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    Jan 29th, 2010 at 01:18:02     -    Call of Duty 4: Modern Warfare 2 (PC)

    Call of Duty 4: Modern Warfare 2 (MW2) is a wartime type game that immerses its players into a 3-D first person shooter (FPS) realm of modern infantry warfare. In the single player portion of the game, there are many campaigns that take you throughout the game as one of four different factions. As you proceed through each single player level you must constantly strategically place yourself in a position in order to not die to incoming fire. Although the single player game play is good I will be writing about the multiplayer portion of the game.

    The multiplayer portion of the game is why most people play the game. Rather than being assigned a specific mission to complete, multiplayer game play is based on certain themes of multiplayer FPS game play. There are various themes to multiplayer game play such as Team Deathmatch, Domination, and Free For All just to name a few. All of these themes reuse the original single player levels for their maps. Since I mostly played the Team Deathmatch theme most of this log will be based on gameplay experience.

    In Team Deathmatch, you are put on a team of 4 to 6 people. You have a time of twenty minutes to either get the most kills before reaching the time limit or to reach the death score limit of 7500 (100 points per kill making a total of 75 kills for one team). I really enjoyed this game theme. In this theme, MW2 forces you to pay careful attention to your teammates position and the possible position of your enemies. There is a voice communication system set up in the game to make communication easier which is essential to achieve victory. With a combination of a good user heads-up display and this communication system it is easy for one to learn how to play this game without even touching single player mode. The controls are like that of any other FPS type game which also makes it easy to pick up and learn.

    The levels in the game are very well thought out for multiplayer. In all of the levels there are many types of strategic places for teams to either set up traps and ambushes or just to have outright wars on each other. With all that death being dished out there must be some system for players to return to game play. The game tries to spawn dead players based on where their teammates are on the level. Sometimes this is not quite achieved. There have been more than a few times where I felt that I had been spawned right in the middle of enemy territory! Admittedly, this may have been due to an overwhelming enemy team. Overall, the level design tends not to sway in one team or the other and is very smooth when it comes to game play. It is very easy to feel like you are really immersed in the game play world because of how realistic the placement of each finely detailed obstacle is.

    This game would not survive if it was just based on regular Team Deathmatch like play alone. MW2 is very unique in its genre because the multiplayer system has a level-up system in place that allows you to unlock new types of guns, ammunition, and even earn achievements. You earn experience through killing enemy players and winning games, but you can also earn it by completing the various achievements and unlocking new things. The maximum level is seventy; however, you can go through a system called Prestige which resets everything but your achievements and allows you to earn them all back. Your level of expertise and prestige is noted in the game by an icon which upgrades per level per Prestige. Many players want to be the highest possible Prestige level so they play the game over and over again until they reach that level.

    The only really frustrating thing that this game provides is the problem of not including dedicated game servers like the original did. The reason this is such a problem is because when each game is created one client computer is assigned to be the host of that game. If that player happens to leave or has a very bad connection the game will try to choose a new candidate for the host player. This feature is very irritating, mostly due to the fact that it interrupts game play much too often. There is also the problem of the game not recognizing that a new host needs to be chosen resulting in very sluggish and laggy games that are not suitable for enjoyable game play.
    I think MW2 is a very good game and a must have for all hardcore gamers out there. From its multiplayer alone there are hours and hours of replay value in the game and I recommend it for anyone interested.

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