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    Mar 27th, 2018 at 12:22:12     -    Zero Escape: Zero Time Dilemma (PC)

    After the voting result where everyone lives, we then go back to the timeline tree. I was able to unlock new scenarios for the C-team where we awaken in the infirmary. Zero appeared on the speaker system and congratulated us for our survival, and then shortly afterward he announced to us that we have all been poisoned. The masked figure tells us that the antidote is somewhere in the room we are currently at and that he wished us good luck at finding it.

    The game then switched to us searching around the room and solving various puzzles, the puzzles ranged from simple deductions to literal puzzles where we had to solve a Japanese 'Mame' box in which I simply looked up how to solve it. Here's where it gets interesting because the final puzzle was a test to the deduction capabilities of the player. The premise was that there are these nine boxes each labeled a, b, c... respectively. The antidote was in one of these boxes and we can only open one of them. To make it a solvable puzzle, we are allowed a sample of each of the antidote which would give us a hint before we succumbed to the poison.

    So what ended up happening with two teammates I had, Junpei and Akane, I took samples E, F, G, H and Junpei took C, D, G, and H while Akane took B, D, F, H.
    Akane found the hint in one of the samples she took before she promptly fainted. So it was up to us to figure out which of the samples is correct. By process of elimination, Carlos (me) and Junpei did not feel any effects, but Akane did. Which could only mean that B was the only option since she's the only one who tasted the B sample. Pretty cool puzzle in my opinion

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    Mar 25th, 2018 at 16:42:14     -    Zero Escape: Zero Time Dilemma (PC)

    After we were split into our respective rooms we are given the choice to eliminate one of the teams by voting, in effect up to three people will die based on the decision we make as the C-team. We debate around on what everyone on the team knows and their backgrounds and then a dog comes up from the vent with a cylindrical container around its neck. The vent came from the direction of the D-team so we are able to relay a message to them by sending the dog as a message carrier. We told them that C-team will be voting for D-team, D-Team should vote for Q-Team and Q-team will vote for C-Team. In effect this would lead to a three-way tie and cause no one to be sacrificed for that round. One of the team members Junpei, makes note that if this vote is successful and the other teams cooperate, this is only prolonging their deaths as only three people can escape in the end.

    Fast forward to the D-team led by Diana. The dog comes through the vent and relays the message the Carlos wrote from the C-team. We are given the choice between voting for the D-team or the C-team. We can reasonably assume that our vote will either be the death of the C-team if we decide to betray them or that our vote will be a tie if we vote for the Q-team.

    Fast forward to the Q-team led by Q. Exact same things happen as the dilemma is passed around. The dog comes through the vent and we discuss how our votes should be decided.

    For my votes I decided to delay the game since there is a non-zero possibility of being rescued so as the D-team we voted for the Q-team and as the C-team we voted for the D-team and as the Q-team we voted for the C-team. Resulting in nobody dying in the round.

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    Mar 24th, 2018 at 18:24:06     -    Zero Escape: Zero Time Dilemma (PC)

    When starting this game, I was already aware what type it would be. Spike Chunsoft is the developer and publisher of a previous game series I've played before, Danganronpa. From what I can tell thus far the games follow a similar premise where participants are coerced into a 'killing game' wherein they have to fight amongst themselves while trying to solve the grand mystery on how they got there in the first place.While playing these types of games, I do like to try and play it blind, but I will look up the puzzles if they are taking too long since my time is limited.

    First off, we all awaken in a mysterious prison with cuffs on our left hands, there are 9 people total in this room and we are approached by what seems to be a plague doctor. He offers a choice of a coin toss to decide whether we play this 'killing game' where 3 people are left alive (six killed) or whether we all go free. I chose correctly on the coin toss and funnily enough I got one of the game's endings already. It seems that there is multiple branches leading to different endings based on our decisions and by winning the coin toss everyone went home free. Of course we'll have to pick the wrong decision next for the sake of seeing what happens, but it was nice to see that in the beginning you could end the game immediately.

    After loading back up and choosing the other side of the coin, we are introduced into a different room. There a recorded video plays as all 9 of us watch in despair at the predicament we find ourselves in. The mastermind reveals himself as Zero, the second Zero (whatever that means) and divides us into groups. There is an elevator marked with a large 'x' on it that can only be opened up by the six elevator passes, an elevator pass is given to you after a player dies in the game. In other words 6 people will die at least in order for the rest to survive.

    The game starts itself off with an interesting premise, the animations / voice acting is a bit off though I'm sure I'll get used to it. Other than that it seems like an interesting game, though I'm interested to see if it matches to my expectations.

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    Feb 20th, 2018 at 12:03:04     -    Middle Earth: Shadow of Mordor (PC)


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