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    Nov 10th, 2017 at 00:37:37     -    Oxenfree (PC)

    I'm still having a difficult time discerning the moral dilemma so far, I'm assuming it will appear near the climax of the game but so far I haven't been able to catch onto it. The overarching gameplay is getting increasingly creepy. Currently, the most prominent dilemma is simply which answers to give during prompts but even then, it doesn't feel like the answers affect the narrative that much. I'm more interested in the banter between characters than the overarching story and that may be a problem. I'm looking forward to playing more of the game.

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    Nov 8th, 2017 at 21:32:22     -    Oxenfree (PC)

    The simplicity of the controls in Oxenfree really highlight the narrative of the game. It's straightforward linear gameplay allows the player to focus not on navigating the character but on navigating the story and the various narrative choices. I personally had a difficult time advancing through the narrative purely because I have a difficult time with horror of all degrees and being immersed in the world of Oxenfree that has a prominent eerie undertone, advancing through the narrative became a little difficult. I've been on the lookout for what the overarching moral dilemma is but so far, I don't feel like I've found it yet.

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    Sep 28th, 2017 at 23:39:17     -    Prison Architect (PC)

    On a previous post I recall saying something similar but I wanted to expand on the idea of the prisoners being mere livestock for our benefits and nothing more than self-destructive nuisances whenever a riot starts. That's something I found myself thinking after playing more of Prison Architect and is quite a dangerous, dehumanizing thought. Granted it is all just a gam and a simplified chaacterization of the experience of running a prison, I've still managed to at one point get a little attached to the role as a warden running a prison and turned into a heartless warden that refuses to even provide a laundry room.

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    Sep 28th, 2017 at 00:12:36     -    Prison Architect (PC)

    Whenever Iím playing Prison Architect, I find myself zoning out to the pattern of building out the prison to earn as much money as I can. Iíve already had a couple riots, each resulting in the death of a prisoner but I thought nothing of the riot aside from the fact that I had to deal with the dead body, clean up costs, and reorganizing the prison so that I can continue to make maximum profits. What matters above all, most importantly above the well being of the prisoners, is that I continue to make profit and that I donít lose profit over the death of a prisoner or a riot. The riots, however annoying to have to deal with and break up, are turning out to be a comedic highlight of the game thanks to the simplicity of Prison Architectís gameplay and style. If it were real life, however, that would not be the case.

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    Entries written to date: 8
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    1Life is Strange (PC)Playing
    2Oxenfree (PC)Playing
    3Prison Architect (PC)Playing

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