Played my second Nightfall strike last night. I find it really interesting that they've added a tough time limit (run out of time, you fail and get booted back to orbit) together with some non-shooting mechanics. In the case of the inverted spire nightfall you had to jump through hoops (literally!) to get increments of 30 seconds added. In the current one, you have to destroy hidden/secret lattices for 30 second increments of extra time.
I guess it makes the nightfall more "creative" because it's less about DPS and holding out for longer, and more about coordination and tactics. I'm not sure yet if it's more "fun" - because sometimes I just enjoy going in to shoot monsters, and the time pressure sort of gets in the way of that. On the other hand, after you've done them a few times you get into a hyper-efficient mode where you literally run to the end as quickly as possible and hammer away at the boss. I kind of liked the challenges they had at the end of D1, but I guess I also stopped paying attention to those after a while.
Made it to the next-to-last world (Himalayan/Tibetan themed) and I realized I was starting to get a bit tired. Each new world introduces a new mechanic you have to use before moving on to the next world. It's very "by the book" design - competent and solid, but not inspired. Tellingly, new mechanics are usually only used in that world. Mixing them all together wouldn't really work and then there'd be too much to worry about.
I've really enjoyed the general "mushiness" that moving the bubble around has. It's quite imprecise, but purposefully so. It reminds me very much of LocoRoco - in a good way. The game feels more organic, more like "play in the real world".
However, I got a bit bored, looked at the pile of shame and decided to call it quits when I got to a section where I was unable to do what I wanted after 20 minutes of trying (tried to swing a bubble into a secret area, but kept failing).
Done. The only major activity I never did was get to the lighthouse. That's ok I did all the raids! (and, to be honest, I was starting to get a bit bored towards the end because none of the drops were any use at all)
I've finished the story, cleared level 20 and I've slowly been working my way up to a light level that'll allow me to try the raid.
Overall I'm enjoying the experience just as much as I did Destiny 1, but still trying to figure out the new things. Here's a few of my "subtle" highlights so far...
a. When you're about to barely miss a jump (didn't get high enough), the character now automatically grabs the ledge and climbs up. It's pretty subtle, but really appreciated! (and more realistic?)
b. It's really neat to look at the map and immediately see where some stuff is going on (live events, Cade stashes, story missions, etc.) I now find it a lot easier to navigate and get lost less often even though the maps are much more complicated and convoluted.
c. Fast travel between areas in the same map is also super appreciated - especially when all you want is to head back to cash in tokens or something like that.
d. When you're in a fireteam and the leader fast travels - it doesn't pull everyone else along. I'm not sure how I feel about this. Sometimes I've wished I did get pulled, other times I wish I wouldn't.
e. I miss being able to buy synthetic ammo to use - I've sometimes run out of "heavy" (purple ammo) and it's been a pain.
f. I still don't really understand the point of the different weapons types. I understand them conceptually (well, except for the "heavy")...but I often just switch between kinetic and power just...for fun, rather than need.