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    Feb 22nd, 2017 at 18:35:18     -    Thomas Was Alone (PC)

    Thomas Was Alone began to have a few more puzzle elements to it this play session, but the gameplay remained largely platforming-based. A new character, called Laura, was introduced who other characters could bounce off of, but at the same time has a very short and low jump, making her both an enabler and a burden. From her thoughts, she had been around others in the past, but they'd disappeared, and she is suspicious Chris, who immediately developed a crush on her, will do the same. A pixel cloud started to appear in the levels and be talked about in the narration. From what the narrator said, it's an entity that seems to destroy the quadrilaterals, and is the cause of the other ones "abandoning" Laura. The quotes introduced in the previous session continue and essentially say the pixel cloud is like a white blood cell: hunting down the "anomalies" that Thomas and his companions are. The game still doesn't have any ethical choices yet (except, debateably, whether to let the AIs die or succeed, if you were to think AI shouldn't exist and aren't people).

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    Feb 21st, 2017 at 16:46:11     -    Thomas Was Alone (PC)

    Thomas Was Alone begins with the title--being thought by Thomas, who is a rectangle in the game doing puzzles and obstacle courses of sorts in a program. Other characters introduced are Chris, who hates everyone else and is bad at jumping, but short and able to reach places others aren't. John, who is tall and can move fast and jump high, but is full of himself and lacks empathy. And, finally, Claire, who I only saw for a couple levels this session but she fell into water and realized she had the "superpower" to float in water, and so now thinks herself a super hero. The characters are all interesting and are a sort of ensemble, but So far the narrative seems to be talking about AIs, with quotes from articles seemingly written about the events of the game and what caused them, which is an interesting narrative device for showing perspective and suggesting that something more happens later. As of yet, we haven't talked about anything related to AI in-class--the closest being whether game content can be considered ethical--and there have been no ethical choices presented. Values represented so far appear to be teamwork, acceptance of others, and understanding each person is special in their own way.

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