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    Feb 23rd, 2007 at 21:38:03     -    Soul Caliber III (PS2)

    Last weekend I was at my friend’s house with nothing to do and I am not a playstation owner but he is and I started playing Soul Caliber 3, which I have wanted to play for a while now. The first thing that I noticed that this game is almost identical to Soul Caliber 2 is most regards besides the “chronicles of the sword” single player mode. I started off playing in Arcade Mode, which is suppose to emulate an arcade experience by pitting you against around 8 opponents in the most generic, pointless story possible from this genre of games.
    The computer AI seemed to be much more distinctive per character than Soul Caliber 2, with characters attacking based off their moves rather than just a universal computer attack plan. Also, with the final boss excluded, the AI seemed significantly “fairer” than what I experienced playing Soul Caliber 2. By this I mean that in SC2 the computer had a universal, yet universally cheap AI program that would just annihilate you at higher difficulties and just stand there and pick its nose on lower difficulties. In this Soul Caliber I had fun playing against hard opponents because all the deadly combos the computer unleashes on you are actually blockable by using the block button. My biggest pet peeve about SC2 was how bad the hardest mode computer would kill me at times regardless of how I blocked or dodged. Playing through the single player modes was actually like a sigh of relief that the developers had finally polished the game into such a quality game engine.

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    Feb 9th, 2007 at 20:22:29     -    Tom Clancy's Ghost Recon (360)

    When I first started playing the controls were very hard to get used to and literally every button is used, sometimes in multiple ways. For the first 2 hours I had a lot of trouble trying to get my character to do what I wanted him to do but after a few levels I had the controls down. The most common tactics used are basically hiding around corners and using your teammates to draw out enemies or throwing a smoke grenade on enemies, yourself, or both and then use your thermal vision to kill enemies while they are blind. One of the best feature of GRAW that really sets the game apart from other Tom Clancy games is the targeting system that outlines all enemies and vehicles. This can be used to headshot enemies completely covered in smoke or behind foliage or other odd cover. This is also combined with another amazing Ghost Recon feature: high enough power anti-snipers can pierce thin walls. This means that enemies hiding on the other side of thin walls or sandbags or mesh fences can be shot through walls if you can see their outline. This is one thing I will never get bored of is shooting hidden enemies though tents and walls.

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    Feb 9th, 2007 at 19:54:27     -    Tom Clancy's Ghost Recon (360)

    The main character is Sgt. Scott Mitchell, stereotypical Tom Clancy squad leader. Although he is a very stereotypical, he is really a very badass character who just looks so cool taking out squads of Mexican Special Forces. You get squad-mates for about two-thirds of the game who are easy easily stereotypical as the main character, but without the coolness factor or the attachment. You also get commandable vehicles that assist you in parts of the game. The AI on these guys is better than most but there is still much to be sought after. Your squad mates and vehicle friends all seem to need explicit orders to attack vehicles, which gets very annoying when you are pinned down and can’t move without instantly dying.

    Speaking of dying easily, this is one of the hardest games I have ever played. There is a normal mode and “realistic” mode, where every particle can kill you. This game is probably the closest to real life fighting as I have ever seen, in respect to how easy you die. The story mode being too easy has never once entered my mind. I finished playing on normal mode after playing for about a day and I thought it was a challenging, yet fun enough story to where you didn’t have to play flawlessly to win. However, unforgiving is the only way that can describe realistic mode. This is so hard that it reminds me of the days of Castlevania 4 where you couldn’t walk twenty pixels without dying. There have been times where I have died less than 3 seconds after restarting by an enemy hundreds of yards away in a bush. I have definitely restarted some checkpoints 30 times without completing a section. This is surley a game to get if you enjoy a challenge.

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    Feb 9th, 2007 at 19:50:26     -    Tom Clancy's Ghost Recon (360)

    Ghost Recon starts off with an impressive movie that looks more like an action movie than a game you could play. The story behind this game is that it is year 2010 and there is about to be a monumental North American security agreement between the USA, Mexico, and Canada. The Mexican Army is against the treaty and a rouge military commander, Carlos Ontiveros, has killed the Canadian PM and has the US president hostage. You fight through Nicaragua from a training level to a ruined US embassy.

    This game came out around the same time as the Xbox 360 console and the graphics in the game are simply amazing. While I was playing this game a large number of people commented on how good the graphics look. The vehicle explosions are particularly impressive and are probably the most realistic I have ever seen in a video game. All the camouflage and body armor is incredible detailed and you can even see the texture on the fabric of the clothes.

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    1Dead Rising (360)Playing
    2Grand Theft Auto: San Andreas (XBX)Finished playing
    3James Bond Goldeneye 007 (N64)Stopped playing - Something better came along
    4Soul Caliber III (PS2)Playing
    5Tom Clancy's Ghost Recon (360)Playing

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