jp's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1Chaosbane (PS4) - Tue, 30 Dec 2025 11:54:55https://www.gamelog.cl/logs/LogPage.php?Log_Id=7966When we first played, we played with the "basic" (not updated/patched) version - because the patch was downloading and we wanted to start playing straight away. That might have been a mistake... When we booted it up again to continue playing (we really wanted to finish Chapter 4, and felt like we were almost there...) - we got a message that the "God skills" had been reset or something and that we should re-spec them. Not a problem because we hadn't unlocked any yet (there's three tiers of skills you can unlock, with the God skills very exciting-at least in name!)... ...but my son's character was Level 1 (instead of 18 or so). Well, that sucked! We played a bit with him running away in the background while I tanked and he quickly hit level 2. As an experiment we then closed the game, and booted it up again to see if the character levelling disappeared again. It did not, so we assume the patching process screwed that up. So, what to do? We did finish the chapter - and it was a bit more fun to be fair. Well, for me at least! This is because the game was a bit on the easy-side, and now it was more challenging since it was scaled for two characters (I think), but only one was viable. The final boss fight was particularly exciting as I had to dance around, carefully fire of shots, and be very careful about crowd control - using the potion carefully, since the cooldown was also something I had to watch out for. I had thought about playing solo a bit on his account to level up the character a bit - but really, I want to know if he wants to play more or if we should try another co-op game.Tue, 30 Dec 2025 11:54:55 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7966&iddiary=13470Ni no Kuni II: Revenant Kingdom (PS4) - Mon, 29 Dec 2025 12:20:44https://www.gamelog.cl/logs/LogPage.php?Log_Id=7961Color me surprised! I probably would have known this had I played the game soon after it came out (which I could not because I bought it a lot later when it was really cheap). But, this game has really surprised me by adding two things unexpectedly to (what I thought was going to be) the "usual" JRPG format... a. There's sort-of-RTS-battle system! You control 2 (at first, but then you get more people to join, but it's capped at 4) "squads" of soldiers in a battle - there are different types of squads (there's a rock-paper-scissors thing that's color coded red/green/blue) with the yellow squads ranged units. It's weird because your character - young Kind Evan - stands in the middle (chibi!) with the 2 (then 4) squads arranged around him. It's sort of like he stands in the center of a compass, and the squads (I forget how many soldiers they have) are clumped in a circle on the W and E compass sports (and later all 4 cardinal directions, N/S/W/E). Everyone moves as a single unit but you can rotate the squads clock- and counter-clockwise, again, Evan always in the center and acting as the axis of rotation. So, when you move forward you can rotate the squads so, say, the red one is in front and will thus run into the opponent of the (worse-of) color first. And then fighting happens and the units that are killed fly off and disappear. You really have to pay attention to the color matching, squads gain experience and level up (different battles are tougher enemies), and terrain also plays a role. Additionally you have a set number of points that you can spend during battle to do special attacks/effects or re-supply your squads. Timing also matters, you rarely want to rush forward to attack, and I've found that probing and retreating (goading the enemy into rushing forward) can be effective. It's a fun system, and the battles aren't easy! (you often face waves of enemies over the battlefield space - so, enemy has more than 4 squads and they all move separately from each other). b. Base building! King Evan decides to start a new kingdom...and so you do (like there was a large swatch of empty unclaimed land? Sure, let's go with it)... At this point it's just a city (well, village) - so more like a City-State than a kingdom? (in size). You build buildings, assign people to work in them, do research to improve your stuff - like better spells - and more. You then have to do sidequests to find people to recruit to your kingdom! (so you can put them to work in the right places). I'm currently stuck unable to level up my Kingdom to level two because I don't have enough citizens (you need 25 I think)... It's also a neat little system, and it's kind of fun to have to wander around meeting NPCs and talking to the ones who are recruitable (indicated by a different color in the map).Mon, 29 Dec 2025 12:20:44 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7961&iddiary=13469Chaosbane (PS4) - Mon, 29 Dec 2025 11:58:01https://www.gamelog.cl/logs/LogPage.php?Log_Id=7966I only picked this up because it seemed like fun AND it 4-player couch co-op. So, a nice diversion of a game I could play with my kids. The game's essentially a Diablo-style action RPG - very much in the Diablo-style, but set in the Warhammer Fantasy universe - I think it predates Age of Sigmar? - to be honest, I don't think it matters much... I haven't really gone deep in Diablo IV, but I found this game's deviations from the Diablo III design interesting... 1. There's no real tutorial. We sort of started playing, but had to figure out a bunch of stuff (easy stuff) by experimenting and paying attention. Like, how the different powers work, how to configure them, what the different numbers mean, etc. 2. You always have a healing potion, but it's on a cool down - so you can't spam 'em. 3. There's no item shop (I finished Chapter 1, so maybe there will be? There's 4 chapters to the game). There was a place where donate all your extra loot/gear and get rewards from it. There's also no items other than stuff you can equip. So no messing around with ammo, or herbs, or food, or materials or whatever. I like the simplicity here. 4. When you pick up loot, anything that's not for your character automatically goes to the right character. So, no worries about loot hogging. 