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    Mar 3rd, 2014 at 20:31:15     -    Grand Theft Auto III (PS2)

    Grand Theft Auto III is a game made in 2001 that is full of fun and excitement. This game is a third person perspective type of game. If you haven’t played this game or any of the other Grand Theft Auto titles I will give you a brief synopsis of how the game actual is and plays before I dive into writing about playing the game twice for this review. Grand Theft Auto III lets you do as the title says, steal cars, and then some. It gives you the ability to basically start havoc on a little place called Liberty City. You can use a number of weapons and shoot enemies, innocent bystanders, and vehicles. The deeper you go into the game the more weapons become available to be able to buy at the local gun stores that just happen to seem like they are located on every block. You have a safe house where you can save the game and have your character sleep and advance six hours in the game world. Cars are driven by random people placed into the game and you can either take the car from them via gun point, throw them out the car, or if they are driving a motor cycle then you can hit the motor cycle and make the person fly right off the handle bars. There is a point to actually beat and play the game though. The game has missions that the player must complete to go through the story line to actually see the ending of the game. While playing the missions there is video of the characters actually interacting and handling business before causing chaos. So now that I have given a brief synopsis of the game now let’s get into the fun stuff; the actual game play. The first time I played was the very beginning of the actual gameplay. You are introduced to your player (who is dressed in prison gear) and you have to get yourself in the car that is in front of you and get you and your partner to a building that is indicated by the pink dot that is displayed on the game. Once you get to the destination you get a change of clothes and you go back to your vehicle to you have a new location to go to continue the mission. Once you get to that location and have some dialogue pass through you are rewarded with money and a mission completion is achieved. After the first mission, you have the option to do however you please if you don’t want to just continue going through the missions so that’s exactly what I did. I wanted to start some hell in the streets. So I punch a police officer and stomp him out until I get what I want from him: a pistol. Then, I start firing shots in any and every direction there was people. If I killed someone and they had cash I was able to pick that cash from their pockets. Unfortunately, the police department in the game doesn’t take too lightly to crime in the city so eventually they get on my tail and they started shooting me and I was slowly losing life. I started running and running. I shot every time I got far enough from them to feel comfortable but as soon as I got far enough from one another would appear and I eventually died. When your player dies in the game he appears outside of a hospital with less money than he had before and no weapons. That completes my first game play. That game play is the usual length of play for me in any GTA game, unless I have cheat codes because the more attention you get from the police the harder it is to hide and evade them. The strength of the police gets stronger too with the added attention. The cops go from street level cops all the way to SWAT teams, FBI, and the army. The second game play through was more fun and excitement, well at least for me it was. I started of the game much just like I did before: starting a shooting in the street. Only this time after shooting and getting the attention of the police I steal a car from a driver passing through and drove off to a car spray shop to get a new paint job on the car and to avoid the police because for some reason even though the police can clearly see you go into a paint shop the idea of a new paint job just confuses them and you lose all of your police attention. So after that, I got down the street and just run over people and end up getting back the people attention that I just lost for a minute. So that car ride eventually turns into a high speed chase literally. The chase goes on for a while until I run over a few spike strips and run into a wall where my car stalls out. So now it’s a foot chase and I have to bolt until I find a new car. But as soon as I get in the car it’s too late. I’m getting shot and a police comes to the door and points his gun in my characters face and the words appear on the screen: “Busted”. I got arrested and next appeared outside of the police station with less money and no weapons. That is the end of my game analysis I hope you enjoyed.

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    Feb 5th, 2014 at 21:44:35     -    Klondike (Other)

    Klondike is my favorite game to play when I want to pass time and all I have is time and a deck of cards. Most people don’t know this card game by Klondike, but most know it by solitaire. It is a game involving a 52 card deck. The goal of the game is to create a stack of cards from low to high (Ace to King) in four foundation piles. Each pile only has one suit. 24 cards are in a waste pile stack. One or three cards are drawn at a time off of the waste pile. In the three card draw, three cards will be drawn at once and the 1st card of the three must be used before access is given to the second card, and so on and so on. Three more cards must be drawn if the player doesn’t use the card available. The pile can be re-dealt if the combination of cards has been traversed through. There is no limit on how many times the pile can be traversed through. Then there are 7 stack areas numbered one through seven. At the beginning of the game, the first card at the bottom of the stack is showing and for stack one there is only one card in that stack while in stack seven there is 7 cards. Stacks can be moved and stacked and more cards can be revealed when the last showing card in each stack is moved. The stacks go down in descending order (King to Ace) in alternating colors. My first time playing Klondike for this analysis I realized how much I had been taking for granted with this game. It takes so much thought, time, and analytical tools. The element of randomness is also a fun additive as well. If you think about it a player will always have 52 cards, but how those 52 cards lay will be a mystery if shuffled correctly. First, I tried the one card draw. I shuffled the 52 card deck. Then, I started to organize the seven stack piles. After that I shuffle the remaining cards and lay them down for the waste card pile. When playing, I looked at the seven stacks to see if I can stack any of the cards showing together or put some in one of the foundation piles. After I go through that analysis and see that I cannot make any more legal moves, I draw one card from the waste card pile and use it in one of the stacks. I continue that trend and many others like using the waste pile card to start up the foundational piles and not using the card all together because there was no legal move to use it with. With all of the thought process applications, eleven minutes pass by and I have not won, I used all the waste pile cards that I can, and there is no more legal moves available. When this happens (which it can a lot in Klondike) the player has lost. I hate defeat, but victory in a game like this is much sweeter when you can win without cheating. So, I decide to play again and to make my impending victory (hopeful victory) more sweet, I decide to turn up the difficulty and do a 3 card draw game so I shuffle the cards up and I prepare to play again. I can use the same beginning approach with the initial start by seeing what particular cards I can use for the foundation piles and stack piles. I realize that I cannot perform any legal moves at the very start. So I go to the waste pile and see if I can get any use from those cards. The first two cards that come from the first 3 card draw are aces so they can start their two individual foundation piles. I draw the next three off of the pile and see that I can make some moves with the first card with the stack piles to possibly unveil the hidden cards in them. I have to draw the next three cards. See that they don’t help me at all of my goal so I continue you. As I keep drawing and starting the pile over, adding more cards to their foundation piles, and more cards to the stack piles so I can unveil more cards I see that I actually have unveiled all the stack cards and the waste pile is empty. I have pretty much ended the game, but I must put the remaining cards on the table into their respective foundation piles. After I do that, I am officially done. I have one the game on an even higher difficulty level. I guess that’s just the draw of the cards.

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    1Grand Theft Auto III (PS2)Playing
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