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    Mar 6th, 2008 at 01:11:23     -    Ace Combat 04: Shattered Skies (PS2)

    ENTRY 2


    GAMEPLAY

    As the game progressed the levels became much more intricate and much more challenging. Along with the increasing in difficulty came an upgrade in the player’s abilities. This came in the form of new planes. There are numerous planes that the player is able to ultimately choose from, and they are unlocked when the player destroys an enemy plane of that type. After purchasing that particular plane n the store, the player can then use it in a mission. The planes all have varying characteristics; some are better at air to air combat, some are better for air to ground combat, some turn faster or accelerate more quickly or carry a larger supply of missiles. Each plane also has a number of secondary weapons to choose from. The secondary weapons are important, because their damage potential is much higher than regular missiles, though there are far fewer of them. They can take the form of cluster bombs or advanced air to air missiles that can be fired four at a time, or various others.

    There are two primary types of missions. There are missions in which the player must destroy certain targets to attain victory; and there are missions were the player must gather a certain amount of point by killing enemies within given time limit. In the former the number of targets may range from one or a few to several dozen, and they may be ground targets or flying targets. In the latter each type of enemy has a different points value, so the player must decide which to pursue as the most efficient use of his precious time. These two mission types are often times both used in a single mission resulting in a single mission with various phases. This adds an element of suspense as the player does not always know when his mission is over.







    DESIGN

    This game really gives the player a sense of freedom in exploring the gameworld. Each mission takes place on a separate map. Each map is very large and open in all directions, so much so that it would take several minutes to cross a map at the player’s top speed. In addition everything on the map fits to scale fairly well. Because of this the player can fly low right along the coast of an island or high up past the clouds and have it seem reasonably realistic. These large maps also allow for a lot of flexibility in level design, enemy bases can be clustered together or spread out very far, causing the player to manage his time more carefully.

    The reward system for this game is simple but it certainly does the trick. After every mission the player gets a certain amount of money based on the number and type of enemies he destroyed. Obviously this gives the player incentive to destroy as many enemies as he can in a given mission. With the money he has accrued the player can purchase new planes that are more maneuverable or have a larger armament, or the player can purchase new secondary weapons for the plane he already has. Also, at the end of each level the player receives a rank according to the number of points he scored. There are four ranks, from lowest to highest they are: C, B, A, and S. The higher the rank the higher the monetary rank bonus the player receives. Also, if a player can get rank S on all of the missions he can unlock secret experimental aircraft. This instills further motivation to do well, and provides some replay value.

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    Mar 6th, 2008 at 00:13:10     -    Ace Combat 04: Shattered Skies (PS2)

    ENTRY 1

    SUMMARY

    Ace Combat 4: Shattered Skies, is a combat flight simulation game for the Playstation 2 created by Namco. The player assumes the role of Mobius 1, a pilot in the ISAF (Independent States Allied Forces) which is trying to retake the mainland that has been conquered by the behemoth country of Erusea. The player engages in a variety of missions using an assortment of different fighter planes and weapons.


    GAMEPLAY

    This game is engrossing right from the beginning. This game tests the player’s reflexes and 3D spatial awareness. The air to air combat portion of the game is very entertaining and oftentimes quite intense. The goal is to try and get a good angle on the enemy plane so that one’s targeting system can get a clean lock on the enemy so that the player can shoot it down with a missile. One on one this can be a fairly simple process, though not always, sometimes the enemy pilot is quite skilled. However, when the player faces multiple enemies (sometimes numbering over ten), the game becomes much more challenging. With missiles flying everywhere the player is trying simply to avoid being hit, but he must also attempt to simultaneously shoot down those that are shooting at him. In such situations certain camera controls can be very useful. The player can control the 3D camera looking in any direction he chooses. He also has the ability to lock the camera on the currently targeted enemy as viewed from the player’s plane. This gives the player a very good sense of where the enemy plane is with respect to his own.

    The story for this game comes in short installments, but gives the player a very good sense of the conditions within the gameworld. The cut scenes between levels tell the story of a young boy living in a town occupied by Eurusean military forces. These provide more depth with respect to the enemy forces and some of the main characters associated with them, namely the enemy aces Yellow Squadron. The rest of the story is portrayed through in-game dialogue between the other members of the player’s squadron, HQ and various other associated figures. Mobius 1 never actually speaks. Through this interesting narrative setup the player gets to see both sides of the conflict.

