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    Mar 30th, 2018 at 00:35:47     -    Prison Architect (PC)

    Today's playthrough of G.A.B.O.S. confirmed what my last gamelog was about. The Mayor and the CEO were bending the rules when it came to sentence time so they could profit off the prison more than they should while the prisoners were unfairly sentenced to longer time served. One of the prisoners ended up shooting the CEO of the prison as the mayor ordered his team to break in and murder the prisoners. I found it interesting that the mayor used such degrading verbage when talking about the prisoners and how terrible of scum they are. The game seems to promote violence to prisoners as the only form of dealing with them. Sometimes I do believe that is the case but considering I was having to order my riot teams to enter a burning building to beat down any survivors seemed like a little bit much in all honesty. I look forward to finishing up the last 2 campaign missions and delving deeper into the game to see what else there is to take from the game!

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    Mar 28th, 2018 at 23:56:09     -    Prison Architect (PC)

    Today I didn't have as much time to play as yesterday so I explored the systems further by looking at how to make a jail with more tools than I used before. One of the biggest mechanics in the game is that of money. When a prisoner is held at your prison you receive money (from taxpayers I'm assuming) with harder criminals gaining the prison more money. I found this mechanic problematic when thinking of ethical concerns this game might bring. By making the prisons a for profit organization, the needs of prisoners tend to get neglected because you skim out on the little things to make a gain in the bottom line. I'm interested to see if this ethical dilemma is brought up further into the campaign narrative.

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    Mar 28th, 2018 at 00:01:30     -    Prison Architect (PC)

    I played through the first 2 campaign missions which both seemed to serve as a tutorial of sorts. The 2nd mission with the Palermo's seemed to be the more memorable of the 2 but I liked how both missions incorporated the narrative between the prisons. I was frustrated a couple of times when it came to the optional objectives and had to google how to run drug and alcohol programs by creating a schedule for my inmates. I started to become annoyed with the lack of space given and the inmates feeling certain ways when I was working really hard to better their situation and I felt very unappreciated if I'm being honest! The game really reminds me of zoo tycoon as a kid except for instead of placing animals in cages, I'm placing bad people in them. I'm still trying to work out a clear moral dilemma with the game but as I move forward we will see how that issue clears up!

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    Feb 23rd, 2018 at 11:53:00     -    Middle-Earth: Shadow of Mordor (PS4)

    Test

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