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    Oct 13th, 2006 at 17:12:16     -    Fable (XBX)

    On the character count all the characters in the game where pradictable from the plot characters to the random npcs they all did as i thought they would it didnt feel real at all it was like the game was called a fable, cliche.

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    Oct 13th, 2006 at 17:05:59     -    Fable (XBX)

    The game is over so fast =( i want more i can see where there was space to put so much more. DAMN relese rushes DAMN them. hmmm one thing the game does have is replay now i can go back and do it as a bad guy and this time not focus in spell casting. the boss at the end was kinda ug ok but lame at the same time the plot its self in the end was pradictable and no plot twists i had never seen a bunch of times. the game could of used a better plot and develope ment to give it more content but other then that it aced in everway that it strived to be. I love this game.

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    Oct 13th, 2006 at 16:59:38     -    Fable (XBX)

    the game is now givin me alot of freedom i can run around and do what ever till i go to the next main quest the combat system is alot of fun but i see a few ways that it can be used to make the game to easy this in mind i think ill not do a few spells to make the game harder the repettativeness of the 10 differnt character models is going to start getting lame soon.

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    Oct 13th, 2006 at 16:56:51     -    Fable (XBX)

    I started playing the game and allready fell in love with the good vs evil choices i must of spet 20 miniutes figuring out if i wanted to be good or evil or nether before playing the game so far the game has been very linar not much control on where and whens though it is to be expected since its the begining of any game

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