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    Feb 21st, 2008 at 02:10:50     -    Donkey Kong Country 2 (SNES)

    ENTRY 2

    GAMEPLAY

    The second Session proved to be much more challenging that the first. The next two areas are far more difficult than the first two were. In the third area the game used a lot of disappearing or sinking platforms coupled with the unfortunate positioning of nearby enemies, also some levels used blast barrels extensively, so developing good aim was important. The fourth area introduced a new dynamic; some of the levels were on tracks. This restricted the player’s controls to jumping, making timing extremely important.

    One unique feature of this game is the animal companions that the player can pick up along the way. Somewhere in the level the player might find a crate with a swordfish or a snake or a rhino in it, the player can then climb onto that animal and ride it through a certain portion of the level. Each of the different animals has a distinct set of abilities that it confers on the player. For instance, the snake can jump very high, the rhino attacks automatically and the spider can create temporary platforms. The game is designed such that it is not necessary to have one of these animals to complete the level, but it does make it a lot easier or it allows the player to enter secret bonus areas.



    DESIGN

    This game allows for several different types of levels that are interspersed throughout gameplay so that the player does not get tired of doing the same thing over and over again. There are typical ground-based platforming levels which are fun enough. There are also underwater levels that allow the player greater freedom of movement by taking away gravity but in these levels the ability to attack is taken away so that the player most use this newfound maneuverability to dodge enemies. There are also some levels that take place on tracks where the player is constantly moving forward, these levels restrict the player’s control to jumping, so fast reflexes are necessary to avoid gaps in the track or enemies. There are levels that use blast barrels extensively; blast barrels are basically cannons that propel the player in a certain direction at a rapid pace. Some barrels can be controlled by the player while others cannot, so a player must watch the movements of nearby enemies and other blast barrels to successfully complete the level.

    One of the things that is really well done about this game is its reward system. There are so many different things throughout a level that the player can collect for a reward. Bananas give the player extra lives when one-hundred of them are accumulated, likewise the letters K O N G give the player an extra life when all four of those are collected. The player can also collect coins which he can then use to purchase information, hire a plane to another area or play a quiz minigame to get more lives. There are also a number of hidden bonus blast barrels throughout the various levels that propel the player into a minigame where he will be rewarded with a kremcoin if he is successful. When a player gains enough kremcoins he can buy his way into a secret bonus level that is separate from all of the other areas. With so many different things to collect and so many subgoals, a player often has to play through a single level several times to get everything.

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    Feb 21st, 2008 at 00:35:36     -    Donkey Kong Country 2 (SNES)

    ENTRY 1
    SUMMARY

    Donkey Kong Country 2: Diddy’s Kong Quest is a platformer/adventure game for the Super Nintendo Entertainment System. The player assumes the role of a chimpanzee named Diddy who must with the help of his girlfriend, find and rescue Donkey Kong and slay the evil Captain K. Rool.

    GAMEPLAY

    This game has proven to be quite entertaining. It is more complex than other SNES platformers like super Mario world. In Donkey Kong Country 2, the player has a number of methods to dispose of enemies. He can jump on them, cartwheel into them, and hurl barrels, crates and even his own partner at them. However, not all enemy are susceptible to every form of attack. Each new enemy has immunities to different attacks, and it is up to the player to find out what they are.

    The game has very little narrative and storyline, the gameplay takes off right from the beginning. All of the levels in the first area are very straightforward and easy. All the player has to concern himself with is climbing ropes and dodging slow moving enemies. Even the first boss is fairly simple, dodge the eggs he drops and then throw it back at him somewhere in his highly predictable flight path. The levels do not begin to become challenging until halfway through the second area. The player must develop a good sense of timing in order to navigate through pools of lava and blast barrels swarming with enemies.

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    1Ace Combat 04: Shattered Skies (PS2)Playing
    2Donkey Kong Country 2 (SNES)Playing
    3Homeworld (PC)Playing
    4Super Mario RPG: Legend of the Seven Stars (SNES)Playing
    5Way of the Samurai (PS2)Playing

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