ctcoggin's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1079Worms Armageddon (PC) - Mon, 19 Oct 2009 15:09:44https://www.gamelog.cl/logs/LogPage.php?Log_Id=3989Summary In Worms Armageddon the players take turns to control teams of cartoon worms who use an arsenal of weapons and the terrain around them to try and kill off all of the opponent worms on the map. In the game, each team starts with a variable number of worms on their team and can use weapons such as: a bazooka, mini-gun, “holy hand grenade“, and other comical weapons to either knock the enemies off of the map or to take away all of their HP. Once there is only one team left alive on the map, the game is over and that player wins. Game play One When I first started to play the game I had heard good things about it from my friends so I went in with high expectations. First thing I wanted to do was to create my own team. In the team creation screen you are able to give each of your worms a name; generally these are immature and goofy such as: fuzz ball, toenail, or captain stupid. After assigning names I then sent and set a sound scheme for my worms for when they make attacks or get killed. All of the sound files built in the game were very funny and this was a very enjoyable process. Lastly I set my game flag and grave stone and was on my way to do a scrimmage. In the scrimmage I was against a team of computer players in a 4 vs. 4 games on a randomly generated map. I quickly found out that the computer is very good at using the bazooka into the wind and hitting my worms off of the map. In the time I was alive however I had a great time using the many different kinds of weapons and watching the interactions between the worms as the hurt one another and snickered and jeered as they killed one another. When I had one worm left, enough turns had gone by to where the holy hand grenade was unlocked. So in a last ditch effort I went in tossed the grenade beside two of his worms listened to it scream “Hallelujah” and watch his two last worms go flying off the map in different directions. I was victorious. Game play Two The next time I went and played the game I decided to get one of my roommates who was familiar with the game to play against me. Since the game is a turn based strategy game we were both able to play at my computer. So we went into the multiplayer interface both selected our teams and team colors and were ready for battle. The map was randomly generated and our worms were all randomly placed in the map. The was the multiplayer game works is that users take turns using weapons to try and knock each other off the map and or to kill the other players worms. As more turns go by, the player gets access to more and better weapons. This helps out if players are having difficulty killing one another. Since he was more experienced than I was the game with quickly over and we had to do a rematch. On the rematch I made him take it easy on me and I got to try out some more of the new weapons such as the “sheep” and “super sheep”. The sheep is a cute little sheep the hops around and then when the player hits the space bar again, it explodes. The super sheep is similar to the sheep except when the player hits space bar the sheep turns into a super hero with a cape and the player can control the sheep with the arrow keys. Once the sheep hits something it will explode causing damage. Once I was able to use some of these more powerful weapons, I was quite the force to be reckoned with. Design Some of the main design components that make the game enjoyable are the customizable options. The player has the options to chose worm names, graves, speech, flags and the player can also import custom maps and if they are experienced enough, their own weapon sprites. Besides being customizable the game play includes some great components which add a lot to the overall experience. The physics in the game are very well done. The player has a rope that they can use to move around as well as jumping and running. All of these things respond as the player would expect. You can use the rope to help you repel off buildings or jump up obstructions in the map. Besides the movement aspect the physics also affect the overall way the game is played. If you shoot the ground near a player then they may go flying through the air based on the trajectory of your shot or how big the explosion is. Also if you throw a grenade it will bounce around depending on how hard you threw it. Lastly, the cartoon/ humor aspect of the game really is what makes the game enjoyable. If I was to be shooting a player with mini-guns and had him bleed all over the place and scream for his life, which would be kind of sick. But watching a cute little worm strap on the mini-gun and head band in a “Rambo-esque” style and quite Arnold’s famous line from terminator “Hasta la vista” while shooting a worm to listen to him scream something funny , is very enjoyable. Mon, 19 Oct 2009 15:09:44 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3989&iddiary=7448Super Smash Brothers (N64) - Sun, 04 Oct 2009 20:01:22https://www.gamelog.cl/logs/LogPage.php?Log_Id=3962Summary Super Smash Brothers is a game way before it’s time. In this game you select Nintendo characters and participate in either a free for all or team battle fighting scenario. In the game to object is you use your character to kick punch and use special attacks to kill your opponent the most in the allotted time or until they run out of