jp's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1Lorelei and the Laser Eyes (PC) - Sat, 11 Oct 2025 21:51:10https://www.gamelog.cl/logs/LogPage.php?Log_Id=7940I'm 7 and a 1/2 hours in...and the game gets more interesting the longer I play. By interesting I really mean stylish and with cool effects and ideas. I had been lamenting that we hadn't played a "typical" point and click adventure game when this one came up on the docket. (previous game was Creaks, which I thought was a point and click in that sense, but it wasn't). So, lucky me! This one is a "traditional" point and click. At least in the sense of having an inventory and having to figure out when to use which items. But, there isn't really much in the way of conversations with characters and you get the items mostly as a result of solving a puzzle (like opening a locked door and the room inside has the item) and where to use the item isn't really a challenge...it's just getting the items in the first place that is tricky! And wow is this game tricky. LOTS of puzzles - all kinds, logic and word, and visual, etc. The hardest thing so far is not knowing when you have all the info to solve a puzzle and when you don't..which sort of sucks and it's been sort of trial and error for me so far. There IS a logic to certain kinds of rooms and things like that - for example the wonky movie posters are all clues to a number lock that will open the door. So, those are all nearby. But, I just solved a year room - and the insides of that room were clues to a puzzle box that's in a totally different room. Id forgotten about that so it took a while to figure out where to go. Sigh. Curiously I feel like there's never a MILLION open threads to pull on - I seem to get stuck and can then pull on a different thing, or am able to open a new door, then open some shortcuts and so on. The biggets "mega(?)" puzzle/theme so far is this giant maze I need to solve - and I've done it three times! First as the main maze (the red maze), then in a portable videogame cartridge I bought in the game (even in videogames I buy more videogames, lol), and the third was when I found quiz club - which has the same maze again - but in 1st person view (the first time was 3rd person, then 2nd person, and now 1st!). Cool stuff, and creepier the more I play. Supposedly it's an almost 20 hour game? I'm not sure I'll have the brainpower to keep going! But, maybe so? We'll see...Sat, 11 Oct 2025 21:51:10 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7940&iddiary=13442Horizon Zero Dawn (PS4) - Tue, 07 Oct 2025 18:35:32https://www.gamelog.cl/logs/LogPage.php?Log_Id=7934After trekking across the entire map (that took a while) - which was fun in that I ran across a bunch of new creatures...I decided to give up. Not out of boredom or frustration, but mostly because I think I've seen most of what the game has to offer systemically, I'm not particularly engrossed in the story, AND I have a drawer full of other PS4 games I really want to get into... I feel like I played enough of this one (over 12 hours I think) that I gave it a fair shake and can say I played it well enough. And yes, I was having fun - but I feel I have to find new fun elsewhere...the pile of shame has slowly continued growing...Tue, 07 Oct 2025 18:35:32 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7934&iddiary=13441Psychonauts in The Rhombus of Ruin (PS4) - Tue, 07 Oct 2025 18:32:22https://www.gamelog.cl/logs/LogPage.php?Log_Id=7939I finished this in one sitting! (literally, because I played it on PSVR while sitting down). I enjoyed it. Didn't get nauseated (from the VR, not the game...) and also had some fun. I think it helped that I recently (last year?) played some Psychonauts - and that the platforming experience there was...pretty bad, so perhaps I wasn't expecting too much. But that seems unfair, and this game was clearly designed in a thoughtful way with regards to the common issues in VR. So, there's no locomotion - you jump from character to character by "possessing" them (I forget what it's called in the game), and the entire first area (you're on a plane with some of the characters from the first game) serves as a tutorial for the different interactions (read, powers) you'll have to use later on. The plan you're on crashes - and everyone is scattered so you need to make your way around (outside of your own brain, because you're captured/tied to a chair) and rescue them, all the way until you get to the final baddy. As expected it's all puzzles, and there's humor (it wasn't terribly funny, but that's not a complaint), and a few clever uses of VR - for example there's a moment when you need to lean forward to peer into a periscope - and from there you can see another character you can possess (and thus continue making progress). Most of the puzzles were pretty straightforward with two exceptions. One took me a while - you had to possess a flea and "get inside" (I don't recall how this worked - but I did it) inside the music box to fix it. The second I had to look up - this was partly a UI thing I didn't understand, because I knew what I had to do, just not exactly how to do it. It involved a cow. And a haystack. Used separately. I think what I enjoyed the most - again, this is not a complaint, I thought it was really nice - was the intro. It's done in a James Bond intro style - with different creators names projected onto fish and stuff... the theme song is even done in that style - it's not the Bond theme but it evokes it. Curiously the game ends - in the final credits - with a message stating that Psychonauts 2 was coming. Huh. No cliffhanger thankfully, which I appreciate. I also appreciated the game being short and not overstaying its welcome. I'm going to guess that some people complained about it being too short..but whatever. Short and good is better than longer and less good.Tue, 07 Oct 2025 18:32:22 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7939&iddiary=13440Pinball Arcade (PS4) - Tue, 07 Oct 2025 13:44:59https://www.gamelog.cl/logs/LogPage.php?Log_Id=7938I