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    Nov 9th, 2017 at 23:48:18     -    Dishonored (PC)

    Written November 9th 2017

    The other ethical problem that should be explored in the game is the difficulty of 'being good'. The game is significantly more difficult to play the game with 'low chaos'. Additionally, it is objectively less fun. Of course that is just an opinion (however a popular one), but there are possible moral implications for 'having fun' while killing people, or the alternative of 'being good'. It feels as if the game punishes the world for having fun being a murder hobo, while making the world better if you play the more boring way.

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    Nov 9th, 2017 at 23:42:54     -    Dishonored (PC)

    Written October 20th 2017

    Dishonored is rife with ethical dilemmas and problems, chief among them is the 'chaos' system of the game. The world alters as the player makes choices about how they proceed through the level; do they kill people or just neutralize them. The player is always given the option to deal with a target non-lethally, or they can murder them outright. The gameplay implications of these choices is the most outstanding, as the world as you know it shifts depending on your choices.

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    Nov 9th, 2017 at 23:33:25     -    Dishonored (PC)

    Written October 2nd, 2017

    Dishonored is a first person "shooter" set in a very stylized universe. In fact, the universe the game takes place in is one of the most enjoyable parts of this franchise. From the get-go, Dishonored makes it clear that this will be a world with harsh choices, and harsher consequences. The game starts you off with being framed for the murder of the queen, and promptly being locked up and waiting execution; you are Corvo, the grand assassin/spymaster for the monarchy. Now, you use your skills to escape, and wreck 'justice' on your enemies.

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    Sep 28th, 2017 at 23:26:18     -    The Last Guardian (PS4)

    Played Thursday, September 28th

    I've been trying to find why this game was one of the options for this class. Meaning I've been looking for a moral or ethical question this game explores or asks, and I can't find it. Perhaps how the player treats this seemingly real animal is indicative of the moral question the game is meant to raise. Is the game supposed to frustrate you until you mistreat Trico, and then shame you? Cause this game is definitely frustrating. The similar and exhaustive level design is becoming grating, and though the world has a grand, dark souls-like vibe, I don't know if this game actually breaks any ground besides the realness of Trico. If this game was to pose any kind of moral question, I think it would be how you as the player treat Trico, and how your attitude changes, if it changes at all. Trico can betray you, and how does that effect your gameplay? After playing this game for more than a few hours now, I'm starting to feel I have some sort of answer to that vague question.

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