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    Feb 19th, 2007 at 09:00:00     -    Perfect Cherry Blossom (PC)

    So I played some more PCB today. Beat my high score on Normal with 200mil points. Ended at stage 5 boss again. There's just something about stages 4 and 5 that totally rip me to shreds. I can take the boss of 4, but getting there is a real pain in the ass. I think those stages are actually kinda comparable to Ikaruga's stages 4/5 in difficulty. The enemies shoot toward you in huge volleys and repeat rather quickly, so if you aren't in the right spot before they start firing, you have little hope of making it out alive, or at least without using a bomb. There are also sections where taking out the enemies as quickly as possible is an absolute must. The reason for this is that if you let them hang around for more than a few seconds, they start firing at just the spot you have to be in to hit the next oncoming enemy. It takes some really quick planning if you wanna get through those areas unscathed. Perhaps next time I'll try to record that area so you get a better feel for the sheer number of bullets that are fired in rapid succession.

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    Feb 19th, 2007 at 08:42:12     -    超連射68K (PC)

    So I dusted off my old CH050820 folder and took this for a spin again. After playing Perfect Cherry Blossom and Ikaruga so much, I noticed a few things about this game that made it different from the others. This game is an interesting mix between manic shmup and classic shmup. There are certainly enough bullets on the screen to be considered manic at times, but the patterns are very very simple to dodge. The catch is that the volleys come at you so fast you really have to have your shit down if you want to make it out alive. The other thing that I noticed is that if you're hit, you're hit. There's no leeway that is so common with the traditional manic shooter. If any part of your ship touches any part of any bullet, you are hit.

    So in this outing, I got to ... the end of level 2. Yeah, pretty pathetic considering I used to be able to get to the end of lv 6. Being used to the much more thought-inducing PCB and Ikaruga, I just didn't have the reflexes I needed at the time to take on the 2nd boss.

    All in all, this is a very cool game. It has a very neat and fitting soundtrack, which I always love, very nice pixel animation, tight controls (perhaps a little too tight?), and very challenging gameplay. Most shmup fans will be right at home with this game. It's got the traditional fire and bomb buttons; use a bomb if you think you're gonna get screwed soon. This game has a shield powerup, which allows your ship to get hit one time without losing a life. However, you can only carry one at a time, so if you get hit, the next hit will kill you unless you find another. You have your weapon powerups and extra bombs to collect as well. Very solid. My only complaint is that the background never changes. Oh well.

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    Jan 31st, 2007 at 17:21:00     -    Gradius (NES)

    So I played some more, and the best progression of powerups that I can figure out is option->missile->option->double->shield->speed for the first stage. Shield can be switched out for laser, but then you won't be able to get an extra speed boost in the end. Not that it matters too much. After the first stage boss, you get a ton of free powerups. Increase your speed to your liking, and once you get it to where you want, get powerups until the last bar is selected (it should be empty), and then don't get any more. This will ensure that you always have a shield just in case. The only thing that can kill you now is not reactivating your shield fast enough and running into a wall. 3rd stage is still proving a problem. Mostly because I run into the walls there. I also just found out that you can kill the monoliths if you shoot them enough. Kinda handy.

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    Jan 31st, 2007 at 17:06:31     -    Gradius (NES)

    I played Gradius early EARLY this morning and was surprised with a few things. The game is easy. Very easy. The catch is that you have to get every single powerup. As soon as you die, you may as well restart the game because your huge arsenal is now gone, and getting it back is next to impossible in the later areas if you don't already have some powerups to help you. It took me a few tries to figure this out, but once I did, I got to the third stage and promptly died in the beginning.

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    1超連射68K (PC)Playing
    2Cave Story - 洞窟物語 (PC)Finished playing
    3Gradius (NES)Playing
    4Guilty Gear XX Slash (PS2)Playing
    5Perfect Cherry Blossom (PC)Playing
    6Soul Calibur III (PS2)Played occasionally
    7Super Mario Bros. 3 (NES)Playing
    8Virtual Console: Gunstar Heroes (Wii)Playing

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