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    Mar 7th, 2010 at 13:41:17     -    Poker (Other)

    I played my second session today and as I was playing I was trying to focus on the strategy aspect of the game. The biggest strategy aspect of Poker is to use what is called the "Poker Face". Poker Face is a generic term for hiding one's emotions while playing Poker. For instance, if you have a bad hand, you don't want everyone to know that you have a bad hand so you try to not let the disappointed look show up on your face. Also if you have a good hand, you want to keep your face from looking glad. So you really want to just keep your face at a neutral emotion basically. Once again, this adds to the nervousness aspect as you know other's will be staring at you trying to read your face so they can figure out what move to make. The usual goal of Poker is to win the hand so you can win the amount of money that everyone throws in for that hand. This definitely adds to the feel of the game as you are losing something very precious to you if you don't play well. Poker can be used as an actual way to make a living or just to pass the time. Poker is also used as a time of bonding between friends as you do not always have to play for stakes.

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    Mar 7th, 2010 at 13:15:25     -    Poker (Other)

    The objective in poker is to take five cards and make a certain combination with the cards. The person who has the highest combination is the winner for that round. There are many variations of poker.I played my first session of Poker and the feeling is definitely different than playing on a console. The major difference is the fact that you have to see and hear your opponents. On a console game, the most you'll ever do is hear the opponents through the microphone if that. On the other hand, in Poker, one has to look at the actions and reactions of other players and that puts a whole new perspective on the game. The feeling of nervousness comes to play as it is now your turn and all eyes are on you and your opponents are anxiously awaiting your next move so they can counter. I have played Poker on a console before and it is no where near as stressful as it is playing in person. Also depending on what you're playing for, many strategies will come into play which I will talk about in my next session. This game does have a cultural aspect as it is a game of luck and as I have learned in class, luck has been a part of many cultures all over the world.

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    Jan 31st, 2010 at 14:44:31     -    MAG (PS3)

    I played MAG for my second session today and my opinion is still the same, however, I have noticed some flaws in the gaming that I believe need to be fixed. MAG claims that if multiple people apply to be a squad leader then the highest level person will get the postion. One flaw that I see is that this principle doesn't always apply. There have been a number of times where a lower ranking person has gotten squad leader over me. There is also an issue to address with members following orders. Squad leaders can send out orders called Fragos. My problem isn't with the Fragos but with players not staying near the frago. A lot of players will go out on there own without letting anyone know where they're at or what they're objective is so it throws the whole planning and cooperation process out of synch. This makes it very hard for leaders to properly plan new strategies for the battle.

    In MAG, people communicate using headsets which I believe is an effective way of communication. If things are too noisy for you then you can choose to block certain people or the whole squad. Squad Leaders also have the option of switching to a channel to where they can talk to just their platoon leaders.

    There are 4 styles of gameplay in MAG: Suppresion, Sabotage, Acquisition, and Domination. Suppression is a training battle for newcomers. You must play this first as you cannot play the Sabotage and Acquisition until you're level 4 and domination until you're level 8. In Sabotage, you have 64 people on one map, 32 people are attacking and 32 people are defending. The objective is to destroy points A & B to unlock C and destroy it. In Acquisition, there are 128 people on one map so 64 per side. The objective in Acquisition is to steal two prototype vehicles from the other team and bring them back to your base. Domination is where there are 256 players on 1 map so 128 players on both sides. The objective in domination is to capture the cooling and burnoff towers which will then allow access to pumps inside the enemies main base and you must destroy those within the time limit to win. As you can see, MAG offers a variety of gameplay with new and interesting strategies that go with each side of every map.

    All in all, I believe MAG to be a great game and will be one that I will be playing for a long time. The objectives may stay the same but the people you meet and the people you fight offer different challenges every time. The maps won't seem repetitive as different leaders dish out different strategies.

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    Jan 31st, 2010 at 10:44:42     -    MAG (PS3)

    MAG is an FPS that finally accomplishes what I believe a FPS should accomplish. What I mean by this is that you finally feel as if you are apart of something bigger. In most FPS's you usually feel as if you are by yourself and you really don't need teammates. On the other hand, in MAG, there are 256 people on one map to where it is impossible to accomplish any task without coordination and help from other members and leaders.

    The first thing that I noticed as I started to play this game was the way each faction had their own home base(level). Not only that but each level was designed to mirror the personality of that PMC(private military company). One example is SVER. SVER is a guerilla force that doesn't have many weapons to work with and make everything they have from scrap. So when you enter SVER's home base, you see that the terrain is mostly dirt, there is hardly any grass, the shelter around you is made of wood, garbage cans are tipped over, etc. Even their guns have duct tape on them to hold them together. On the other hand, another PMC is Raven. Raven is the PMC that has the best of everything. Therefore their home base is neat and nicely polished. Everything is made up of high tech gear. So by saying all of that, MAG accomplishes making one feel as if they're really apart of one PMC and not a stand alone figure on the battlefield. This is also how MAG gets you involved in the conflict. I play with SVER and I get a kick out of beating Raven because they are supposed to be the best as SVER is supposed to be the worst.

    Then there is the matter of drive. MAG has a wonderful experience point system that you gain through killing other players, accomplishing objectives, and simply winning matches. Every level up gives you skill points that you can use to gain new equipment. This equipment can help you as a person or potentially help the whole squad or platoon.

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