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    Feb 27th, 2008 at 06:15:44     -    Super Smash Brothers (N64)

    Gamelog entry #2

    Gameplay

    Having gotten used to the complex controls of new-school Playstation and Xbox games really made me appreciate going back to my youth in Super Smash Brothers. The attacks are simple to use but the game truly gets interesting when players get the hang of defending themselves. This makes it all the more satisfying when you get a hit in and also makes a game last a bit longer. However, there is always balance between players and their moves; for example, a player with their shield up can still be grabbed and thrown. Also, getting hit off the screen into oblivion does not always end badly, as each player can jump multiple times to save themselves.

    Level design is also a very rich aspect of this game. Each level is designed specifically for intense brawls and has a life of its own. Shifting terrain, tornados and other various dangers threaten every player to always be on their guard even when they are out of range of the others. Play can also shift dramatically with the use of the random items falling out of the sky. They can either be used or thrown to damage enemies and contribute to the hectic battle constantly taking place.

    Design

    The multiplayer mode of Super Smash Bros. gives players free reign to destroy each other in the space of level provided. Granted, levels are not large, however platforms and walls make it easy to jump away and avoid an enemy or drop from above for a big hit. This makes up for the small, limited space of each area, as it does not hinder gameplay but actually enriches it. It is also easy to set up a custom game with lots of lives for each player, keeping each game alive longer; or a time limit can be placed on games so that the winner is decided by whoever gets the most Kos.

    Even when you lack friends to play a round or two with, computer players present a decent challenge and can be changed to different difficulties. The player can develop their skills by playing the computer in the story mode or set up battles with multiple computer enemies. The variability of characters to fight is an exciting design element of Super Smash and good AI means you don’t need any friends to have a great time playing.

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    Feb 22nd, 2008 at 18:46:07     -    Super Smash Brothers (N64)

    Gamelog entry #1

    Summary

    Super Smash Bros. pits key characters from various video games against each other. Mario, Captain Falcon, Link and a dozen others battle with custom moves on a variety of levels taken from past games.

    Gameplay

    Whenever I play Smash Bros, it is with a friend or several other people and at least one of them is noticeably more experienced than me. This makes the game a little discouraging because it is never very fun to get your butt kicked continuously, but the controls are easy to grasp once you figure them out. As soon as I had them down, it was easy to appreciate the utter brawl that ensues when four players are battling it out. Every character has personal moves making the game fun to play over and over again.
    This is also an excellent game to settle disputes as it puts players in direct combat with each other, and in the end, there is only one winner. I had a great time playing with my friends and being able to control anyone from Samus to Pikachu. The games are as fast paced as the players are aggressive, and the various moves make it possible to manipulate an opponent in numerous ways.

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    Feb 10th, 2008 at 21:42:52     -    NFL Blitz (N64)

    Gamelog entry #2

    Gameplay

    On returning to Blitz, I was a little disappointed on the lack of customizability the game offers. The teams all have set stats and the plays are universal for all of them. Really, the game is what you bring to it and how you manipulate the anything-goes attitude. Instead of attempting to deflect a pass, you must be quick to tackle the receiver while the ball is in the air. And when you have the ball, utilizing the turbo, spin and jump moves can quickly turn a lost play into a touchdown.

    This game is also great to play with a friend. At some points I was getting completely stomped, but the games are so fast paced it is easy not to care about the score. I enjoyed hitting my friend’s players after the play had ended and occasionally lobbing a ridiculous pass for a touchdown. Even if you are not a football fan, Blitz keeps you interested by the enormous players and outrageous style of play.

    Design

    I remember that this game took a very big step out of the box when it first came out because it was completely different from the Madden style football games people were used to. The characters are all enormous and strong and a specific design aspect was to allow them to beat each other up at any time in the game. This is one of the alluring parts of the game and really makes it stand out from others. There are enough plays for any setting the game creates and since it is based on football, there are plenty of things going on to keep the play spontaneous and interesting.

    On the downside, there is little else to do in Blitz besides play football. However, the game has spectacular replay value and is still being enjoyed on Nintendo 64’s across the country. It was very well designed to flow play by play and never slow down. There are also numerous cheat codes to be found on the internet that will add a whole new level of hilarity and excitement when playing alone or with a friend.

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    Feb 10th, 2008 at 15:50:59     -    NFL Blitz (N64)

    Gamelog entry #1

    Summary

    NFL Blitz puts the player in control of a football team to go head to head with opponents in a violent brawl. Designed with an arcade style of play and beefy, exaggerated football players, Blitz is non-stop action where penalties are forgotten.

    Gameplay

    I played Blitz when I was a little stressed out and it was an excellent way to relax and release some tension. Its design is similar to that of any football game but instead of a focus on realism, all aspects of play are grossly exaggerated. Players can not only be tackled when they’re holding the ball, but before they catch it and even after the play has ended. I celebrated a thwarted play of my opponent numerous times by massacring his downed player with my entire team.

    Although I had a great time beating up the other team, the football aspect of the game was very enjoyable too. There are a decent number of set plays to choose from for either offense or defense; though deciding which is best for a given situation takes more play time. This game is great because it cuts to the chase, with huge plays being the norm. Its ease of use and speedy action make it a lot of fun to keep playing.

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