pilchang's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1001Super Columbine Massacre RPG (PC) - Mon, 09 Mar 2009 23:24:42https://www.gamelog.cl/logs/LogPage.php?Log_Id=3700After wandering for few minutes, I was able to find library where I thought everything ends. When I went close to the window, the characters saw the cops and they shoot each other for few times and the main characters end up shooting themselves. I thought this was all over. The ending was about the main characters' dream about an island and pictures of kids who died from this incident. However, the game was not over. I was very surprised the developer added this part. The Vodka, one of the main characters, woke up in the hell. Now i play him and kill monsters that looked like monsters from game, Doom. I was little confused what the developer's intention was. So, I continued to play and tried to pass those monsters, however, my character was too weak to beat certain types of monsters and I lost all my food. I thought that if i could beat these monster did I have to kill more kids when I was in the school to get higher level? This made me a little upset a little. I had to kill more people to be strong and fight against devils in the hell. I wanted to see the developer's intention of this by going through the hell area, but I didn't want to go back and kill students in the school for no reason. Also, I didn't save when i was at that part. This game was one of the worst game I have ever played. Game play was repeated and nothing was special, just cruel and mindless. Also, I felt like I was getting no where with this game.Mon, 09 Mar 2009 23:24:42 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3700&iddiary=6947Super Columbine Massacre RPG (PC) - Mon, 09 Mar 2009 14:26:12https://www.gamelog.cl/logs/LogPage.php?Log_Id=3700I had trouble going through the hall way to cafeteria. It was, mainly, because i didn't recognize the security cameras. After few tries, I figured out how to avoid these cameras and kids. Then, when i got in to the cafeteria, I realized i didn't pick up the bombs from trunk so I went back and came back to cafeteria. The game was very annoying and not friendly. I had to figure out everything myself and if i forget something i had to do same thing over and over again. Also, after I set bombs and gear up for massacre, I didn't feel any motivation. When I had to kill random kids in the school, I didn't know why I had to kill those kids and until when. After ten minutes of wandering in school and killing few kids, I noticed there were some stereotypes in these characters. For example, math teacher with bald head and gay guys. This was very violent and blood on characters weren't very realistic, but I felt very uncomfortable. Soon, I got lost the motivation and tried to kill myself in the game to see if that's what I had to do. I was wandering school and couldn't find any objective or goal.Mon, 09 Mar 2009 14:26:12 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3700&iddiary=6937Super Columbine Massacre RPG (PC) - Mon, 09 Mar 2009 00:16:46https://www.gamelog.cl/logs/LogPage.php?Log_Id=3700Super Columbine Massacre RPG This game reminded me of Pocketmon series on Nintendo gameboy. I really didn't like this game at all because of the graphic, game play style and there's no intruction at all. First few minutes of the game was just basically, two characters talking about what's going to happen or what they are going to do in the school on that day. I liked about this because this gives some idea of what was going in that morning of massacre happened. However, after that series of dialogues, it didn't tell me what buttons i have use or what i have to do exactly. I was trying to push serveral keys to figure out what does what. After, I figured out keys that i can use, I looked for bombs and I picked them up. There are many things that you could look at in the character's basement, like cd of Marilyn Manson and pizza. When you use the pizza item you can see the flash back of two character, which is about them discussing what they are going to do. I liked the perspective of the story telling and dialogues of two characters, however, I didn't like the way game is formed at all. It was very confusing and took serveral minutes to figure out what i had to do.Mon, 09 Mar 2009 00:16:46 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3700&iddiary=6932Grand Theft Auto: San Andreas (PC) - Sun, 15 Feb 2009 16:17:48https://www.gamelog.cl/logs/LogPage.php?Log_Id=3610This time I did more missions and explored the map. The environment looked very realistically set up and different number of people walk on street depends on the time. I did mission that I had to revenge to other gang members for selling drugs to CJ's friends. The mission encouraged me to kill those gang members and there are no other options to resolve that problem. And more quests tried to solve their conflict with violence. I realized that these quests suggests the best way to resolve conflict is violence and encourages the player to use violence to solve whatever the conflict is in their way. I didn't feel there are any ethical choices in certain missions and I have to do those actions in order to pass these story line. After two plays of GTA before this try, I became, somewhat, numb to violence in the game because all I do is same kind of mission with little bit of twist. I got tired of this game very easily. So, this time I tried to see different things. While I was driving my car, I hit someone on the street and he just stood up and walk like nothing happened, this broke the sense of reality in this game. Also, when I got some stars and caught by cops, I got out of police station right away, no matter if i killed someone or not. I thought that the punishments or consequences of my action was too light, I mean it gives a sense to me that crime isn't a big deal and action of killing someone is treated very lightly in this game. I thought this was a big problem because many players play this game for serveral hours and they become senseless about violence, although they realize this is a virtual game and not real.Sun, 15 Feb 2009 16:17:48 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3610&iddiary=6765Grand Theft Auto: San Andreas (PC) - Sun, 15 Feb 2009 11:39:27https://www.gamelog.cl/logs/LogPage.php?Log_Id=3610This time spent most of time doing quests in the game. I figured that you need to do some story line quests to move on to next part of city or island. Also, you get money from quests too. In this game, money isn't that important but I needed some for character development, like for appeal, skills with weapon, driving and stamina. There are serveral ways to get money and this is making me ethical choice in this game because there are easy ways and hard way.One hard way is doing quest and get money for reward, and this is hard because I am not use to this control, so I make some mistakes and it causes me to fail the mission and I had to start over. Some easy ways are cheat or kill some npc's on street and steal their money. I thought that the killing npc's on street and stealing their money is bad because they had human-like look and act like human. So, I didn't like that way, but in some quests requires me to kill other gang member for money reward and respect points, and I thought 'what's the difference?' Well, story of the game makes the difference to the killing people while doing quests because I felt their deaths were justified because they were the main character's opposite gang and they fight back or start fight first, instead of I go out on street and kill innocent people for money. This makes me to quest for money instead of just killing people without any purpose.Sun, 15 Feb 2009 11:39:27 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3610&iddiary=6757Grand Theft Auto: San Andreas (PC) - Sun, 15 Feb 2009 03:57:12https://www.gamelog.cl/logs/LogPage.php?Log_Id=3610Today I just started to play GTA3 SA. I played this game just few times, and played version 4 like few months ago. This game impressed me a lot because of the so much freedom in the game,unlike other games which you have follow strict story line.This time I tried to observe more and pay attention to each details.First thing I noticed in intro cut scenes was that uncensored languages. It was very strong and might be offensive to some group of people.When the main character, Carl, meets his brothers and friends, the most of conversation included words like f***, n**** or b****. I know the game developer put those words to create realistic mood of the situation. Like we discussed in class, the most of players will be teens even though the rate of this game is R. So, these languages will affect them because they usually immitate what they see on media. This makes them think they look very unique and cool in some way. Also, the other thing that stood out was the character designs, they were very stereo typical because they looked like what we discussed in the class about african americans, such as afro hair, baggy pants, hoods and hats. (This entry has been edited1 time. It was last edited on Sun, 15 Feb 2009 04:01:33.)Sun, 15 Feb 2009 03:57:12 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3610&iddiary=6755Grand Theft Auto: San Andreas (PC) - Sun, 15 Feb 2009 03:32:41https://www.gamelog.cl/logs/LogPage.php?Log_Id=3610Sun, 15 Feb 2009 03:32:41 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3610&iddiary=6754