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    Apr 11th, 2010 at 20:38:09     -    Din's Curse (PC)

    Thought I'd start a journal about the games I've been playing. I spend a lot of time playing games, so I might as well make it an outlet for reflection. Hopefully this forum is a good way to cross-reference these games with other people who have played them.

    Tried Din's Curse today.

    At the outset, it seemed like your usual over-complicated dungeon-crawler in the same family as Diablo 2, Titan's Quest, Sacred, or modern Rogue-likes. What stood out was its concept of time. Usually when I play these dungeon crawlers, I act like an obsessive completionist, visiting every room on each floor before I move on to the next. But while I was busy exploring, things were happening! Some guy, who had asked me to fetch some things, decided I was taking too long and went in to do it himself. That got him into a dangerous situation where he needed my help, but I was too busy dungeon-crawling and he ended up dying. It was then that I realized that introducing actual passing time in a game like this totally turns it on its head. Suddenly I have to care about my objectives instead of just arsing around. It makes me want to restart and be more serious this time!

    I also thought it was a nice touch that I wasn't the only adventurer diving down into the dungeon and saving people. There were a few more guys on the way who would hack up the monsters and buy your stuff.

    I dislike character selections at the very beginning of games, because without having experienced any of the game yet, I have no idea what my choice really means. It seems that by selecting the Hybrid class option, I can browse through all the class skill trees and make a slightly more informed decision, but I have no patience for these kinds of details. In fact, though I played the game for over an hour, I never spent a single skill point on any of these trees, nor did I need to since nothing could kill me. Perhaps I just wasn't diving down deep enough into the dungeon.

    I chose the default fighter class, since I figured it would get me into the game with the least complications. However, the game still had plenty of text blocks for me to read while I played, explaining various aspects of the game. They're all nice features you'd want in a game of this genre. This genre is a little too complicated for me.

    Like all these games, I spent a lot of time fiddling with equipment. I hate how complicated it all is. I mean, you'll get an item that gives you +5 armor and also +5% armor too. How do you know if that's better than your +10 armor with +3% armor? Equip it and find out. I'm too lazy to calculate all these percentages, so I ended up just opening up my character stats screen and twiddling around my equipment until the numbers were highest. This had the added bonus of pausing the game, but the detriment of not being able to identify things while the game is paused. Identifying is just annoying. You havo to do it if you want to sell or appraise items, and it doesn't cost you anything but time. I guess I'll have to just start assuming things are bad if they're not rare or shiny, and not waste my time identifying it? Besides, people need my help!

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