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    Feb 21st, 2008 at 03:51:33     -    Mario Party (N64)

    GAMEPLAY
    --

    After continueing to play this game further this time by myself, I encountered the aspects of the gameplay without social interaction with other live people. Without other people its still fun but the game really tends to have a drag effect. That is it seems like the game goes on forever and never ends. It was like playing monopoly with people who don't say a thing. That made the game fun in the first few turns then it became extremely boring to play. That in my opinion is a very bad aspect of the game. It seems to have a requirement for other actual players in order to experience an enjoyable game.

    I also found that without the social interaction, motivation for trying hard at the challenges really wasn't there. Because of not the best AI programming, occasionally with challenges, especially if its a team battle you will find it impossible to win with an AI team-mate. This starts to turn the anticipation of playing the challenges in between turns to a dread of them. I find it astounding how different the gameplay experience is without other people playing it with you. Even just having one person is helpful because then you can laugh if they end up with all of the AIs as their team mates.

    DESIGN
    --

    Innovative Ideas in Mario Party:

    Mario Party really is one of the major innovations in games in all history. It took the idea of a board game and took it into the video game world and altered it have extra twists. It also unlike most board games made a virtual board game that required a fair amount of strategizing on the player's part. This strategy requirement was put into place with the placement of stars and the many different paths to get to that space.

    Level Design:

    Level design in the game is a major part of the game and is very well thought out. The levels are very individual and the placement of stars vary from each one. Also the levels differ by the special events each level/board has. One small problem I found with the levels and the viewing of them is the difference between playing mario party and playing a board game outside a computer. Outside a computer you are used to being able to view the entire board at all times. In Mario Party it is possible to do that but you have to switch to that view mode everytime you want to and adds a bit of a hassle to the play.

    Conflict Creation and Social Interaction:

    The level of conflict in this game is extremely dependent on the social interaction and the number of live players in a certain game. With no other live players conflict is still there and created with being able to view your opponents star and coin count and in the mini-games however they lack enthusiasm. When you have multiple other real life players involved the conflict from the same events becomes more personal and I find myself having an intense drive to out smart my opponents. The social interaction in this game really stems from its deep roots in board games. Board games bring people together in a friendly competition and just like its base so does Mario Party. Its hard to completely describe the allure of board games in general but I believe everyone has a competitive side but doesn't want to hurt others in satisfying it. Board games in general provide a non-hurtful way of satisfying that competitive need in all of us.

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    Feb 21st, 2008 at 03:21:35     -    Mario Party (N64)

    SUMMARY
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    Mario Party is a 3d board game inspired game. The player in Mario Party controls one of the few choices of the Mario characters and takes turns moving across the board. The goal of the game is to have the most stars and coins at the end of the game which is determined by a number of turns.

    GAMEPLAY
    --

    I really enjoyed the gameplay of the game. I remember when I first played this game when I was a child, I instantly got addicted to it. I had grown up enjoying board games and when Mario Party took the board game aspect and took it into a video game environment, I was hooked. I really enjoyed the mini-games that take place between the turns and add a really nice challenge segmentation to the game.

    The social interaction with Mario Party was such that knowing I was gonna play it again. I couldn't do it unless I had friends playing with me. Mario Party has always been a social game and really isn't as fun to play unless the opponents are played by other people. Mario Party really is a successful social game because it plays off of the board game aspect and adds in challenges that pit each player either against each other or against one or two other players.

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    Jan 26th, 2008 at 02:29:53     -    Goldeneye 007 (N64)

    GAMEPLAY PT. 2
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    gameplay a: gameplay when i originally played it
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    I remember that when i first played goldeneye I was blown away by the graphics and the wider 3d areas. Before playing goldeneye the only first person shooters i had played were doom and wolfenstein 3d. Goldeneye the singleplayer was extremely repeatable to play especially once you unlocked the cheat menu. I admit I have always enjoyed playing games with cheats.

    gameplay b: gameplay now
    --

    Picking up the controller and playing goldeneye 007 for the first time in years was a very enjoyable experience. I was able though to skip the gruelling process of manually unlocking the cheat menu since I used an emulator with a built in cheat function (shhhhhhh!). This also unlocked a mode I did not know about before. 007 level difficulty which allows you to change the health, damage, accuracy rate, and response time of the enemies. This feature i found to be hilarious especially when you max out everything. It made the game almost an entirely new game. The main aspect I like about Goldeneye is its replayability. Its simple in a good way that it allows you to always come back and play it just as good as you did years ago. I also found out that you can lean in the game which i didn't know before!

    DESIGN
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    NOTE: below design analysis is based upon the time period it was released. If I were to judge it based on today's game standards the design of the game would be drastically not up to standard.

    Innovative elements of the game at its time
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    I remember when i first played it and also looking back in history now that i have played it again. I'd definitely say that the leaning was innovative as not very many first person shooters during its time had that feature. Also the manual aiming feature also was a huge step for first person shooters on consoles.

    Level Design
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    The level design in the singleplayer mode is pretty close to the appearance of the locations in the movie which for games that are based off a movie is very important in my opinion. I also liked how the levels were designed that you know exactly where your supposed to go, however, you can also explore little extra areas such as gun towers and underground facilities.

    Social Interaction
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    Goldeneye really was a ground breaker for social games when it was released. Goldeneye's multiplayer feature really brought people together to play. I remember almost weekly hanging out with friends just to play and compete in goldeneye. The party appeal of goldeneye, in my opinion, is really what makes Goldeneye 007 one of the best games of all time. It brought many people together in healthy competition and even disputes were sometimes solved using the game. Goldeneye really is one of the original games that has paved the way for games like halo, gears of war, and other first person shooters with multiplayer communities.

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    Jan 26th, 2008 at 02:18:36     -    Goldeneye 007 (N64)

    SUMMARY
    --

    In Goldeneye 007, the player steps into the role of James Bond in the game equivalent of the movie "Goldeneye". The game is a simple first person shooter.

    GAMEPLAY
    --

    The first thing i want to talk about in Goldeneye are the more negative aspects that appear to me. The first apparent con to the game is that the characters are not very developed at all which would leave anyone who hasn't seen the movie confused. The game story wasn't deep but was rather just a loose playable version of certain key parts of the movie and some new parts. As for the gameplay if you were to compare its gameplay to that of modern first person shooters it doesn't match up. However, thinking back to when i first played this game years ago, I found the gameplay extremely fun to play.

    The most obvious thing that comes to mind when i think back about playing goldeneye when it first came out and when i was younger is the multiplayer. I remember that I used to always have to get my friends over to play goldeneye because it was incredibly fun to play with others. The multiplayer aspect of Goldeneye is really what makes it a golden game and always an enjoyable game to play in groups. I think the main reason behind it is that the gameplay is simple and very easy to learn. I remember pretty much anyone could pick up the controller and play Goldeneye and not be bad at it.

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