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    Oct 28th, 2010 at 13:15:13     -    Super Columbine Massacre RPG (PC)

    I finally found the right set of actions to advance a little further in the game and discovered that no killings actually had to be done to complete the game’s objectives. Just the directives that were openly expressed to my character had to be completed at a simple level. The emotional trauma that were endured by the actual people in the columbine massacre were terrible. Ethically the game allows one to do the right thing and not kill anyone but complete the objectives. However, the game implies that you must kill students to finish the game. Overall I don’t feel like the game rightfully shows the aspect of all the parties at play in SCMRPG. Was there ever doubt? Were they ever scared? What were they really trying to accomplish, just killing apparently. In no ethical theory I think is this game morally appropriate. The design and idea of it are unique though. That is all.

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    Oct 28th, 2010 at 13:01:58     -    Super Columbine Massacre RPG (PC)

    The second day I played SCMRPG I struggled to get passed the first few stages. The directions weren’t very definitive and you have to play around with where your character is standing and press the enter key multiple times. The game gives you the option to go into different places without actually having the weapons that you are intended to grab at the beginning of the level. I was confused at that and found that the game did actually offer some choices in the missions you were to complete. However, you must do the violent and unethical thing in the end to advance through the game. I picked up the bombs from the car and planted them in the cafeteria after avoiding other people and cameras. After the bombs were set, my partner met me in the cafeteria, but without helping me he only gave me the next directions as to the next step of our plans. I followed them but clearly wasn’t following the complete directive as I couldn’t advance through the game any further and was very lost for a few minutes. I decided to take a break and come back to it later.

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    Oct 28th, 2010 at 00:01:28     -    Super Columbine Massacre RPG (PC)

    The first time I played Super Columbine Massacre I was simply confused. Was the game supposed to be solely made to follow the events, because none of the actions were optional, and no choice were available, therefore I was deeply disappointed with the amount of interaction the game had to offer. However, the game represented issues that are real and never intended to be shown in the virtual realm of video games. The main character and player that is started with has nostalgic past thoughts when he is in his basement before he heads off to school with his partner and his gear and bombs. Things such as video confessions and old memories psychologically haunt my character and fuel him to feel as though he is doing something that can settle himself and his feelings. It shows the emotional aspect and underlying problems and thoughts that plague a haunted mind into doing valueless things for their own pleasure or for even no gain at all.

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    Oct 9th, 2010 at 17:14:47     -    Grand Theft Auto - San Andreas (PS2)

    In my my final run of San Andreas I thought to try and play the game as ethically correct as I felt i could. I only walked, and didn’t push excessively hard on the joystick to run, and I didn’t pick fights with random pedestrians or spawn illegal firearms and go to work. I proceed to cross the street at an intersection when CJ was clipped by a taxi and injured. When he stood up he swore and motioned a physical profanity toward the speeding away car. I feel that the programmers of the game, designed most of the outside influences as being very unethical, to match with the actions of CJ through the course of his mission objectives in the game. The missions objectives which I had tried through the gameplay usually failed or involved robbing things, killing or betraying other main characters through San Andreas. I realize through the combined game plays and distinction of the different ethical theories that are violated throughout the game, that San Andreas is purposely made to be an immoral and unethical through the choices that CJ has to make. I prefer to think of the game as simply a virtual escape for when blowing off steam and killing a few hookers can skew the stressfulness of a days work, or a social situation gone awry.

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