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    Nov 9th, 2017 at 10:57:32     -    Life is Strange (PC)

    After each session I finish, the game leaves me wondering what will happen next. The game does a great job of creating characters and events that many of us can relate to. The game manages to make the players care about the characters in the game and what happens to them. I like how the choices you make in the game matter later on as well. Unlike most games, there isn't a strict set story progression that doesn't change. The story is constantly altering a little bit based on what you do. Your choices matter.

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    Nov 9th, 2017 at 01:01:22     -    Life is Strange (PC)

    I played through a bit more and began to explore the rewind mechanic a bit more. I used it to examine as many possible dialog branches as possible, without forcing myself to stick to that outcome. I was able to choose what seemed like the best outcome based on the immediate response from the characters. I also spent a lot of time just exploring and examining as many interactables as I could. This gave me quite a bit of extra information about what is going on, as well as a lot of information that seemed useless. I'm definitely liking the game so far though.

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    Nov 8th, 2017 at 00:36:35     -    Life is Strange (PC)

    I started up a game of life is strange. The game quickly introduced me to a whole slew of characters at this high school. The characters felt very real and I quickly connected with some of them while beginning to detest others. They feel very real and relatable. The rewind mechanic is also very interesting. The game keeps on giving me choices that I know have an effect on the game's outcome, but it gives me to power to see the immediate outcome and choose which one I prefer.

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    Sep 28th, 2017 at 23:27:59     -    Dishonored 2 (PC)

    I didn’t get very much farther into the game this time because I ended up spending all of my time doing side things in the game. A system of hidden objects was added to the game and I ended up prioritizing them over making progress in the story. Finding them enables you to get more abilities and power-ups that can further your specific play strategy. Certain upgrades can open up even more areas for you to go through and explore. Another interesting mechanic that was introduced was the chaos mechanic. The areas that you go to in the game can change based on your previous actions. If you killed less people and were detected less, then it rewards you with a calmer and safer area with less enemies. But if you killed everyone and everything you saw, then the area is full of enemies that will be very alert for you. It’s interesting that even though it leaves how you progress up to you, it still punishes you for playing certain ways.

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