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    Jan 15th, 2018 at 22:39:53     -    Firewatch (PC)

    So I am going into this game mostly completely blind, I've maybe seen about 30 seconds of a very early portion of the game from somewhere when the game first came out. I really thought the introduction to the game was interesting, starting with a pure text story and the most interesting part, choices. If I'm being honest, I think the choices wouldn't have impacted anything in this introduction, but it was still interesting to be a little interactive with the story before the gameplay started. The story isn't an original masterpiece but it still does the job of getting you attached and interested in what happens, more specifically what the job has to do with the story.

    The game itself is beautiful to look at. I usually play games for competition or interaction, but I was still impressed at how interesting it was to just walk around the environment. The primary interest of the game, however, seems to be in the conversations with Delilah. This is seemingly where the question of morality will arise as well. There isn't anything too crazy with the conversations or decisions yet, but some choices allowed me to be presented as aggressive, or not a "good" person.

    I ended around the point where somebody broke into the player's watchtower, which also presents a bit of mystery and leaves me wanting to see what happens on that front.

    So far, overall, the game is surprisingly engaging even though the content of the game reminds me of reading a story/novel. I am excited to see if future choices impact the game more and if there are more morally serious situations that need to be dealt with.

    Anson Dotson

    This entry has been edited 1 time. It was last edited on Jan 15th, 2018 at 22:42:51.

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