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    Feb 15th, 2018 at 10:44:56     -    Firewatch (PS4)

    As the game progresses, the subtlety's of the moral issues presented in the game are pretty nice and varied. From how to deal with shitty campers and how to interact with Delilah, irís cool to see how every choice can impact how the characters interact. However, this is also where moral dilemas come in.

    Should you be a dick? Should you be kind? Flirty? Defensive? All of these options are presented to you and itís up to you to pick. It does leave you with a sick feeling, though. When asked if Henry has left anyone behind in Colorado, you have the option to lie abour Julia, claiming that you didnít have anyone. Sure, sheís on the other side of the world, but the game likes to emphasize the ring you still wear on your finger. Every time you interact with supply caches and the story elements they have inside, you get a perfect view of your wedding ring. A constant reminder of Julia.

    The game also makes it clear that Delilah is supposed to be your possible ďnewĒ Julia, presented with her claiming she is drawing you, something Julia did all the time. It presents an even bigger question: what do you do when the love of your life is no longer the person you fell for? Due to Juliaís early-onset dementia, her personality is the complete opposite of what Henry fell in love with. Does this mean he has the go to leave her and pursue a new love, perhaps in the form of Delilah? Julia is safe in Australia with her family, and sadly, will get to the point where she wonít remembee Henry. Since Henry took the vow to be with her until death do them part, should he stick with her until the end? Or break it off now to avoid further heartache of watching her forget their life together? Itís a difficult situation with no clear answer. Iím becoming more empathetic towards Henry.

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    Feb 14th, 2018 at 16:16:01     -    Firewatch (PS4)

    As I continue on with the game, I keep falling deeper for the overall aesthetic of it. The colors of the forest and the simplistic shaped with detailed, painterly textures are absolutely gorgeous. Itís definitely a plus, since the enviroment is what you will constantly be seeing, since itís a walking simulator.

    The little interactions Henry had with Dahlila are interesting and give an insight into both of their characters. As I continue on in the game, I come to find that I... donít like Henry. Our personalities are polar opposites. Heís very headstrong and bold, and doesnít care about otherís feelings. Heís stern and wishes for everything to go his way. Where I can be described as a pushover, Henry is a brickwall that refuses to fall. Dahlila on the other hand, is funny. She easily bounces back from Henryís remarks and the two play off each other well. However, this also shows where this is going to go: cheat on your wife, or stay loyal. Itís not clearly stated or presented, but you can tell from their interactions that this is where itís heading. Itís a bit disappointing that you can see it coming from miles away, but oh well. Iím hoping weíll see some more of Juliaís personality somehowóshe didnít get anything besides the intro.

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    Feb 13th, 2018 at 20:37:51     -    Firewatch (PS4)

    I was under the impression that we were still playing our previous games, so I actually played quite a bit of Yakuza 0 before finding this out. I only managed to play the intro of the game along to spending the first night in the tower.

    Despite my short time with the game, it revealed a lot to me about the main character. It was interesting how the intro is kind of a ďchoose your own adventureĒ text deal, allowing you to shape his story to your liking. It also hits you where it hurts, and out of nowhere. The way it makes you take on the decisions for your wife is heartbreaking and it makes you empathetic for the main character.

    Although you feel empathetic for him, there are also little glimpses into his character that make it clear that he is also flawed in his own way. What really highlights this is when his wife gets a position at a prestigious university, but the main character doesnít want to move. You are then presented with two options: convince her not to take the job so you donít need to move, or have her take the job under the condition she travels every weekend to come see you. If memory serves right, itís 300~ miles away. It shows that heís actually... rather selfish. I waited for a third option, where you suck it up and move with your wife, or youíre the one traveling to see her. In the end, he seems to be kind of a dick. Iím interested to see how his character develops with this new job of his.

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    Jan 17th, 2018 at 21:51:39     -    Yakuza 0 (PS4)

    I started Chapter 2 today, which starts off Kiryu's new life as a non-yakuza, and the game finally opens up for the player to run around and do stupid things instead of solving the murder. Although the plot wants you to investigate the mysterious Tachibana Real Estate, who is also after the empty lot, I decided to wander off and in true Yakzua fashion, I got distracted by all the sidequests and mini-games available to me.

    I met Mr. Shakedown, the bane of my existence, became friends with a young store clerk and a street cop (eventually helping the cop overcome some past trauma), and I helped a young boy reunite with his father via the power of video games. Along with that, I've tried racing RC cars, even more karaoke, and some batting cages. I've been filled to the brim with pocket tissues and I keep getting beat to shit by Mr. Shakedown. And I helped a dominatrix gain her edge back by telling her how to talk down her customers and make them feel like shit.

    Despite the comedic turns the side quests take, there was a rather serious side quest that had darker undertones about it. It involved high school girls selling their undergarments for cash, and it results in one of the more... frequent customers to become possession of one of the girls. You step in before they have a chance to use a pocket knife on her to kidnap her, and you beat the shit outta them. The girl learns her lesson about the dangerous of such activities, and everything ends happily. However, it does give us the wonderful lines of "I think... you should just show your underwear to people you care about." "Oh. Okay."

    As for the main story, which I later returned to, I had to pay off some homeless guys with a variety booze in order to get more info on Tachibana Real Estate. At the moment, all I know is that the CEO is very acquainted with me, wears a single glove, and has absolutely zero fear when it comes to the Yakuza trying to bring him down--in the end, he always wins. Although he helped Kiryu when he was out in the rain after post-expulsion, he is very suspicious and I am very wary of him. He apparently hires homeless people to harass tenants of buildings he's bought out, because he cannot legally make them leave. They need a bit... of convincing. Once again, the issues of utilitarianism and Kant's theory of morality are presented.

    Due to the fact I was able to wander about and waste time, seeing Kiryu's interactions with the other people shows a more human side to him. Although I am aware of who he is as a person in later games, this installment is very interesting as it shows the beginning of that personality poking through the rough, grumpy "you can't tell me anything" young man facade. Although he's hot-headed and resolves everything via fighting, you can see him slowly start to think about his options and is becoming the level-headed, problem-solving Dragon everyone knows about.

    I'm slowing getting a hang of the controls. I've never been one for beat-em-ups, and I grew up on Nintendo and Xbox, so the controller is also a bit new to me. However, as I play I'm getting better at it. I've also recently gotten a PSP, so that's helping as well. I'm exciting to see what's up next, I just have to actually go find all that booze for the homeless men.

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    1Firewatch (PS4)Playing
    2Yakuza 0 (PS4)Playing


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