lives. The game also offers a one player campaign mode where the player will fight their way past multiple opponents, and sometimes teams of opponents, in an effort to defeat “The Mater Hand”. Game play I Super Smash Brothers has always been a favorite game of mine. When playing the game my roommates and I are actually pretty competitive as we all like to think of ourselves as pretty good at the game. Everyone chooses a character who they think they are good with and we take off the stage selection option to make the stage completely random. Once the game starts we all start with 5 lives and proceeded to try and kill each other by any means necessary. All of the players have special attacks that give them a different kind of attack versus other players. There are also items in the game in which players can either heal themselves or use them to hurt the other players. In our game we like to turn the items off as we think that many of them give an unfair advantage to the player. I personally like to use Kirby as my character. Kirby is able to jump much more than any other player so he can easily perform aerial attacks when players and trying to get back onto the level. I use this to my advantage and kick players downward in the air to get an easy kill. Game play II For the second game play I went through and played the campaign mode. The campaign is set up in a way to where you always face the same opponents but their difficulty varies by the difficulty that the player selects when starting the campaign. The campaign mode is not just fighting one opponent at a time however, like many old fighting games. In this game you have many allies that fight with you against harder, and usually larger, opponents. Also many a few times there will be a team of foes you have to fight. Although usually they are not very difficult individually, fighting many of them can be. There are also small mini-games in the campaign mode. In these games the player must either “board the platform”, “break the targets”, or “race to the finish”. The player must do these things in the given time limit in order to get the extra point bonus. If you complete all of these mini-games with every player in the game, you can unlock a secret character. This is also the case if you beat the game with every character. For the final battle you fight “the master hand”. Unlike the other characters in the game, the hand is not a Nintendo character, he is a gigantic gloved hand that flies through the air shooting and trying to squash the player. This battle also differs from the other as the hand is not able to be killed like the other opponents in the game. The hand has a fixed amount of health and once you hit him enough and get him down to 0 the hand explodes and the game is over. Design The game design in Super Smash Brothers is great. The players are usually familiar with all of the characters and to see them fighting each other makes from game play that never gets old. The interface of the game and choosing character and stages is all very easy to do and setting game options is as simple as a few clicks. The game offers great diversity by giving each character their own special moves and almost every character their own interactive stage. Although these stages offer no “home court advantage” to the player, they are all still fun in their own accord. The music for the game is also great. Each stage has its own soundtrack that matches well with the game play and to that courses character. For example, Hyrule Castle plays music that a player may have heard from the other Nintendo game “Legend of Zelda: Ocarina of Time.” The music is upbeat and dramatic and adds a lot of the games play of the game. Also the characters audio reactions add a lot as well. When a player make a strong attack they seem to yell, where as if they get smacked off the screen you hear them scream in pain as their voice fades as they get smaller and smaller in the distance. One of my favorite aspects of the game is that the replay value is wonderful. Not just the multiplayer, but the unlockables in one player mode will keep the player entertained for hours. The player must beat the game with all the characters, beat the mini-game with all characters and play enough multiplayer matches to unlock all the secret characters in the game. The multiplayer also keeps players well entertained as players get better the game only provides more challenge by player having to figure out which character does better against your opponents attacks. All and all I would say that Super Smash Brothers has to be one of my favorite games ever.Sun, 04 Oct 2009 20:01:22 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3962&iddiary=7407Mario Kart 64 (N64) - Mon, 28 Sep 2009 07:50:11https://www.gamelog.cl/logs/LogPage.php?Log_Id=3944SUMMARY In the game Mario Kart 64 player chose from familiar Mario characters and race around a verity of courses in hopes to obtain the best place in each race. In each map players can get power ups to help them either go after to hurt the other players by slowing them down or spinning them out. Each race consists of 8 racers and as you complete each race your position gets you points. The player with the most points at the end of the race wins and is shown in a victory cut scene. GAME PLAY I played Mario Kart many many years ago when I used to have a Nintendo 64. My roommate recently bought it and I came back from a long day of class and decided it would be fun to go back and