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    Feb 9th, 2008 at 00:12:34     -    007: Agent Under Fire (GC)

    GAMEPLAY
    Once you get further into the game, it becomes more appealing. The levels get more interesting and more is at stake. While the story is still just as ridiculous, you almost start to care about the outcome. This doesn't really start to happen until about half way through the game though, and I'm not sure if I actually started to like it more or if I just got used to it.

    Although the second round of gameplay is a little better than the first, is not too different. Doing the same three types of levels over and over again can get a little tedious. However, each level has something different that makes it worth playing.

    DESIGN
    The level segmentation is a little strange in this game. After you complete each level, you get a little screen telling you how you did. Then, your boss gives you a little briefing as to what you're doing next. This can get in the way of the flow of the story sometimes. Even when you go directly from one spot to the other and shouldn't have any time to stop you get a briefing.

    The artistic style of the game is good, especially in the underwater lab. Oftentimes I wanted to complete a level just to see what the next one looks like rather than wanting to advance the story.

    Overall, the game delivers what it promises. You go around and shoot things. There isn't an expansive gameworld, and the story is pretty terrible, but it doesn't really matter. You can avoid most of the games problems by playing multiplayer.

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    Feb 7th, 2008 at 23:03:09     -    007: Agent Under Fire (GC)

    SUMMARY
    Agent Under Fire is a slightly ridiculous addition to the James Bond gaming franchise. In this first person shooter, you kill, drive and sex your way through a highly unrealistic plot as James Bond 007. The story is somewhat complicated, but essentially people are cloning other people, so you have to get to the bottom of this mystery. Of course the best way to do this is to kill everyone who crosses your path. There are three different types of missions, shooting missions, driving missions, and missions where you shoot while someone else drives. They are mixed up throughout. Overall, it works out to be somewhat entertaining.

    GAMEPLAY
    The worst part about the game is the cheesy story line and the terrible one-liners. There are several cut scenes designed to get the story going, but all I really cared about was blowing stuff up. The tasks that you are supposed to overcome don't really offer much of a mental challenge. For instance, in a room full of different flags you are given a clue: "For king and country." You now have to choose which flag has the hidden passageway behind it. Also, a good amount of the problems are solved by shooting something that blows up, which of course blows other things up as well.
    That being said, although the mental challenges are rather simplistic, it is kind of fun to shoot stuff and watch it blow up. The whole premise is stupid, but it really doesn't matter. Shooting, driving, and shooting while someone else drives really can be a lot of fun.
    The best part of this game by far is the multiplayer mode. This is probably because there is no story in multiplayer, you just shoot your friends. As always this leads to great social interactions. The multiplayer mode really saves this game from being totally ridiculous.

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    Jan 25th, 2008 at 20:01:38     -    Super Mario Galaxy (Wii)

    GAMEPLAY
    After my second gaming session, I feel like I must retract something I said earlier. The upside-down, twisting style of gameplay does get a little uncomfortable. Sometimes I thought that I would be going in a certain direction by moving the control stick a certain way, but I would move in the opposite direction. Other than that I have no major complaints.
    The great fun and excitement that comes with playing this game get more intense as it goes on. The boss battles with the big lava squid, King Calamari, Bowser Jr., and that big wizard Koopa thing are not very challenging, but I like that. I would have to say that the best boss battle is the one with Bowser Jr.'s big robot. It is great fun climbing up a massive robot and battling it from the top. It's fun.

    DESIGN
    Well, as always the wiimote gives another element to the game. The game looks great, the gameworlds are interesting, it's always cool to float through space and the creatures are interesting. The controls are relatively simple, other than being upside-down sometimes, it's easy to maneuver around. It is obvious that the designers really had a clear idea of what they wanted and worked hard to get the desired effects. It's really just a good game.

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    Jan 25th, 2008 at 02:57:18     -    Super Mario Galaxy (Wii)

    SUMMARY
    Goodness gracious! Mario is back! This time Bowser has stolen Princess Peach's castle and taken it to OUTER SPACE! It is up to Mario to travel through different galaxies to try and save her. This time the Wii Remote gives extra movement based powers. Plus you can collect and shoot "starbits" (which are little pieces of stars that give you an extra life when you collect fifty) with the greatest of ease. The most notable aspect of Super Mario Galaxy is the game worlds. There are several different planets each with its own gravitational center, so you can run and jump to the other side with great ease.

    GAMEPLAY
    Super Mario Galaxy is a very interesting game. The seeming expanse of this three-dimensional universe makes the player feel like they have total control in the game. The controls are very easy to learn, and as always the Wiimote adds fun to the mix by allowing the player to swing around. All the cute, silly stars, toads and other creatures make for a humorous good time.

    In addition to the great gameplay, the game has a great look and feel to it. Each world is beautifully made with great accuracy and although you can get turned upside-down and in all different directions, oddly enough, it is not very disorienting. The little details really come out, like the shiny glimmer of the stars and the grains on the wood planks. Playing this game really made me wish I had a better TV.

    All of these things combined make for an excellent gameplay experience. Everything is fun, the challenges are just challenging enough and sometimes a little easy (for me, this is a positive thing) and the universe is absolutely beautiful. It is definitely the best game for Wii that I have played.

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