5. We've been collecting gold. But have no idea what to spend it on. We both died once - and paid money to resurrect, but that's it. 6. There are these "fragments" (in four colors). Been collecting those and we have no idea what they're for.Mon, 29 Dec 2025 11:58:01 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7966&iddiary=13468BALL x PIT (PC) - Sun, 21 Dec 2025 14:13:17https://www.gamelog.cl/logs/LogPage.php?Log_Id=7954So, I finished it - and there's a new game +, but it is now starting to feel really grindy. I'm a bit annoyed tbh, but I realize I'm being stupid here. So, there's a trophy for clearing all the levels for each character (1 trophy per character), and when I triggered the "true" end of the game (prior to whatever the true ending of new game + is), it reset the pit - and it takes a lot more clears to get the next level of the pit, which means that I sort of have to play the game all over again, grindier, just to get those trophies if I really want them. And I kind of do, and kind of don't, but I would if I could go back to the regular version - because then it's less of a grind and more like "mopping up". I did unlock some crazy new ball evolutions that was fun! (according to the in-game encyclopedia, I've now done them all). I might play a bit more, but mostly for "mopping up" - there's some item evolutions I haven't figured out yet, but we'll see how much more patience I have.Sun, 21 Dec 2025 14:13:17 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7954&iddiary=13466Ni no Kuni II: Revenant Kingdom (PS4) - Sun, 21 Dec 2025 14:08:07https://www.gamelog.cl/logs/LogPage.php?Log_Id=7961I've played about three hours at this point, probably in the middle of chapter 2 (I'll see if it's the middle or not because I've just landed in a new area - the valley of something-or-other). I think that one of the things I've enjoyed most so far has to do with the fact that I played the first game a while ago and I don't remember much about the details, but that it's all slowly coming back, but as a sort of warm fuzzy memory. I need to check details, but the games are pretty different - the combat system here is active, not turn-based, but was the first game turn based? I don't recall, would have to check. But still, the general vibes and wonder of the world is still here in interesting ways. The colors, the art, etc. - BUT, you can tell that it is all now one step removed from the earlier Ghibli collaboration. The style is slightly different - not off, or bad - just different. You wander around an open-world area, avoiding monsters if you want to, picking up loot (shiny glinting sparkles to walk over), and meet interesting characters. This time around there are "higgledies" - strange creatures that have some sort of elemental assocation, they're like spirits, but not really, they remind me of the Kodama (the little white creatures that rotated their heads) from Princess Mononoke, but also the fire sprite from Howl's Moving castle. They appear in combat and you can trigger them to help out. They can also (if you have the "right one") help with things in the environment - for now a buried clover leaf that, when activated, creates an updraft you can ride to a higher location. It's all sweet, and nice, and interesting. So, I'll keep playing until it is no longer that. The only thing that's surprised me negatively is that the camera distance seems weird. Some areas are thirdperson, but kind of close, and the camera moves really fast and I just seem to get a bit dizzy as I run to the next location (they're super linear, tbh). The overworld view seems really pulled back - I like being able to see the scope of the scenery (super cool), but sometimes wish I could bring the camera in closer? I think I might need to figure out if I should play a certain distance from the TV...Sun, 21 Dec 2025 14:08:07 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7961&iddiary=13465Assassin's Creed Unity (PS4) - Sat, 20 Dec 2025 17:17:37https://www.gamelog.cl/logs/LogPage.php?Log_Id=7960The weirdest thing happened when I booted this up to play last night. There was already a saved game! In my name! About 7% through the game - so, not very long or very far, but I couldn't remember playing this at all! I thought perhaps a family member did? Nope they all said. The saved game was from 2019...so , not TOO old - as in, if it was me, surely I'd remember? Oh well, no problem, I'll just start a new game. You can't. I couldn't find anywhere in the interface where you could start a new game, delete your saved file, nothing! I googled, and everyone was saying you had to turn offsyncing with Ubisoft's Origin - which won't work because I'm on PS4 AND, the saved file is in Sony's cloud saves... and I couldn't figure out how to delete a file from there either. You can only upload/download...which was really frustrating. Oh well, let's just play one of the first missions - see how it goes.. And, it goes poorly - not gameplay-wjse it's just that the whole thing was pretty buggy - I saw characters doing weird things (floating in the air, etc.) but more importantly - significant mission triggers - didn't trigger! I continued, and eventually they worked out...so, I decided to just move on to the regular missions and just be ignorant of whatever story had happened... So, I start an assassination mission - kill a guy inside Notre Dame - neat. It says there are different entryways, alternate missions you can do to make it easier and so on including a short scene with a priest who's locked out at the top and complains his keys have been stolen. I wander around outside, getting the lay of the land, and notice there's