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    Mar 29th, 2018 at 21:44:08     -    This is the Police (PC)

    As I play more of "This is the Police", I have came to the realization that a key, reoccurring message within the game is that nothing, good or bad, comes for free. Today, I had to make a decision to help a crooked cop. It was either take over for his position in the mafia and let him escape town with his wife and kids, or take the high road which would involve him, his wife, and his daughters being brutally killed. While I have seen this previously within the game's mechanics, this was the first, big time within the narrative that this message has presented itself. From an ethical standpoint, this game is making a statement that making morally correct decisions are the right answer, but not necessarily the easy answer. From what I can gather, it appears that going the "crooked" way brings gains in the short term while the "good" way brings gains in the long term with sacrifices in the short term.

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    Mar 29th, 2018 at 00:24:12     -    This is the Police (PC)

    Today, I picked up a little more of an understanding how the game actually works. There appears to be quite a bit of nuances in the mechanics of the game. From an ethical perspective, I enjoy how the game makes me not only manage my resources, but manage ethical behavior like it was also a resource. I have found that while you can use your police officers for illegitimate missions for more money, it often causes them to be decommissioned for the rest of the day or even permanently. I'm not 100% sure yet, but the game appears to be taking a stand and claiming that in the long run, keeping on the right side of the law is more beneficial. This can be seen not only in the mechanics, but also the story as well. I definitely feel like I need more game time to figure out if that's a real avenue within the game, though.

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    Mar 27th, 2018 at 18:39:16     -    This is the Police (PC)

    When this game started up, I assumed it was going to be extremely similar to 1979 Revolution: Black Friday. It appeared to be venturing into the territory of moral ambiguity and gameplay through dialogue options again. I am glad that I ended up being wrong in this assumption. Very quickly the game turned into a resource management game where the player must tackle police reports in order to succeed. This is done by matching police officers to incidents. From an ethics standpoint, the game become extremely interesting when illicit opportunities became available. Now, the main character could gain additional cash for using the police officers for things other than dealing with reports. The one encounter I came across was using a police officer as a bouncer for a night club. While I did gain considerable cash from this, I ended up losing the officer as he made more money with his new bouncing gig.

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    Feb 15th, 2018 at 23:57:43     -    1979 Revolution: Black Friday (PC)

    Today while playing, I was introduced to the hideout of the revolutionaries. As I met different people, I was informed that they all were told I had photographic evidence of the person who stabbed their leader. The idea was that I could pick out the suspicious person and call out who was the mole. Normally when playing this game, I have gut-wrenching moments during the torture scenes. However with today's game play, this came during the flash back in the hide out.

    In the rush of being discovered by the police, I was asked to tell the leader who had betrayed him. This absolutely blind sided me, I was not prepared in the slightest with the short time I had had to accuse anyone of something of this magnitude. I ended up simply guessing who it was with the little information I did have and I apparently got it completely wrong, as was revealed to me later during an interrogation scene. This felt completely unfair and there was no true justifiable way to reach a healthy conclusion at that point.

    This entry has been edited 1 time. It was last edited on Feb 16th, 2018 at 00:02:42.

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