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    Oct 29th, 2009 at 14:35:50     -    Super Columbine Massacre (Arcade)

    After successfully completing the cafeteria mission, I spent maybe 45 minutes searching the area looking for students to brutally murder as I could not figure out how to complete the next objective. The whole time while playing the game I had a dull and annoying experience trying to extract the meaning the game designers had intended for the player to understand. I feel like the game over stressed the violence and how horrific the incident was, similar to beating a message into the players skulls. The point was that the game designers were trying to give off their own artistic message, unlike large game studio productions.

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    Oct 29th, 2009 at 09:41:24     -    Super Columbine Massacre (Arcade)

    As I progress through the game the most annoying and trouble some part (as a gamer) is the mission to blow up the cafeteria. It is made so that if you touch the guards it is an instant failure and cannot plant your homemade explosives. This game also makes me question if the actual teen responsible for the attack had this many weapons at his disposal. I also ponder if this game could possibly encourage another attack, I will evaluate after beating the game.

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    Oct 29th, 2009 at 00:03:49     -    Super Columbine Massacre (Arcade)

    During my first experience with Super Columbine Massacre I was fairly confused at how popular the game is and why so many people wanted to play it. The incident was horrific and yet so many individuals wanted to massacre a bunch of "innocent" students. I tried to understand the public obsession and if perhaps this popularity was due to fasination with brute violence. In any case while playing as the shooter it was very odd to control a character brutally murder classmates even within the first 20 minutes

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    Sep 24th, 2009 at 09:55:50     -    Grand Theft Auto - San Andreas (PS2)

    Today while playing I decided to go on a killing spree, like so many others do. I know it is common for many players to go into a killing spree to see how many stars they can obtain before dying. This is one of the strongest reasons for why people view the game as a an ethical issue. The game gives the player unrestricted access to do any violent action that the player desires. Well after acheiving four stars (and three helicopters later) CJ died.
    I believe that this form of violent behavior can also be viewed as a release from anger and fustration in daily life. In other words, I view this game as a way to release my anger by killing nonplayer characters without doing any real damage to anyone. I do however realize that other individuals may not be able to not have they're attitudes in daily life.

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    ALAZAKIS's GameLogs
    ALAZAKIS has been with GameLog for 14 years, 7 months, and 1 day
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    1Grand Theft Auto - San Andreas (PS2)Playing
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