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    Apr 8th, 2015 at 10:39:06     -    Defcon (PC)

    04/08/15
    I played a few more rounds of the game this morning and I think I am getting a little better. I did not take last place in the second round. The weird thing with this game is that I like to play against the computer, and it feels like the other computer players are always teaming up against me.
    I am not really a fan of this game and will probably not play it past looking at it for the OPA paper that I have to write on it. It doesn’t hold much appeal to me. I enjoy a game of risk, but I am not a hugely competitive person, so trying to plot each others downfall is not enjoyable for me.

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    Apr 8th, 2015 at 10:32:52     -    Defcon (PC)

    04/07/15
    Ok, So I actually go into a match vs. four opponents at the same time and it got a little hectic. The game did not move as slow as it did while going through the tutorial. I still feel like it moves a little slow, even though you feel like you have time to react, you really don’t, because any movement of your navy or planes is too slow to counter. I think the feel that they were going for with this game was a more live action version of Risk with much bigger stakes, but failed to pull it off. Because of reaction times, it still feels like putting your moves out there, pushing play and watching things play out.
    You can change tactics a little bit, but not enough to give it a really good strategy feel. I also am having a hard time seeing the moral impact of the game. The numbers they deal with are just too large scale for the mind to really process. If I told you that 5 people you know died, in a roadside bomb, it has a much greater impact than if you just show a city as a dot get hit and say, 5 million people you never knew, or would ever know have died. It just doesn’t have enough of an emotional impact to really get my ethics and moral centers engaged.


    This entry has been edited 1 time. It was last edited on Apr 8th, 2015 at 10:33:49.

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    Apr 8th, 2015 at 10:30:58     -    Defcon (PC)

    04/01/15
    So today I went through the Defcon game tutorial to see how the game worked and how to actually play the game. So the game is fairly simple, you control a few fleets of ships and subs that move as a group of 6, missile silos and some airstrips. You progress through the 5 defcon stages in which you place your units, then you can deploy them. In defcon 3 you can start to actually attack other countries/players. Then you get to defcon 1 in which you can start to launch nuclear weapons. The entire goal of the game is to kill as many people in the other countries as possible and save as many of your own citizens.
    The game actually flows very slowly, even using the speed up time options. So operating at full speed I still had to quit out of a game before it was finished. It comes up and tells you how many people in millions that you have killed. So far it doesn’t really have much of a ethical impact. I need to play some more to get a better feel for the game.

    This entry has been edited 1 time. It was last edited on Apr 8th, 2015 at 10:33:24.

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    Feb 25th, 2015 at 03:56:05     -    The Walking Dead: Season Two (PC)

    I am now in a small ‘city’ of people that are living in a grocery store. Some crazy guy is running the place that just kills people for the heck of it. Your options in what you can do are very limited. Although, I am pretty sure that my choice to help Sarah with the plants caused Reggie to be killed, which is really too bad, I liked Reggie. Why is it in this game, that all the nice guys that I liked are now dead. Note to self, if a character is nice and you like him, they will kill him off.
    Luke showed back up, and doesn’t look to good, I wonder if he got bit by a Walker? I also don’t know who to trust or which plan to do. The game does a good job of making you make a choice that ends up having hard consequences whichever way you go. This puts me on edge every time a choice comes up. I try and guess the outcomes and go with the one that I think would be best, but I’m paranoid about making a stupid choice. At almost every choice that’s been presented, I think to myself, great, who did I kill this time? Not the way that I normally like to feel when playing a game.

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