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    Mar 10th, 2009 at 16:28:03     -    Super Columbine Massacre RPG (PC)

    Day 3
    I played SCM RPG some more today. I final got to the cafeteria planted the bombs and made a run for the car in the parking lot. It was interesting to see how detailed the game was with the cut scenes about what the two boys were thinking about before they decided to commit the actions that would change the lives of the students at Columbine HS and the way Americans view safety at our schools. This is troublesome to me to because this is just what the developers thought these boys where thinking. They don't know, I don't know, No one really knows. I think that for the families, the guesses of what they were thinking should have been left out of the game. I finally get to the part where its time to start killing the students. It was interesting that the students did not have names but stereotypical categories given to them, like a jock, or nerd girl. although this had no major thought of its morality, it was interesting how the developers did this. I started shooting everyone i could, but it got boring, it became pointless to me. I got sad and emotional and just stooped playing.

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    Mar 9th, 2009 at 00:02:31     -    Super Columbine Massacre RPG (PC)

    Day 2
    I continued to play the game Super Columbine Massacre RPG! I feel like its follows the vents to the wire and although not visually realistic, it still give a realistic view into the worlds of the boys and the decisions they were making. I find this to be very insensitive to their families as though it give a idea of their planning for their actions, we still have no idea what they were thinking when they decided to do what they did. I can’t get past the hallway to set the bombs and its kind of unrealistic as they were able to do it in real life with no issues.

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    Mar 9th, 2009 at 00:02:11     -    Super Columbine Massacre RPG (PC)

    Day 1
    I had no clue what to think about this game. The title its self is a bit scary in my head and very unethical as well. There have been films made about the Columbine school shootings but a video game seems a bit insensitive. There have been films made about the September 11th terror attacks as well but nothing like a video game. I find that there is something that makes video games comical in a entertainment way. I don’t find the topic to be funny or fun at all. So far the game play is interesting as there are a lot of items to pick up, read, or interact with.

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    Feb 15th, 2009 at 22:16:04     -    Grand Theft Auto: San Andreas (360)

    DAY 3:
    I played my final 30 min session of GTA San Andreas today. I have concluded that this is indeed a game that allows people to take action and engage in violent acts and immoral acts. It also gives the sense of “false right doings,” In the beginning we are telling our selves we want to find out more about the death of Cal’s mother, and we want to clean up the streets, but some of the acts that we must do to accomplish this are violent and wrong. Yes we do kill the dealers of crack and the gang members who run them, But is it right? The simulation demoed in our class in which killing to get after a terrorist, are we making our own terrorists? This game is incredibly fun, but what I like about it is that you can like with many other mediums of media, pull something from it and examine it in ways that make you think more critically about social issues facing the world. I have played GTA games for way more than an Hour and Thirty minutes and can tell you they are entertaining, not made for kids under the age of 14, (not 17!). But at the end of the day it’s a game, its objective based like any other game. Can we learn from it. Yes we can. Just because I play this game, or others play this games exhibiting the same themes does not mean that I’m a violent person or that I’m going to reenact the themes within the game. The only thrill is completing the missions in order to advance forward in the game. It’s an Objective, it may have social issues but overall, its an fun objective, That is it.

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