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    Oct 12th, 2011 at 10:46:17     -    Super Columbine Massacre RPG (PC)

    This has been my third – and final – time playing Super Columbine Massacre RPG. I have already thought about the moral implications of the game’s existence, from glorifying the perpetrators to sensitivity towards those involved. However, there is one more issue to take into account: how did this game get on the market? This question is typically posed by the most outspoken opponents of violent video games, but to me the answer seems fairly straightforward.

    In the Constitution, our First Amendment rights include freedom of expression and freedom of the press. When this amendment was created, it obviously could not be worded to allow for such video games. However, the intent remains clear to this day. We are allowed to freely express ourselves in this country, even at the moral displeasure or revulsion of others. Freedom is a founding principle of the United States, and those who have fought and died for that freedom have also fought and died for our right to make a game out of war and other such events.

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    Oct 12th, 2011 at 10:34:52     -    Super Columbine Massacre RPG (PC)

    After my second time playing Super Columbine Massacre RPG, I started to wonder how the existence of this game affected those involved in the shootings. It seems likely that at some point near the game’s creation date, the news media got hold of the story and used it to run their usual piece on video game violence. This is fairly predictable, but there is a bit more to complain about here. In this case, the subject matter portrayed in Super Columbine Massacre RPG is very real to the survivors and families of the victims of this tragedy. Some would say the game almost turns their ordeal into a joke. On the other hand, now that I think about it, any game about war has the exact same implications except on a much larger scale. People raise some of the same objections about them, but High School students shooting each other garners a much stronger gut reaction in terms of moral revulsion.

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    Oct 12th, 2011 at 10:23:21     -    Super Columbine Massacre RPG (PC)

    Today is my first time playing Super Columbine Massacre RPG. Just from the title it was fairly obvious what kid of experience I was in for. The game obviously would revolve around the two perpetrators of the Columbine High School shootings. This would almost seem to glorify the actions of these two. It is not clear what was intended by the creators of this game when they decided that they wanted to use this particular subject matter. However, it seems to stand as a tribute to the actions and goals of these two shooters. No matter what the real purpose, this type of glorification is not moral and is a disservice to those involved.

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    Sep 28th, 2011 at 06:17:53     -    Grand Theft Auto: San Andreas (PC)

    Today I played Grand Theft Auto: San Andreas for the last time. While there are many more modern sandbox-style games on the market, San Andreas will remain a classic. It is perhaps the most well-known and iconic game in a series that prides itself on pushing the limits of open-world gameplay.

    Overall it’s a good game, but it’s easy to see why there is so much controversy surrounding the series. Grand Theft Auto will always draw negative attention to itself, and perhaps that is part of its allure. It provides a consequence-free environment for us to experiment with our moral boundaries and explore what could almost be termed sick curiosities. I don’t believe that this has any meaningful connection to our actions in real life, as it doesn’t require a high degree of maturity to realize the game is just that – a game. It seems almost laughable to say that someone killing police and military personnel in a game is suddenly going to become a serial killer in real life.

    However, one point that is somewhat more valid is that such games desensitize us to real violence. I think that this is true, but only to a certain extent. Over the years, killing hundreds of thousands of virtual characters probably has some effect on the way we react to such acts in real life. This isn’t to say that people stop caring, but it tends to reduce the amount of shock and disgust we experience upon hearing of similar crimes in the news. I don’t think we become majorly desensitized though, as people retain their morals even if their tolerance threshold when they hear about these crimes is raised slightly. Even if the initial revulsion is not as strong as it may have been without prolonged exposure to this material, any decisions made in real life are unlikely to be negatively influenced by virtual violence.

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