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    Jul 28th, 2008 at 18:29:39     -    UnAngband (PC)

    (7h) - VRBones XVI, 14 Rohan Ranger - After a long chat with Andrew Doull about the inner workings of UnAngband, I've pumped through a couple more characters to test the level generation. There's lots of things i haven't seen before in rougelikes. There's lots of stuff on the floor, but mostly junk (skins, wood piles, etc). Features like cupboards that line the walls and hallways can be searched through to find better items. This adds a lot to the game. With the room descriptions and themed rooms like cloakrooms I fond myself playing slower and exploring rather than madly running to the next battle. It doesn't feel too different at the moment, but I'll really miss it if I go back to another rouguelike. To me that's a good quality. I used to advocate strong user interfaces for the same reason. You won't get any extra sales for having an intuitive interface, but once they try it they'll never go back.

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    Jul 28th, 2008 at 18:17:53     -    Football Manager 2008 (PC)

    (13h) - Gateshead Season 4, 3rd - Half way through the season and we're sitting solidly in 3rd. The team is playing well and the 4 new purchases are delivering both on the field and entertaining the crowd. 2 new strikers have frontlined the attack and even Clarke is fighting for a spot. With good quality up front I've dabbled with a 4-3-3 and it seems to work well against the standard 4-4-2. Both left and right attackers have good penetration, better than the attacking wingers, although the sprints down the sidelines have declined.

    We picked up an ageing AM last season not realising he would only be transferred at the start of this season. He's been playing above himself and keeps managing to get on the scoreboard. His fitness keeps him from playing every game, which lead to the formatin of the 4-3-3 instead of either 4-3-1-2 or 4-1-3-2. Exited the FA cup in a poor away performance, but we're still in for the trophies. Concentrating on the FA trophy this season so we'll have one of each when we go up to Div2.

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    Jul 14th, 2008 at 09:42:01     -    UnAngband (PC)

    (12h) - VRBones, Level 7 Rohan ranger - After reading a lot about the level design that's gone into this variant I'm enjoying the different experience. There's simply more interesting stuff going on. The rooms have descriptions as you enter them. Most walls have features, even torches you can grab, plus there's lots of junk lying around to make it feel more 'lived in'. Coming down from FuryBand it's a little hard to get into the slower fighting mode where you can't just slice through any living object with 16 attacks a round. What seems most annoying is that certain creatures like faeries in the initial sewers seem to dodge about 19 times in 20. Lucky they can't hit the side of a barn door either.

    played a couple of different characters. The obligatory pally to get used to the system, then some hobbits since it was so LotR themed. Hobbits are even worse for hitting things, so eventually I settled on a rohan human for the additional speed and a dual-weilding ranger for added damage with a little divination. Even though you choose a school of magic at the start it still didn't give me a starting book, so at level 7 I still haven't used any magic. Dual-wielding looks incomplete. It mentions using a throwing weapon as a secondary, but if I do it simply mentions that 'I know the weapon better', even with the starting configuration. Had a hunt through the code and it didn't seem to do what I expected. Instad of giving an additional strike, it alternates attacks between the different weapons per blow (except when charging, although I still haven't figured out how to do that). Maybe the dual-wielder style gives you additional melee strikes sooner?

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    Jul 14th, 2008 at 09:21:39     -    FuryBand (PC)

    (10h) - VRBones LXXI, Level 29 Mutant Beorning Jedi - Finally made it past level 27 where light jedis get *identify*. Found out that most of my random artifacts were crap, but at least I know I can drop them now. The RNG pets are working wonders. They breed super fast to help initial takeover, confuse enemies to last longer and also drop goodies if they die. It'll take some serious summoners to top these guys.

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    VRBones has been with GameLog for 15 years, 9 months, and 16 days
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    Entries written to date: 44
      Game Status / Read GameLog
    1Battle of Tiles (PC)Stopped playing - Something better came along
    2Football Manager 2008 (PC)Playing
    3FuryBand (PC)Playing
    4Grand Theft Auto IV (360)Stopped playing - Got Bored
    5Guitar Hero III (PS3)Playing
    6Metal Gear Solid 4: Guns of the Patriots (PS3)Playing
    7Team Fortress 2 (PC)Playing
    8TrackMania Nations Forever (PC)Playing
    9UnAngband (PC)Playing
    10Weird Worlds: Return to Infinite Space (PC)Playing
    11World of Warcraft: The Burning Crusade (PC)Playing

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