love pinball. I'm not a particularly good player, but I do enjoy playing on real (and virtual) tables. So, I really enjoyed browsing around in this collection - there's lots of old tables, weird tables that are hard to play on their real-world counterparts, and more. Favorites? Ugh. It's so hard! Playing Black Hole was neat - though I think I had the chance to play it in Las Vegas? (or maybe that was another one). I am surprised that this collection has games from four different companies - I have no idea if that's because of current-day rights consolidation or if whoever put this together was able to convince lots of people? I don't think it's that common to have a (legit) pinball collection with tables from Bally, Stern, Williams, and Gottlieb! (of the older companies, who's missing? I'm not sure)Tue, 07 Oct 2025 13:44:59 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7938&iddiary=13439Creaks (PC) - Sat, 04 Oct 2025 18:49:17https://www.gamelog.cl/logs/LogPage.php?Log_Id=7936I felt I was close enough to the end that I might as well see it through. I was also curious about the giant monster! And so, 6 hours in, I can say I finished the game! (picked up all the trophies along the way as well - which wasn't too hard tbh, but still worth it - you have to pay a lot of attention so as not to miss some of the secret rooms, but since you can go back to any scene, it's not too punishing really. Also, the interactive paintings were a nice change of pace. As for new things? Well, there were three new enemy types! A female version of spiky-head (I don't remember what I called in my last post) - this enemy does the opposite of you: if you go left, she goes right, and vice versa (I know they're male/female because there's a puzzle in which you're able to bring to of them together and they embrace and it's romantic with hearts and all). Then there's the goat - that runs away from you to another patch of grass and can also, sometimes, jump up to higher/lower platforms, and the "elephant trunk". The goat turns into a chair you can stand on and the elephant trunk turns into a pipe from which water flows. The trunk comes up to "sniff you out" which is how you get it to change position before turning on a light. The last two aren't used in that many puzzles (good thing, I was starting to get a bit antsy tbh), and the game's ending was interesting.. a. You get a final light crystal that's used to take care of the giant boss 0- this area is deep underground - and you see a flower-headed creature! It's just there, chillin', which was intriguing, but nothing else happens...sort of teasing a future game? b. There's a lot of cut-scenes at the end, which was a bit tiresome - but the fun part is you basically (by following one of the bird creatures) ride a elevators/platforms all the way back to the top where you started. This is all following routes you can sometimes see on the way down, and it was neat to move past all these puzzles you solved! I enjoyed the trip back only for that! c. There's really no more puzzles - so, no final "boss puzzle" Which would have been a bad idea? it would have to be real-time? I don't know, I'm glad there wasn't another puzzle to work on...Sat, 04 Oct 2025 18:49:17 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7936&iddiary=13438Arranger: A Role-Puzzling Adventure (PC) - Sat, 04 Oct 2025 17:47:12https://www.gamelog.cl/logs/LogPage.php?Log_Id=7937When I picked games for my critical game design seminar this semester I really wanted to avoid a "typical" sokoban game and this one seemed to have enough of a twist that it wasn't really a block-pushing puzzle game, but rather something different. And it is! I've played 4 1/2 hours and I think I must be 1/3 of the way through? Or maybe a bit less..I'm not entirely sure since there's lots of optional stuff that you don't quite realize is optional, or that you skip over without realizing. At least that's what I learned during discussion... In that sense it's less puzzle game and more "adventurey" (true to the title). On the other hand, I'm not sure I see any significant features or aspects to call it a "role-"something game. Sure, there's a character (fixed/pre-determined), and you adventure around, but there's no inventory, no progression, no agency in the conversations. There is a lot of reading (from the conversations) and there's some nice humor un there...but not really any role-playing... The gameplay's a bit hard to describe, easier to see and show than to tell, but it's a game where you never move the character, rather the character is nailed to the floor and you slide the floor around - in horizontal or vertical rows/columns. You slide the entire row/column - and they wrap around the edges of the rooms, which are all basically rectangles in different dimensions. The trick is that there's a bunch of rules and interactions that make this harder to accomplish. For example there are objects that block movement (it's like they're floating above the floor so don't slide with it), but you can slide items (sword!) into them to destroy them, and stuff like that. Rather than pick the next puzzle you basically have to navigate the world, opening up new locations, and so on. I'm not sure if I'll go back to it, but it's definitely an interesting thinkygame that's sokoban-adjacent. Good stuff.Sat, 04 Oct 2025 17:47:12 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7937&iddiary=13437Creaks (PC) - Sun, 28 Sep 2025 23:47:04https://www.gamelog.cl/logs/LogPage.php?Log_Id=7936I love Amanita Design's games but this one seems like a bit of a departure from the ones I've played before (Samorost and perhaps some of the sequels). Mostly because this one feels much more like a puzzle game and less like an adventure game? As in, the puzzles are much more structured, following rules introduced, contained to specific areas, and so on. Adventure games tend to have more bespoke puzzles with inventory items and such. I'm not saying this as a bad thing - just that it's not what I expected... And it's fun - I think I'm about 70% done or so? Maybe a bit less - I'm just going on the number of paintings I've discovered... It's, as with most puzzle games, pretty remarkable how much variation and interesting puzzles you can get with just a few rules and an interesting layout. At this point we have the dogs (that turn into nightstands with light), the floating jellyfish (that follow specific paths and turn into map globes), and the spiky heads (that mimic your left/right moves, and turn into coatracks in light), there's also the green switch that turns on/off the lamps with a green indicator, and the floor pressure plates. So far, the entire puzzle part of the game is built around these few elements. I wouldn't be surprised to learn there's one more? I'm also enjoying the mini-games in the interactive paintings (not all paintings are mini-games, but the ones that are, are cute and fun and short enough). There's a trophy for beating each one - so there's a bit of an incentive to complete them. From looking at my steam record I have 50% of the trophies, which means I've either missed a few (likely)_or that I'm half done with the game? I'm almost four hours in...so I'm hoping I'm more than half done to be honest, I'm enjoying my games short!Sun, 28 Sep 2025 23:47:04 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7936&iddiary=13436Horizon Zero Dawn (PS4) - Sun, 07 Sep 2025 15:20:59https://www.gamelog.cl/logs/LogPage.php?Log_Id=7934Is it weird that the first hour or so of this game had me thinking of God of War? (the remake not the old PS2 games) It might just be the tribal costumes and the snow? Anyways, this game is certainly not that - probably predates the remake as well, but I've been having a lot of fun so far. I think I'm past the tutorial and prologue parts of the game where things have opened up and we've hit Ubisoft-Open-World design levels of "icons on maps for you to follow up on". I am torn between trying to focus on the main quest quickly and exploring the world and environments which takes time...and I also get distracted by inconveniences like running out of inventory space so I have to hunt wildlife to get the resources to upgrade that! Is it weird that I really enjoy hiding in the tall grass and taking down robot dinos? I think it's the same pleasure I got from Ghost of Tsushima.... I guess it's the pleasure of appearing skillful while not really being skilled? Ha!Sun, 07 Sep 2025 15:20:59 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7934&iddiary=13434The Room (PC) - Sun, 07 Sep 2025 15:07:29https://www.gamelog.cl/logs/LogPage.php?Log_Id=7933I played the first chapter of this way back when. (it looks like I never wrote a gamelog about it either, oh well)...and this semester I thought it would be a nice game to play in the context of "tactile" thinky games since it has a real sense of physicality to the puzzles and the manipulations - sliding switches, pressing buttons, spinning wheels, etc. I thought it was interesting how, while playing the first chapter, I vaguely remember some of the things I had to do - it was familiar in a way I did not anticipate (it's been, what 15 years at least?). It's not like I knew the solutions - it's just that I remembered, "oh, there's a secret switch I need to find" and "oh, this thing rotates". I love how self-contained the game is, you're mostly rotating a giant puzzle table and looking out for changes, etc. - and it's also reasonably linear in the sense that you don't have multiple puzzles going on with bits and pieces that might be required for one but not the other. One of the chapters is a giant puzzle table - and the game does tell you to focus on the sides if you start poking around on the top. So, I appreciated that! I don't remember the ipad version having a hint/clue system - this one does and it's rather surprising how quickly it "dings" to let you know you can get a clue if you need. From what I can tell there are three levels of clues - with I'm guessing the third one telling you what to do (though you probably still have to do it yourself, which can be a bit tricky in the viewing-puzzles, the ones where you need to rotate stuff and adjust your view to form/create a picture). I'll admit I was a bit worried going in to the last chapter (the Epilogue) since it seemed like there would be music-themed puzzles. Uh, oh! There's an interesting tension in these kinds of games which has to do with the amount and kind of external knowledge you required (or expect) the player to have. I'm thinking of stuff like escape rooms where you're supposed to go "oh, this is in morse code!" and then use that knowledge to decipher something. I was worried that reading music might be something required. Thankfully that was not the case - at most there was some pattern matching which was pretty easy and the musical thing happened to be more of a theming thing than a gameplay thing. Phew! (I'm sure there's an extra layer of meaning to the music in terms of the game's story - but this wasn't something I was paying any particular attention to to be honest. Overall I was done in less than 2 1/2 hours, which was perfect. Bonus is this might be the only game on Steam for which I have ALL the achievements? (simply by virtue of finishing the game...)Sun, 07 Sep 2025 15:07:29 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7933&iddiary=13433LOK Digital (PC) - Mon, 01 Sep 2025 12:29:20https://www.gamelog.cl/logs/LogPage.php?Log_Id=7930Really enjoyed it, got to the end - only to learn, there's MORE! So, I've been slowly whittling away at the game - I still don't have the 8 keys, so who knows what THAT will unlock, but I've been doing the red birds. I think what's so amazing - especially in the context of the red birds, is that the carefully tuned puzzles sometimes serve more than one purpose! So, tuned for the puzzle within it's world/area, but there's a 2nd puzzle on top (is there a secret red bird here?). I think that's pretty wild!Mon, 01 Sep 2025 12:29:20 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7930&iddiary=13432