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    Feb 16th, 2007 at 02:54:54     -    Goldeneye 007 (N64)

    Goldeneye 007's levels vary in terms of linearity. Some levels give the player a wide amount of freedom in where to go to, while others are pretty straightforward. In one of the levels I played, entitled Surface, I was able to travel pretty much anywhere in the level whenever I wanted to, without any limitations.

    Goldeneye keeps the player interested with a variety of weapons and environments in which to go to. Each level is just the right length that it does not seem too long or too short.

    The game also has a pretty interesting soundtrack, similar to the film version of Goldeneye. This selection of music gets the player more immersed into the world of Goldeneye, or at least if he or she has seen the movie.

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    Feb 15th, 2007 at 14:15:16     -    Half-Life 2 (PC)

    Half-Life 2's gameplay is pretty basic. The game uses the normal elements of any First Person Shooter. That is, you run around and shoot enemies.

    Probably one of the things most innovative in HL2 is the introduction of a well-designed physics engine. Many of the objects in the game, from bricks to cars to even enemy soldiers, can be manipulated in-game using the physics.

    A part I would change about HL@ is the AI system. Although the game features an impressive AI, the locations and ways enemies and allies show up is entirely scripted in order to ensure the climatic feel of the game. However, this makes the game very easy for the player if they have ever played before, since every event will be carried out in nearly the exact same way.

    My experience playing HL2 was very enjoyable. The game is very well-designed, with plenty of action, horror, and even comedy to keep players involved. There was never any part to the game where I grew frustrated and did not want to continue playing.

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    Feb 15th, 2007 at 14:00:10     -    Half-Life 2 (PC)

    Half-Life 2 uses a relatively unique method of telling the player the plot. The storyline is never really told to the player, instead he or she needs to figure out themselves by clues in the game. This makes the narrative progression far more interesting, since it does not seem that the game is revolving around the player, but rather is a world in itself.

    The level design is pretty linear. A problem with Half-Life 2 is its graphics engine. The Source engine is able to deleiver nice looking visuals, but there were times when I was facing a new loading screen every five minutes.

    HL2 keeps the player interested by having a large variety of enemies and environments in which the player to do battle in and explore.

    HL2 uses only two cutscenes throughout the entire game: one as the game begins, and another one as it ends. This gives the player a greater appreciation of the game world, since the entire story and everything the player needs to know is located in it.

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    Feb 15th, 2007 at 13:49:17     -    Goldeneye 007 (N64)

    Goldeneye 007 uses the same characters and basic plot as the Bond film Goldeneye. An unfortunate side effect of this is that there is very little character or plot development in the game. Sure, the player knows that he is playing as Bond and is probably trying to save the world, but apart from the brief text synopsis at the beginning of each mission, the plot is never told to the player.

    Although the graphics are considered very poor by todays standards, when the game was released in 1997 they were quite revolutionary.

    Probably the best feature of Goldeneye is the huge variety of weapons. There are over twenty weapons availible to the player in the game. In contrast, Gears Of War (a modern shooter, see other GameLog) has less than ten.

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