Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Recent Entries

    Feb 26th, 2007 at 14:57:05     -    Legend Of Zelda: Ocarina of Time (N64)

    The camera follows Link in a style similar to Mario 64, and yet so much more rewarding. In order to give players more control over the viewpoint and enable better fighting, Nintendo came up with an innovative feature. First of all, tapping the Z button will force the camera behind Link. When you see a character or an object that interests you or you're being attacked by an enemy, press the Z trigger. This allows you to circle your enemies and slash at them while side-stepping, back-flipping and shielding yourself from the enemies. While you are locking on to a target, the screen will become boxed to let you know that the target mode is active. To additionally help you keep track of your attackers, your fairy will hover over the target's head. There is also an alternate camera setting that requires you to hold down the Z button to keep a lock, but your fingers will probably get tired after a while. Needless to say that the Z button feature works impressively well and is sure to find its way into future 3D games.

    add a comment Add comment  -  read this GameLog read

    Feb 26th, 2007 at 13:36:28     -    Legend Of Zelda: Ocarina of Time (N64)

    I can tell if I was a little younger I would be completely enthralled by this game. As soon as you pick up the controls for the first time and start to explore the vast universe, you know you're in for a treat. At first, the control is very reminiscent of Super Mario 64. But Ocarina of Time is not a platformer, a fact that takes some getting used to when trying out Link's various actions. There is no jump button. You can still jump at certain points in the game, but it is not integral to the gameplay that players actually control the jump themselves. Instead, Ocarina of Time introduces an auto-jump feature where Link will jump the last possible moment when running toward a ledge. It sounds annoying in theory, but it works very well for this type of game.

    add a comment Add comment  -  read this GameLog read

    Feb 7th, 2007 at 02:07:28     -    Pirates, Vikings and Knights (PC)

    If you have half-life 2 downloaded to your computer then you will be able to download this game for free! This game really is the exact same setup as COunter-Strike, except that's it's so much cooler being a knight and degrading peasants(press c and i forget which number). I didnt really comprehend what the actual point of the game was, but what you have to do is that knights usually guard the treasure, and the vikings and pirates try to steal it. Some levels favor the different groups, and there are different modes of play for them. One of the setups is that there is only one box of treasure, and everyone goes after the guy that has it (capture the flag). Another one that is impossible as a viking, is the tower level in the desert. It's very much like 'king of the hill' in halo where there is a certain spot that you have to hold at all costs. I can't wait until they start adding new characters that you can be for each team. For example, they are going to add to the knights class are archers, clerics and lords. To the pirates: swashbucklers, captains, and freebooters. To the vikings: huscarls, and jarls???

    add a comment Add comment  -  read this GameLog read

    Feb 7th, 2007 at 01:52:45     -    Final Fantasy XII (PS2)

    I will admit that this game does take some time getting used to, and that eventually you start seeing how massive of a project this really is. The graphics that are maintained are quite exceptional, and not's until you are about 3-6 hours into the game that it really starts growing on you. What is really refreshing and quite possible revolutionary is that the fighting is alittle different. Instead of stopping the action, and going to a seperate window to fight, the enemies are on the screen and automatically just start fighting you. there is a targeting system defined by a colored line that shoots toward you if you are going to be attacked. There is also the revolutionary system of gambits. You can automate your party's attacks if there is a certain enemy, or even decide what magic to cast. This feature I think is one of the best, and will be copied by every RPG, because it offers a wide array of combinations that you can do.

    add a comment Add comment  -  read this GameLog read

    Older Entries   next
     
    GameLogs
    sjgonzal's GameLogs
    sjgonzal has been with GameLog for 17 years, 2 months, and 18 days
    RSS Feed
    view feed xml
    Entries written to date: 20
      Game Status / Read GameLog
    1Final Fantasy XII (PS2)Playing
    2Goldeneye 007 (N64)Playing
    3Legend Of Zelda: Ocarina of Time (N64)Playing
    4mario 64 (N64)Playing
    5Pirates, Vikings and Knights (PC)Playing
    6sourcefort (PC)Playing
    7Super Mario Bros. 3 (NES)Playing
    8The Legend of Zelda (NES)Playing
    9Wii Sports (Wii)Playing

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014