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    Feb 14th, 2018 at 20:25:13     -    Prison Architect (PC)

    This final session was interesting. I was not able to get through the campaign part with the time I had, but the results of the mission I was on and the mission after were interesting.

    The short story and background of the mob boss story was interesting, as you got to see murders happen and how the prisoners interacted with each other (including a visitor from the mob's family). I think it was interesting how it presented stuff like this still, though it sort of ended abruptly when it went on to the next mission. The next section of the campaign was where I stopped shortly in, but it started with a full blown riot with a bunch of dead guards and the warden/higher ups unable to do anything. I had to wait for riot police and had to send them in.

    These introductions to the mechanics of the game was very interesting to see considering the impression I had of the game before playing it. I think it makes sense to include a little story with the prisoner's actions to have it make more sense and feel more life-like, but there were many things to consider from a moral standpoint.

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    Feb 13th, 2018 at 18:22:38     -    Prison Architect (PC)

    This game felt a lot more open with what I could do and introduced a ton of optional things to aim for when trying to get through this tutorial/campaign, but also took more time to figure some things out. However, there were some interesting progressions to the "story" of the different prisons that are present in the campaign (while the game is teaching you how to play still). One of these included a story about a mob boss getting injured in an intentional fire, and the events that come after.

    It is still interesting to see the story of a select few prisoners, because when you are just building/managing the buildings and workers it's can be important to remember that there are a ton of prisoners there for different reasons. There will be a lot to think about from a moral standpoint because the game depicts a fair amount of backstory to the prisoners, which includes killing, but also depicts killing and sabotage and riots in the prison itself that you have to manage to deal with. I think that being forced to manage this and finding out how they happen is interesting to think about.

    I feel like the game is a little slow so far (even when I fast forward the buildings) but there is still a fair amount to learn about what can happen and how to deal with it so I look forward to it.

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    Feb 12th, 2018 at 19:55:13     -    Prison Architect (PC)

    I was actually fairly excited to try this game, as I can usually really enjoy building/sims like this. It played out how I expected, but had other elements of the game that surprised me, and will be interesting to talk about from different viewpoints morally.

    I'm still in the tutorial phase where I am learning certain things, but at the beginning there was a fairly interesting "story" to one of the prisoners. Before playing the game, I had the impression that it wouldn't include any story and would be more of a management game, but then it managed to purposefully make you feel bad when you have to build an execution room + method to execute a prisoner.

    To make it even more interesting in that regard, it included religion and the prisoner's own words of repentance. I feel that I will enjoy the gameplay when I'm a little more free but the tutorial phase felt pretty slow and restricted (for obvious reasons).

    I think that in future sessions it will be interesting to see more stories from different prisoners and how you have to manage their sentences.

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    Jan 17th, 2018 at 22:29:56     -    Firewatch (PC)

    This game session was completely, well, captivating. Before this session, I thought the game was extremely beautiful and the story was interesting to follow, but after today's session I am completely immersed. The suspense has picked up and there is a ton of mystery to uncover. There were also a couple moments that just sent a chill through me, like finding the clipboard that started the whole mystery.

    I didn't get too much farther after this small uncovering, but there were also a couple interesting choices that could be looked at from a moral standpoint. There were very suggestive flirty options with Delilah which almost straight up implied that you were ready to "abandon" Julia, and there was also an interesting choice where you could take more supplies if you wanted, but it would be taking away from the other lookouts. I did not attempt to see what would happen if I made this decision, I decided to just take what I was supposed to.

    The suspense of the situation and talking between the character and Delilah kept me hooked, even though I had to hike really far with nothing else to gain my interest besides the radio conversations. I am excited to uncover more.

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