ku's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1054Super Columbine Massacre RPG (PC) - Mon, 17 Aug 2009 09:47:55https://www.gamelog.cl/logs/LogPage.php?Log_Id=3819This was my third time playing the game and I finished it by having Dylan and Eric commit suicide. Some people think this game is to violent, but when playing the game I didn't think it was anymore violent than games like GTA or Fallout 3. I think some of the reason that people may think this game is so violent could be because it deals with a situation that really took place and as you play the game you are replaying the shootings. Overall I think that the violence in the game is not that overwhelming. Another observation I had was that all the dialogue in the game either talks about killing people or how the Eric and Dylan seem to justify what they are doing. According to the game they seem to believe that killing all these people is honorable, courageous, and noble. It just seems weird that in the game they choose these virtues to associate with the characters, but I guess that may be how they felt about what they were doing. It shows that although these virtues are usually good things to have that they can be twisted and cause a lot of harm.Mon, 17 Aug 2009 09:47:55 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3819&iddiary=7170Super Columbine Massacre RPG (PC) - Sun, 16 Aug 2009 21:54:48https://www.gamelog.cl/logs/LogPage.php?Log_Id=3819Played the game for the second time from my saved game and stated killing more students and faculty in the library. I still feel the same about the game that it is very unimaginative and boring. One thing I find interesting was all the flash backs that occur in the game. Like when one of the characters thinks back about the working the lighting for the play "Frankenstein" and how he knew he would be treated at the cast party like an outcast. Most of the dialogue in the game is about how Eric and Dylan have been harassed and put down their whole time in high school. I'm not sure if the meaning behind this game is that people can not blame games or music for the violence that occurs but should look at themselves and the way they treat people: if the students had treated them better would this have happened? So far that's the only thing that I have found that bares any value in this game.Sun, 16 Aug 2009 21:54:48 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3819&iddiary=7153Super Columbine Massacre RPG (PC) - Sun, 16 Aug 2009 11:37:11https://www.gamelog.cl/logs/LogPage.php?Log_Id=3819Started playing this game today and at first thought it was little interesting that someone made a game about the two kids that were responsible for the Columbine shootings. As I played it I found it to be pretty boring and uneventful overall. Before playing the game I did believe that all the controversy the game got was deserved because of the events that the game was dealing with, but as I played the game more I started to think about all the games out there that take place during wars that really happened. Like those games "Super Columbine Massacre RPG" is just telling a story through game play and did not seem to be very unnerving to me. To me if the makers had just changed the names of the kids and the school I'm not sure the backlash would have been as great towards this game. So far overall the game to me is still interesting and I'm curious as to what other real footage the developers used from the shootings.Sun, 16 Aug 2009 11:37:11 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3819&iddiary=7141Grand Theft Auto - San Andreas (PS2) - Mon, 27 Jul 2009 10:24:06https://www.gamelog.cl/logs/LogPage.php?Log_Id=3790Final play-I just played the scene where the CJ’s brother is pinned down by 5 “ballers” who trying to kill him. I had to get in the hotel and get him out of the situation without getting killed. In the mission the only way to win it is to kill the 5 “villains” (ballers) and jump in a car and speed off back to CJ’s hood where they will be safe from the backup that comes. This mission made me realize that just like in all the other GTA games that the game was designed so you pretty much have the ability to break any law you want. Its pretty much you have to go through and beat these missions without having and moral code to become the king of San Andreas. Dealing with crooked cops, gangs, and anybody else that gets in your way. Pretty much kill anyone who gets in your way and don’t worry about any consequences. GTA: San Andreas just like any GTA game does not take into account and moral or ethical codes that people live by in the real world. There is no care for the life of others or for the laws that people live by. In the real world this type of behavior would never survive. GTA throws out any value for ethics and morals people have and lets the gamer play without any remorse for their actions. Mon, 27 Jul 2009 10:24:06 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3790&iddiary=7108Grand Theft Auto - San Andreas (PS2) - Mon, 27 Jul 2009 06:03:44https://www.gamelog.cl/logs/LogPage.php?Log_Id=3790As I played the game tonight I began to notice that CJ was being used as a way to get the best out of the Groove Street Crew. This could be a way of acting Utilarianism. In the game CJ is used to bring out the total best in all the crew. He is sent on missions for the better of the crew. Another thing that I noticed was that the Mexicans are called Vatos. In movies we here this a lot also and it is the word used to describe gangsters but here they use it as the name for the Mexicans gang in general. To me I found this as a way to classify a group of people and that the game was stereotyping Mexicans. Another thing I found was that you could go around and do pretty much anything you wanted in the game and it has little effect on the outcome to the game. You can have sex with a prostitute, pay her, and then kill her to get your money back. I don't know what the point the game makers were trying to prove when they did this but I just didn't see the need for it in the game. (This entry has been edited1 time. It was last edited on Mon, 27 Jul 2009 06:09:38.)Mon, 27 Jul 2009 06:03:44 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3790&iddiary=7104Grand Theft Auto - San Andreas (PS2) - Sun, 26 Jul 2009 22:45:23https://www.gamelog.cl/logs/LogPage.php?Log_Id=3790As I played this game I found it entertaining and challenging. Playing through the missions and completing them was fun. One of the big ethical issues I found with the game was the promotion of stealing from the other characters to complete the missions. To successfully complete the missions in the the time allotted you can not do it without stealing a car. I don't really have a problem with this as it pertains with video games but i do wonder how it effects children playing the game. I'm not sure it is ok for a game as popular as this to advocate stealing and violence in while they know that children under the designated mature rating will be able to get their hands on the game and play it. I just think that the game makes it look ok for people to steal to get where they need to be.Sun, 26 Jul 2009 22:45:23 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3790&iddiary=7099