play it. I started off on the “50cc” one player mode. This is the equivalent of “easy” in any other game. I did the mushroom cup race and found that I remembered everything about it including some of the short cuts. The maps well all very familiar but still held their fun value as I raced around the track taking out the computer players with an onslaught of turtle shells, banana peels, and fake power ups. I found that the easy difficultly was not very challenging as I was able to obtain first place on each race. As easy as it was however, seeing the familiar cut scene with the gigantic fish blimp and catchy music made my first place victory all the sweeter. GAME PLAY 2 On my second take of game play, my roommates and I decided to race against each other. In this mode in the game, there are no computer players, it is only players. We all chose our characters and chose the star cup. This grouping of maps contained my personal favorite “Bower’s Castle” (as I always play with Bowser as my character). As it turns out I was not the only one who remembered how to play the game as the competition was stiff. My roommates both had the game growing up and quickly caught on to what strategies I was doing and where I liked to use certain items. Needless to say I did not come in first place this time and we found ourselves playing another pack of maps and then another. It was very fun to see how well my friends played the game and how fierce the competition got and people’s reactions as you hit with a last minute turtle shell as pass them at the finish line. DESIGN The design of Mario Kart 64 can only be summed up in a word, “great”. The controls could not have been easier, the maps were varying and exciting, and the items added a great dimension to the game. All of the screens in the game form choosing which mode to play to the character selection were all very intuitive and simple. The game also offers a battle mode in which players try to use turtle shells, bananas, stars, fake power-ups and overall girth to take out the other players. Each player has 3 balloons and once you have been hit three times you are out. Adding this battle mode to the design I thought was brilliant so if a player is not great at the racing aspect of the game it adds an aspect to the game play for him/ her to show off their skills. All in all Mario Kart 64 helps develop a wonderful player experience by taking our favorite Nintendo characters adding fast cars, crazy items, and creative maps. I will definitely find myself going back to play Mario Kart again soon.Mon, 28 Sep 2009 07:50:11 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3944&iddiary=7378Super Mario Bros. 3 (NES) - Fri, 04 Sep 2009 16:43:17https://www.gamelog.cl/logs/LogPage.php?Log_Id=3859Other design contects I enjoyed were: - hidden secrets and warp points in many of the maps where I could find whistles. - Mini games such as the matching game or memory card game where I could win extra lives. - The Map: In this Mario it got rid of the linear level progression and players are able to (somewhat) chose which levels to go to and in what order. Even able to omit some completely. Fri, 04 Sep 2009 16:43:17 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3859&iddiary=7224Super Mario Bros. 3 (NES) - Fri, 04 Sep 2009 16:40:47https://www.gamelog.cl/logs/LogPage.php?Log_Id=3859GAMELOG 1 SUMMARY I have not played Super Mario Brothers since my grandparents got rid of their NES system some 10 years ago so picking it back up was quite a treat. I used the familiar character Mario and lead him though the platform genre game while exploring different worlds on the quest to rescue princess toadstool. Although the plot has been done before I found while replaying the first few levels of Super Mario Brothers 3, why I enjoyed it so much. GAMEPLAY While playing Mario 3 i was taken back to the mushroom kingdom and leading Mario back through a whole new adventure. I chose to play this game because Mario may be one of the most simply designed and enjoyable games of all time. Being able to jump on the heads of bad guys, collect cool power up, and explore vastly different and enjoyable worlds really makes the Mario franchise one of the best. Playing though the first few levels I was confronted by old foes (Gumbas, Turtles, and the Flower Monsters that live in the pipes). I was able to quickly remember the controls and jump on their heads or shoot them with the fireballs. But the game play was not all old school. On the third level I was confronted by a sky level to where I was very high in the air on platforms trying to make my way to the end of the side scrolling falling platforms. Overall it was a very enjoyable, nostalgic experience. GAMEPLAY #2 When I continued to play the game I noticed a few things that I had forgot about in this Mario such as the mini games that randomly appear and the mini bosses on the map. After completing the 4th stage or so a icon the looked like a spade playing card appeared on the map. When I went to it I was taken to a "mini-game" where I had to try and match up a picture with parts of the picture scrolling across the screen (similar to slot but I had to stop each piece myself). Then depending on which picture you created, you got a few more extra lives. There are also little "hammer brother" mini boss which randomly goes around the map and if Mario lands on him takes him to a little mini boss challenge to where if you win you receive a power up reward. There are