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    Mar 5th, 2014 at 23:03:31     -    Super Smash Brothers Melee (GC)

    My second play through I played as Captain Falcon in the classic 1-p mode. Captain Falcon has a pretty desent arsenal of attacks but you better believe I seized every opportunity for a Falcon punch or knee I could take. Stage 1 -- fought Bowser. Stage 2 was a team fight at hyrule between Shiek & Zelda vs Ness & me. Stage 4 I beat the ice climbers to the top. Stage 5 was another team trial between Bowser & Jiggly Puff vs Ness & me again. Stage 6 was a bonus opportunity to get trophies. I failed because I didn't know what to do. Fought Jiggly Puff in stage 7, got her with the falcon punch. Stage 8 was me versus team Ness. They were swarming me so it wasn't as easy to get the punches off. Stage 9 was a race to the finish in a maze. Check. Stage 10 was a battle versus metal Yoshi. Ahwawawawa. And the final stage was a fight against a big giant hand. It kept getting me with all sorts of moves. It ended up taking about 3 of my lifes before I finally put it away. It was hard to get damage on it with Captain Falcon becuase of the elevation. Ultimately Captain Falcon was victorious and the Falcon punch reigns supreme.

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    Mar 5th, 2014 at 22:54:03     -    Super Smash Brothers Melee (GC)

    Super Smash Bro Melee is a 2D fighting game with characters from many different Nintendo games. A few examples are Mario, Yoshi, Pikachu, Zelda, and DK. It has a multiplayer versus mode, a one-player adventure mode, and a one-player classic mode, among many others. In the adventure mode, you can't use the C stick to smash unlike in multiplayer. Each character has different moves and attacks but the functionality of the buttons pressed is pretty much the same for each. My first play-through was the adventure mode. My character was fox. He has some pretty nice moves. A to smash with a flying kick. Down-A for a close range spinning kick. Up-A was a pretty lethal move that could do high damage to players above you. B shot bullets that did a little bit of damage. Down-B generated an attack that could do damage to multiple players at once within a very close proximity to you. Up-B can be Fox' best move if used right. It essentially turns him into a rocket that can't be stopped and can do high damage if you hit another player with it. It is also vital in saving you from falling off the map at times. Stage 1 of the adventure mode began at Mushroom Kingdom. It was a pretty basic level -- had to traverse through the map moving right. Along the way I had to defeat 3 Yoshis. Stage 1b was a little bit harder and I had to fight both Peach and Mario. In stage 2 I had to fight Donkey Kong in the Kongo Jungle. It was easy with fox' down-B move. Stage 3 was an underground maze and might've been the hardest of all the stages just because of the difficulty of figuring out where to go. Along the way I had to fight Zelda a few times and was constantly being attacked by some zombie-like creatures. Stage 4 had me fight Shiek and Peach at Hyrule. Peach fell off and killed herself. RIP. Brinstar -- had to fight Sammus, got the kill with the Up-A. Stage 5 -- Green Greens -- smashed Jiggly Puff. Stage 6 -- Corneria -- was on my hometurf, had to fight fox on the starfox ship. Played him conservatively because of his speed. Stage 7 -- Pokemon Stadium -- had to defeat 3 Pikas and Jiggly Puff. Stage 8 -- Grand Prix -- first part of the stage I just had to race down the map while not getting hit by the race cars. I lost a few lives doing this. The second part I had to fight Captain Falcon and he got wrecked badly by the speedsters. Stage 9 -- Onett -- had to fight 3 Nesses. Stage 10 -- Icycly Mountain -- had to fight the ice climbers while making it up the platforms to the top of the map. The Final Destination had me fight Bowser for the ultimate victory. Fox wins.

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    Feb 10th, 2014 at 20:42:22     -    21 (Other)

    Yesterday in the basketball gym I played two games of 21 with two other fellows. There are no officially defined rules to the game and there are many variances. However what is universal about the game is that it is every man for himself essentially playing a game of basketball against all the other competitors. Whoever is in possession of the ball is defended by all the other players. If a player scores, he has the opportunity to shoot free throws for one point for each made. Some people shoot these from the free throw line and some shoot 3-pointers as free throws. We shot three pointers. Another varying rule is that players can tip in other players' shot attempts and if successful the original shooter goes back to a score of zero. Other rules that can be implemented are 3 tips and you're out. We did not play tips in our games. So ultimately the first person to score 21 points wins. In both games I was able to find creative ways to get open shots and score by spinning, using fancy dribble moves, and driving. However, one of the competitors literally could not miss a three point shot. I might be exaggerating but he rarely missed. He had such a beautiful stroke similar to that of Manu Ginobli (a professional player from Argentina). As a result, he won both games. Nonetheless, I adopted a lusory attitude throughout the games and was able to leave my habitual state of real-life anxiety. It is this that ultimately motivates me to play the game.

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