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    Jan 28th, 2008 at 14:44:46     -    Super Smash Brothers (N64)

    Gamelog #2

    GAMEPLAY: For my second game session I was able to play this game using the multiplayer interface. This allowed me to actually play against other people. This added many new challenges, and was much more interesting because I was no longer playing against AI. The multiplayer allowed me to pick any character I want (my opponents could do the same) then I was allowed to choose any of the levels that I wanted. The multiplayer also added a new twist by adding items that appear on the level at random. These items, from other Nintendo games, add new ways to damage my opponents, or allow me to heal myself.

    DESIGN: Super smash bros uses 3D characters to fight in a 2D world. There was no storyline, only a simple melee. I was impressed at the variety of moves that each character could make, and how unique each move was is specific character and how they existed in previous Nintendo games. The multiplayer setting was the best part of this game allowing me to test my skills against other players, and kept the game interesting every time I polayed.

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    Jan 28th, 2008 at 14:34:35     -    Super Smash Brothers (N64)

    Gamelog # 1

    SUMMARY:
    Super Smash Brothers is a 3D fighting game where one can pick from various Nintendo characters. These characters are put into new 3D worlds where players can only move left, right, and can jump or fall from various platforms throughout the level. These characters use different fighting moves based on what those characters did in their previous Nintendo games, and fight each other using these moves. The point of the game is to knock enemy players off these platform like levels causing them to loose a life.

    GAMEPLAY:
    For my first game trial I decided to use the tutorial, and learned a few basic moves that are universal to all the characters. After completing this I decided to try and complete the player vs. computer setting, where I had to use my character to fight and defeat all of the other characters in their own individual levels. Each players health is represented by a percent, as players take more damage their percent rises making future attacks more damaging. The higher the percent of a players health the more susceptible they are to future attacks and the farther their character fly’s after falling victim to a powerful attack.

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    Jan 14th, 2008 at 21:51:49     -    Mario Kart (Wii)

    Gamelog # 1

    SUMMARY:
    Mario Kart is a third person, 3D racing game for the Nintendo 64. You can choose from a variety of characters from old Mario games and race on new courses designed to challenge its players. The various Mario characters ride on mini motor karts and pick up items, which are used to help speed, themselves and hinder the other opponents in the race. The point of the game is to use these items and complete the courses in the fastest time.

    GAMEPLAY:
    In my first 45-minute session of playing this game I played single player versus the NPC (non- player characters), on the easiest setting 50cc. At the beginning I was able to pick from a variety of Mario characters (Toad, Princess, Bowser, Yoshi, etc). Then I chose my course which consists of four different tracks that must be completed at either first, second, or third place in order to receive a medal which is the final goal unlocking the next levels. At the starting line I began to feel anxious, as the countdown started because I realized I wasn’t sure how hard the NPC competition would be. As the race progressed I was impressed with the physics and the response to the environment. Each turn held a new obstacle and I found the computer to be challenging, yet beatable.

    I also thought this game was interesting because it was much more expansive in its 3D environment then most linear racing games. For example when I came across the “beach” track I was capable of going under water and getting air on some of my jumps which added a whole new advantage to my place in the race. While I played this game alone I actually had fun and found it interesting because of the various items that I could use to tackle other characters and aid my position in the race. The various items were used differently some boosting my speed, while others slowed my opponents down. After about half an hour I experienced the effects of all the items and was able to use them to with some skill enough to get a gold medal on the easy mode.

    Gamelog # 2

    GAMEPLAY:
    In the second session of this game I was able to encounter a completely different side by competing in a multi player session with three other characters. Instead of racing I played a four player battle game. For this style each characters has three balloons, which represent their health. Rather then racing for the best time the goal is to use the items to destroy the other characters health while maintaining all of your characters balloons (winner is last man standing).

    The multi- player environment was much more interesting because it forced one to improve their skills with the various items during the battles. It also comes with four new maps that are designed symmetrically to challenge its players. I had a lot of fun playing the battle arena in this game because it challenged me to overcome my opponents and forced me to become better at using all of the items.

    DESIGN:
    From the very beginning this game provided many challenges. After the easy modes I realized I could increase the skills and artificial intelligence of the competing computer players. This provided new challenges when my opponents drove faster and used their items more skillfully. It became even more challenging and interesting when I unlocked new levels and tracks became more intricate and complicated. This was able to keep the game interesting because I had to become better at using my items and adapt more quickly to the new environments. The multi player added even new challenged when I had to play against my peers who were more advanced and used greater ingenuity.

    I had very mixed feelings about the reward system of this game. Even though I was able to beat the levels on various difficulties and unlock twelve new levels I soon got bored with only winning a medal each time. The most satisfying reward is to beat your friend in a battle round.





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