a target - person with keys - so I steal the keys! Yay! Making progress - and then I realize I can pretty much climb up the walls of the cathedral, so I do. And then I get to where the priest was complaining - and I use the keys to unlock one door. The other doesn't unlock - the priest just stands there - I go around unlock the door from the other side, and still no effect. Later on I die..so I start over, but this time my characters (Arno?) automatically unlocks a door and the priest goes like "thanks". Oh! But then, nothing else happens...and then some other part of the mission gets borked. At that point I decide to bail, because this game is now old - I'm playing, I supposed, the version with all the patches and fixes...amd it's still THIS janky? Wow.Sat, 20 Dec 2025 17:17:37 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7960&iddiary=13464Banner Saga Trilogy (PS4) - Sat, 06 Dec 2025 14:27:00https://www.gamelog.cl/logs/LogPage.php?Log_Id=7958I started playing this back in October - maybe earlier? - and it was really confusing for me. Mostly I kept making mistakes I blame on the interface. For example, I'd select a character, move it, and then try to attack only to realize that I wasn't adjacent to the enemy like I thought. So, I'd miss a turn, my characters would die - but, I moved on. In the sense that I know this game is supposed to be sad, there's attrition, you make do an move on. But overall combat was really fiddly for me - I'd bungle selecting characters, and I wasn't really understanding the system.. does facing matter? are there attacks of opportunity if you move away, etc. These aren't dealbreakers for me, I was happy to try to learn and figure things out, and since you can't really save, it just continues - I though I'd just see how far I could get. Especially since it seems really brutal! I think the upgrade points are basically how you heal? Only two points at a time - so, it really is attritional. Or maybe I'm really misunderstanding the progression system. I did think it was interesting to follow the different stories - I have a hard time following the names and whatnot, but just seeing there were two groups, different character abilities, and such seems interesting. Then other stuff got in the way and I wasn't able to continue playing for a few weeks. I just came back to it, and wow - still the same UI stuff and ugh. I just don't feel like it's worth it to continue playing (a drawer full of other PS4 games doesn't help). I wonder if the console version is just worse than sitting at a desk on a PC? As in, would I make as many mistakes if I was on mouse and keyboard with the screen much closer to my face?Sat, 06 Dec 2025 14:27:00 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7958&iddiary=13463Kirby Super Star Ultra (DS) - Sat, 06 Dec 2025 12:20:24https://www.gamelog.cl/logs/LogPage.php?Log_Id=7955There's quite a bit to do, but most of it has started to feel a bit shallow. The dungeon exploring was perhaps my favorite, there's lots of exploring to do which was fun, and it isn't that hard, and the companion helper was also a neat idea (to be honest though, I kept forgetting to "activate") - but overall I'm looking at the stack of DS games I still want to play (it's been getting quite a bit smaller, which is good -since the 3DS pile now looms) that I've decided to shelve this one.Sat, 06 Dec 2025 12:20:24 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7955&iddiary=13462Mr. Sun's Hatbox (PC) - Fri, 28 Nov 2025 14:04:54https://www.gamelog.cl/logs/LogPage.php?Log_Id=7956The game's premise is rather silly - you're a delivery guy who delivered a hatbox, but someone stole it, so you mount an entire operation to get it back, which involves developing an entire underground base with agents, research, brainwashing captured agents, a black market for items, and more. What's both fun - and a bit annoying - is that for each mission you pick an agent, and they have all kinds of quirks and problems that they (sometimes) eventually lose as you level them up. But, if they die - well, that's it! Agent gone! Also, you'll often get wounded and you need to pay to heal them, and it takes time. So, I've had a few "favorite" agents that died on the job and then I'm stuck using the wonkier ones, which is harder on harder missions because of their quirks. The gameplay itself is quite chaotic - which I deal poorly with since I'll panic - but I think more playthroughs will have me learning the quirkiness of the controls and mechanics and thus doing better? I've only played about 2 1/2 hours so far, so I think there's plenty to get through. Though, I have finished found two special hats.. as a sign of progress.Fri, 28 Nov 2025 14:04:54 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7956&iddiary=13458Kirby Super Star Ultra (DS) - Sat, 22 Nov 2025 17:34:15https://www.gamelog.cl/logs/LogPage.php?Log_Id=7955I had the case and manual, but no game. So I bought the game. That seems kind of silly, but it is what it is. So, I had to test the game - to make sure the cart worked and all that. So far, it's pretty interesting! I played the first "mission" (it said the difficulty was easy) and it took me a bit to get used to Kirby's swallow-and-gain-special-ability power. Some enemies give you a special ability when you press a button after swallowing them. This is instead of just "firing" them. There's like three buttons and I still get them confused to be honest. We'll see what happens as I play more. The first mission has maybe 4-5 levels. And then it rolled credits! I was surprised of course - but I knew there was more game. The credits also rolled really fast which was kind of funny. And then it played a "of its era in terms of quality" CG cut-scene/movie. Weird. Now I need to explore all the other things that opened up. There's also a 2-player co-op mode...Sat, 22 Nov 2025 17:34:15 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7955&iddiary=13457