RiccardoM87's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1043Super Columbine Massacre RPG (PC) - Mon, 17 Aug 2009 14:13:40https://www.gamelog.cl/logs/LogPage.php?Log_Id=3821For my last game log I would like to talk about columbine massacre from the creator's point of view. I don't think that the game creators were not acting morally ethical when creating the game. I'm pretty sure that this is an obvious point, still this point can be undermined when analyzing game creation. The first thing a person should think about when they first hear that a game like columbine massacre exists should be along the lines of displeasure or upright outrage. Once again, this is obvious. A game created to mimick a school shooting that targeted defenseless and innocent students has some moral issues carried with it. On the other hand, many feel this way but seek reasons to approve of the game. The main point one can make is that game creation is a free artform and that any sort of inspiration should be allowed, no matter what the source is. My opinion is that art is a free activity, but the artist should take into account moral issues when creating his/her art, more specifically moral issues that derive from unfortunate and misfortunate events that occured without choice by the victims that were effected by such events.Mon, 17 Aug 2009 14:13:40 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3821&iddiary=7177Super Columbine Massacre RPG (PC) - Mon, 17 Aug 2009 00:47:32https://www.gamelog.cl/logs/LogPage.php?Log_Id=3821. . . To take on a more ethically analyzed look at Super Columbine I would like to state that no law that we have studied in class can support or advocate what the killers in the game did in real life. The consciously knew what they were doing and what they were getting themselves into. I would like to point out that the game is full of all these little messages (which make no difference to me) that show how "disturbed" or "influenced" the kids were, as if they were destined to do what they did or perhaps even pushed to do it. This type of 'blame-game' that goes on when events like columbine happen are bad for society in that it teaches people that it is 'ok' to be careless because when you really look at it, it's not YOU who is careless, it is the things around you that make you behave in a careless manner. Also, this type of finger pointing also makes us encompass less responsibility for our actions (as individuals). It is easy to blame another cause for our effects, but by doing this a lack of nobility is also born.Mon, 17 Aug 2009 00:47:32 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3821&iddiary=7164Super Columbine Massacre RPG (PC) - Sun, 16 Aug 2009 14:00:59https://www.gamelog.cl/logs/LogPage.php?Log_Id=3821Super Columbine Massacre is a very disturbing game right from the start. I mean, you how everything is played with your mission to kill fellow schoolmates according to a specific plan is scary. The fact that a video game came out which portrays this sort of thing in great detail is very very eerie. Right off the bat, I found the early morning activities the most morally challenging, obviously. The discussion going on between the two killers and the explanations the game offers you as to why certain things are happening plays a large role in exploring the mindset of how these kids saw their life and the lives of the people around them. A moral dilemma obviously exists here, It's almost difficult to find a starting point or a way to morally approve of their actions, through any means of argument . . .Sun, 16 Aug 2009 14:00:59 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3821&iddiary=7143Grand Theft Auto - San Andreas (PS2) - Sun, 26 Jul 2009 21:31:21https://www.gamelog.cl/logs/LogPage.php?Log_Id=3777After giving a final play to GTA: San Andreas, I have seen that this game brings a reality in which few people experience right into our own homes. Everything that goes on in the game does happen in real life, this is the whole concept of the game, but adults and children have two different understandings of this. I believe that ADULTS are able to understand that things seen in GTA should not be replicated in real life, but what about the children. Yes, I do know that there is an "18+" rating on the game but lets be honest, how many people under the age if 18 do you know that own the game? If not the same number, perhaps more people under 18 own and play GTA. As per my last posting, I addressed the fact that these characters, along with their actions, are becoming a part of a normal way of life. Kids look up to people when they are around them, physically and visually, all of the time. Michael Jordan is an example of someone who many kids in the 90's looked up to. Are video game characters who kids look up to today? Lastly, I would like to conclude by saying that it is not the people affiliated in the making/distributing of the video game who hold the final power in how these games affect kids' lives, it should be looked upon the parents of the children playing the games instead.Sun, 26 Jul 2009 21:31:21 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3777&iddiary=7097Grand Theft Auto - San Andreas (PS2) - Sat, 25 Jul 2009 22:25:02https://www.gamelog.cl/logs/LogPage.php?Log_Id=3777GTA post #2: As I keep playing San Andreas nothing seems to change a whole lot. I've been doing some missions and have also been riding around on the bike, doing my own thing. The same issues persist and the same questions remain. Throughout the game I have experienced: A drive-by shooting, I was casually called a "Mother F***er," Took part in a stick-up (for no reason) at a pizza shop, and helped tag several walls with spray paint. The fact that these things continue to occur with ease is where the moral question comes into play. Of course we know that these things are wrong, but are the becoming more and more acceptable? Is this the pendulum swinging the other way and causing society to accept these acts/games as 'normal'? Or, has the pendulum maxed out & will we see it swing back to a more 'domesticated' way of marketing video games. I think that the future of video games may hold a much more accepted way of gaming, not to say that these games do not exist now, but the game creators will definitely show a sense of marketing that captures a gamer's more innovative/creative side and less of their subconscious destructive side. Perhaps Nintendo will lead the way once again. The Wii seems to be the most positive game console out there today.Sat, 25 Jul 2009 22:25:02 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3777&iddiary=7083Grand Theft Auto - San Andreas (PS2) - Thu, 23 Jul 2009 18:02:25https://www.gamelog.cl/logs/LogPage.php?Log_Id=3777When starting to play GTA: San Andreas it is similar to any other GTA game. The characters and settings awlays change, but the basic idea is always consistent. Right from the start moral questions begin to arise, nothing to complex or involving much deep thought, but nonetheless a moral question. When Carl gets stopped by the police racial comments are made with ease, "Greaseball Bastard" & "Stupid Mexican" are the first two that are heard. A cop also refers to Carl with the "N" word. The ease in which these words are used pose a concern when taking into account the age of the video game player. The next point I would like to make is whether or not games, like GTA, should be able to use this type of language. A lot of people find it very offensive, but then again, it is portraying a true way of life that some people experience on a daily basis. I don't know why anyone who is playing/buying GTA: San Andreas would be expecting anything out of the ordinary. Also, the "18+" age minimum on the game's case should pose the same warning that an "R" rating on a movie would. The acts and implications of crime, violence, & other illegalities should be expected.Thu, 23 Jul 2009 18:02:25 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3777&iddiary=7075