also castles on each map that Mario encounters. Here the familiar castle music plays and Mario must dodge flying fire balls and skeleton enemies. Once I reached the end it was not the Bowser boss from the first Mario series but an angry looking bear monster that hoped around the screen. After jumping on him a few times he was killed and I completed the castle. As for the final boss, there is a ship that Mario gets on at the end of each map. Here Mario dodges fire, side scrolling bullets and many other enemies on his way to the end of the ship. When he gets there, Mario goes down a pipe to fight a Koopa boos. Each of these bosses is turtle, monster like in look and each has a special power and magic wand. After defeating the boss Mario returns the wand to the king of that world and undoes the harmful transformation that the boss Mario just defeated had done. DESIGN Mario 3 brings many new elements into the game. Item stores: - denoted as a mushroom house on the map, here Mario is presented with 3 boxes each containing a random power up to help him on his journey. Mario may chose one, then the item store can no longer be accessed. Inventory - when the player hits the select button, Mario's inventory comes up. Here Mario can store power ups that he is not currently using, unlike in the old system where you could have one at the time and they would overwrite each other and take effect instantly. New abilities and power ups - In Mario three mario encouters some new object and items which give him new abilieies: - Leaf: The leaf gives mario the ability to run and take off in flight for a short time. One use then gone. - "Tanooki Suit": give Mario raccoon and tanuki appearances and gives him the ability to fly for a short period of time. One use then gone. - "Frog Suit": which increases the Mario's speed and agility under water.One use then gone. - "Hammer Suit": would allow Mario to throw hammers at his enemies like a hammer brother. One use then gone. - Magic Whistle: Mario could play this flute and wrap to different worlds. One use then gone. - "P-wing": A magic item that would allow Mario to fly for an extended period of time without having to have the running start. -"Cloud": gives Mario the ability to skip over one level. Fri, 04 Sep 2009 16:40:47 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3859&iddiary=7223Civilization Revolution (iPod) (Other) - Sun, 23 Aug 2009 21:09:41https://www.gamelog.cl/logs/LogPage.php?Log_Id=3846Summary I recently played Civilization Revolution for the iPod Touch. Civilization is a turn based strategy game in which players assume the roles of famous world leaders such as Caesar or Napoleon and attempt to lead that civilization to world dominance. In the game there are a few ways to win, be a war monger and go in to destroy the other civilizations, build all the forty seven technologies for a technological victory, hit eight economic milestones and achieve an economic victory, or have a total or either great people or great wonders in your city or a cultural victory. Gameplay When I first started playing the game I noticed it had an easy to follow user interface and I quickly had my difficulty and map chosen and was on to the character selection screen. Here I was able to scroll through the list of world leader with the touch screen and view each leaders set of perks that make him/her better than the other characters. I chose Caesar as I am a Roman history buff. The game knew it was my first time playing and asked me to take a tutorial which I declined as I like to know how to do things by trying. I quickly found this was a terrible idea when I lost in 4 turns. So I was off to start again. Gameplay 2 On my second run of the game I felt a little better and got more into the game. Seeing the different civilizations with famous cities such as Rome, Washington, and Paris was cool. I was quickly drawn into the game trying to advance my civilization to produce better attack units to take over. I soon realized that you not only have to try to take over the map but also keep your own cities happy as anarchy soon swept through and I could no longer build. I was intrigued that the game play was so in-depth, I was soon at war with Gangues Khan, had alliance with Abraham Lincoln, and was trading goods with Alexander the Great. After about 30 minutes I progressed from a republic to Communism, archers to tanks had taken over the map. Design I would highly recommend Civilization Revolution to anyone who enjoys turn based strategy games. The flow of the game is great and the touch screen controls are pretty much flawless and very easy to use. All of the buttons are fairly large on the screen and getting a character to move is as simple as a drag of a finger. Combat is simulated for you so all you have to worry about is building strong units/armies. I really enjoyed the simplistic nature of the combat as it made me feel as if I were playing “Risk”. The AI in the game was very well done as other nations will try to barter, ally, and also declare war with you. The computer moves are well designed and are aggressive, making the game very challenging. If I were to take something away from this for the design of my own game, it would be the idea of familiar historical characters as main characters. I think this idea helps the player relate to the game and automatically chose a favorite character.Sun, 23 Aug 2009 21:09:41 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3846&iddiary=7197