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    Feb 22nd, 2007 at 14:01:11     -    Super Mario Bros. 3 (NES)

    After another round of Super Mario, I recognized the variety of enemies the player must become accustomed to in order to defeat each course. Each enemy has their own unique attacks that the player must overcome. As the gameplay grows more challenging, more enemies are presented making each course a kind of emergent gameplay as well as progressive since the player must find a successful way to make it through the ambush of enemies. Another aspect of the game making the gameplay more interesting is the puzzles that come up periodically in some levels that add another challenge and conflict to the game. So instead of just trying to get past the enemies to defeat the level, the player must also strategize to figure out how to progress in the game.

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    Feb 22nd, 2007 at 02:56:54     -    Super Mario Bros. 3 (NES)

    Playing Super Mario 3 on Nintendo Entertainment System really brings me back. With all the more advanced game systems I have been growing accustomed to, I found it to be refreshing to play an old classic. The simple game design strengthens the games familiarity with the player. The narrative throughout the game defines the objective as the player moves through each level. Keeping the character design simple and limited is not to the game's disadvantage. The simple recognizable design of Mario is something that should not be altered too much with each game advancement in order to keep the classic feel of the game series. I enjoyed how each level progresses and get slightly more and more difficult as the player moves closer to the end. The first level for instance is more of a trial for the player to get accustomed to the game. As the levels continues, more challenges are presented in a way to test the player's ability to use all of Mario's moves to the best of their ability to complete the level. With so many levels with a unique game design and challenge in each one, the game becomes a classic to play again and again.

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    Jan 31st, 2007 at 15:30:23     -    James Bond Goldeneye 007 (N64)

    After another go at Goldeneye, I decided to play multiplayer instead of the single player misson objective. I found the multiplayer to be much more entertaining and challenging. The several options of weapons makes the game enjoyable as the players grow accustomed to the advantages and disadvanges of each weapon. Depending on the weapons used, the game can be viewed as more of a strategy to defeat the other players. Using proximity mines allows the player to plan a set up to kill the other players whereas using a gernade launcher is more mass destructive.
    One problem I encountered with Goldeneye is the unfair advandage long term players have once they have become too accustomed with the game. If one plays the game long enough, he or she is able to know the exact location where their enemy will start after they have been killed. Thus, the long term player can go to the location as the other player regenerates giving them the advantage of having weapons before the other player has time to gather guns and ammo. At this point the game losses its appeal. Perhaps a ramdom order of where the losing player comes back into the game would more enjoyable play.

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    Jan 31st, 2007 at 14:14:54     -    James Bond Goldeneye 007 (N64)

    Although playing as James Bond has its appeal, I found 007 for N64 to be more tedious than entertaining. I found the gameplay a bit boring after the first few levels. Most of the progression throughout each level was more frustrating than challenging. i had little trouble killing the enemy or defending bond, my only distaste was how long it took me to figure out how to get through the level. The clues the game gives the player to find his or her way to complete the missions are vague if given at all. I found that most of my time was spent trying to make sense of what to do next instead of enjoying the gameplay as it progressed.

    The level design was worthwhile since it is strongly based off the film itself. Any fan of Bond will appreciate the gameplay experience as the level progresses since it has the familiarity of the actual movie. This concept helped me get through the levels since I could remember back to the film to find a clue to move ahead. Bystanders were able to engage with the game as well by recalling the objectives of the film in order to complete the missions in the game.

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