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    Oct 29th, 2009 at 13:53:21     -    Super Columbine Massacre RPG (PC)

    As I started playing for the third time, I was very glad that this would be the last time I have to play this game. I think that the last part of the game so bad that I couldn’t stop myself from laughing. Eric was saying things like him and Dylan could have moved to Island where American can’t reach them. To me, they were the problem but they kept blaming it on the America, which was pretty dumb thing for developer of the game. The most ridiculous thing happens after Eric and Dylan commits suicide. Instead of just ending the game, the game is transported to hell. When I saw this, I honestly thought that creator was an idiot. I didn’t see any logical reason why this was even the part of the game. It made so sense to me at all. Again, we do same thing but this time fight a demon. I would never play this game again.

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    Oct 28th, 2009 at 22:34:45     -    Super Columbine Massacre RPG (PC)

    After playing the game for the second time, I found myself very frustrated and confused. As the setting changed to school, the goal was to plan a bomb at the school cafeteria. But as I made my way to school cafeteria, I was constantly caught by the security camera and ran into hall monitor and other students. After numerous try, I finally passed through the hall. But when I entered the café, I was again confused. First, I didn’t know which table I was supposed to plan the bomb. I tried bunch of tables by the soda machine but it was a failure. After spending sometime, I finally figured it out and came out of the school successfully.
    As Eric and Dylan were having a conversation in the park, I was sensing very strong hate from these two characters. After the conversation was over, I was shocked how many guns and weapon the character was armed with. After setting the bomb inside the car, the killing began. This part made me think that game is trying to tell the gamer that it wasn’t their entire fault for the shooting. It is somewhat governments fault for making it so easier for teenagers to have an access to guns.

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    Oct 27th, 2009 at 21:43:07     -    Super Columbine Massacre RPG (PC)

    My first impression of Super Columbine Massacre RPG was that it looked very similar compared to pokemon. After playing for a bit in the beginning, it seemed like the character Eric is very depressed kid. When he had a phone conversation with Dylan in the morning, both of them seemed like they didn’t care about dying. Also, the background music is very dark and helps the atmosphere in depressed mood. I was also pretty impressed how the creator put things to make the game real as possible. For example, when the real Columbine happened, the media and people blamed Marylin Manson for the cause of shooting. During the game, they mention Marylin Manson’s status and the shooter even says that even though it’s not Marylin Manson’s fault, people will blame him. So I thought that was pretty interesting.

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    Sep 24th, 2009 at 00:30:32     -    Grand Theft Auto - San Andreas (PS2)

    In my third playing around, I realized how much fun I am having, playing San Andreas. Even though I’m still in the earlier stage of the game, I think that story line is what makes this game so great. In one of my recent mission, I had to go beat up the crack dealer. As I approached the crack dealer, I used baseball bat as an weapon and beat up the crack dealer until he was dead. All of sudden I realized how much I have enjoyed the violence in the game. Due to this, I thought if this game had this kind of effect on me, what will it do to kids who are playing this game? Children are easily influenced, so I do believe that a child who plays this game can become more violent.

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