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    Feb 26th, 2007 at 00:44:03     -    The Legend of Zelda (NES)

    The Legend of Zelda seems to be a high interactive game, where the player can freely explore the territories, find and buy items throughout the game. The flexibility of taking different approaches to reach a goal is seen, for instance, when Link acquires an upgrade for his sword. This type of power up allows the player to defeat enemies in a way that continues to engage the player; it gives the player a sense of reward and more options to defeating Link's enemies throughout his quest.

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    Feb 26th, 2007 at 00:27:14     -    The Legend of Zelda (NES)

    The Legend of Zelda starts out with an old man giving Link his sword. In this adventure game, the player has the ability to explore new territories, encounter different characters, and defeat his enemies. The plot of the story unravels and becomes more clear as the player progresses through the game. It is noticible that the rules of this game makes the gameplay experience pleasurable. For instance, in Link's quest to find the princess, the player must interact with different characters who give him clues and the player must also defeat the enemies that prevent him from following his quest. Here after the player overcomes the obstacles and is rewarded by being able to continue exploring the new spaces in the game as well as entering new levels and acquiring objects.

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    Feb 10th, 2007 at 08:29:40     -    James Bond Goldeneye 007 (N64)

    Although there are some limitations to the game such as the slow reaction time of the shooter, the game does not necessarily limit the player from developing a personal fighting style. In order to compensate for the slow reaction time of shooting an opponent, it seems that the player can create a strategic and expressive range of interaction with the game. For instance, one of the patterns I picked up from one of my opponents was his consistency to get a type of grenade launcher. This type of weapon became a part of his strategy to get the most kills in the shortest amount of time without having to struggle much with the slow reaction time as I was experiencing. In this case, the player learned to overcome the slow reaction time with his strategy. I also noticed that personal style can evolve and become more efficient in the way the goals are executed to the player's quick decision making skills. As the game progressed, I learned to make quick decisions of whether a certain weapon would do the most damage.

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    Feb 10th, 2007 at 06:36:19     -    James Bond Goldeneye 007 (N64)

    Similarly to the Street Fighter game, Golden Eye's main attraction is the shooting and killing of characters through strategies. While Street Fighter is welcoming to players of all levels, Golden Eye also has a similar accessibility for players to press random button and develop strategies to defeat their opponents. For instance, after a series of trail and error with trying to figure which weapon is the most effective for close range attacks to accurate and deadly hits, I realized that Golden Eye's conflict is driven by the players' competitiveness among each other. Like Street Fighter, the violence is the primary aspect of the gameplay as well as its multi-player interaction.

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    1James Bond Goldeneye 007 (N64)Playing
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