CWEberhardt's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1118Super Columbine Massacre RPG (PC) - Thu, 29 Oct 2009 02:46:17https://www.gamelog.cl/logs/LogPage.php?Log_Id=4002These past couple of hours really lowered my views of this game. I had initially gotten the sense from the creator’s statement that he was rather serious about the content and message, and wanted to give an impression of the minds of the two boys through researched elements of their lives and the event. However, the events that happen after the boys kill themselves are laughable. Not only does he introduce a whole world of blatantly personal opinions, but much of the content isn’t even congruent with any kind of meaningful reflection of the two boy’s lives. Did hell have to be inhabited by a host of videogame characters that play their theme music when you talk to them? Did the representation of Satan have to be a pop culture reference to South Park? For me these elements disrespect and discredit serious introspection regarding the columbine incident the creator may have been trying to induce. That aside, this last but of the game did reveal a significant gameplay element. One has to be evil to even hope to win! I went down to hell the first time horribly under leveled, and only managed to avoid everyone long enough to realize there were mandatory fights I could not win. At this point I reloaded an old save and leveled up in the school by killing random people to see how much of a difference it would make. It’s interesting how much easier I could brush these actions to the side now that I had a purpose. However, I stumbled across a few more story related moments I had missed, one involving asking a girl why she believed in god before killing her, which I found quite disturbing. After venturing to hell again and still having issues since I didn’t kill enough people, I grew too frustrated and simply found a video of someone beating the game to watch. Of all that occurred in hell though, I found the conversations with Nietzsche to be interesting. His philosophies contain some interesting parallels to the boy’s actions, and it almost seems as though the developer may be insinuating that the boys thought themselves Ubermensch. All in all I think this game did some interesting things, and also did some really foolish things. Though in some ways you can freely explore motivations behind the shootings through playing, I think behind it all it is dominated by the developer’s personal opinion. Thu, 29 Oct 2009 02:46:17 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4002&iddiary=7531Super Columbine Massacre RPG (PC) - Wed, 28 Oct 2009 01:28:56https://www.gamelog.cl/logs/LogPage.php?Log_Id=4002 This time I geared up and began the “massacre”. I think it was an interesting choice to put the control of the killing in the hands of the player, I was expecting a more scripted style where the people who died in the actual event would be inevitably killed, with fewer player made choices. The way it was done though provided a very intriguing conflict of interests. The game itself pretty much pushes you into trying to kill people, but so far as I can tell it doesn’t actually have any effect on your ability to finish the game. Thus I have been trying my best to avoid everyone, against the game’s wishes. Or is it? I feel like this is one of those important distinctions that puts this game in the “serious” category, as well as pushing itself into the realm of art. Most games on some level function via a system of challenges and rewards. This creates the engaging and pleasurable experiences that we are so accustomed to using as a form of escapism. This game toys with that system, using it to challenge our sense of good. The challenges that the game encourages me to participate in provide rewards I do not desire. It almost feels like the game has a "good" and "bad" path built in, without even explicitly defining it. I came across some interesting situations while playing. In either of the bathrooms there are characters doing special things, and I figured (rightly so) that there would be special and possibly relevant dialogue involved if I killed those people. I did because I have a desire to experience as much of the game as possible so I can best evaluate it, but at the same time the feeling that I did something wrong is ever present. Wed, 28 Oct 2009 01:28:56 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4002&iddiary=7497Super Columbine Massacre RPG (PC) - Sun, 25 Oct 2009 14:42:50https://www.gamelog.cl/logs/LogPage.php?Log_Id=4002I wouldn’t call this game “fun” in the traditional sense. It is intriguing to play because of it’s unique goals, and (assuming the developer’s information is correct) as a way to understand the shootings, but I couldn’t really call it fun. Id say that the way you digest the game is much more closely tied to your understanding of it’s development and what it refers to than your average commercial game. I read the artist’s statement on the website before I began playing the game. Not only did it raise my interest, but I think it allowed me to take it with a degree of seriousness that I otherwise wouldn’t have. This makes me wonder what I would have thought without the relevant background information. So far I have planted the bombs and geared up at the park. Since the game carries very little in the way of explanations of intent from what I’ve played, I think I would have jumped to the conclusion that the creator might have actually been unhealthy fascinated with the events of the shooting. I probably would have thought the creator was “disturbed” or “seriously messed up”, rather than a creative and meaningful artist. Perhaps this has happened to people, and it has contributed to the game’s controversy? It probably would have been helpful to have a disclaimer of sorts at the beginning of the game itself.Sun, 25 Oct 2009 14:42:50 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4002&iddiary=7472Grand Theft Auto - San Andreas (PS2) - Thu, 24 Sep 2009 12:19:38https://www.gamelog.cl/logs/LogPage.php?Log_Id=3889Well, today I did a few more missions, got to a point where I kept failing, then decided to roam the city instead. I discovered the vigilante missions and realized it was the first (and only) thing I had found for your character to do that could arguably be construed as good. The only other ways to make money and progress is via breaking the law, then again you still have to break the law to start the vigilante missions anyway. The game feels more and more like an RPG with one class choice. There are a very limited number of ways to interact with the world, and despite the game’s supposed “freedom”, all of the choices limit you to the one role your intended to play, that is a thieving violent murderous gang member.Thu, 24 Sep 2009 12:19:38 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3889&iddiary=7333Grand Theft Auto - San Andreas (PS2) - Tue, 22 Sep 2009 12:55:33https://www.gamelog.cl/logs/LogPage.php?Log_Id=3889You know, yesterday I was pretty much thinking that a lot of the game’s negativity is derived from the things that the game allows you to do, rather than what the game makes you do. I suppose a lot of that was simply because I had been spending that time messing around and not following missions since I didn’t have a memory card. This time around I got to where I had to start tagging different places. Though the previous missions were more of a situation you got thrust in, or simply a demonstration of the different game mechanics, it is pretty obvious by the tagging mission that the game thrusts you into the life of a character with certain motivations. Though I am aware this is simply a tool to create a compelling story, I suppose such a thing could be hazardous to impressionable people given the subject matter.Tue, 22 Sep 2009 12:55:33 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3889&iddiary=7274Grand Theft Auto - San Andreas (PS2) - Mon, 21 Sep 2009 15:59:47https://www.gamelog.cl/logs/LogPage.php?Log_Id=3889Now I would assume that most people in my position have heard anything and everything about the questionable content in the GTA series. I knew all about what was in store. From the beginning splash screens on there were all kinds of racial stereotypes, acts of violence, breaking of the law, blah blah blah. You are obviously shown a lot of things in the game that we deem inappropriate in real life. The more important thing for me is whether or not the game is doing that to try and influence my real life views, or just play on them for my entertainment. For example, when I am told right off the bat to get on the bike, I stand there hopping around for 15 seconds trying to find the button, then when I finally get on, I run directly into a passing car getting knocked into the middle of the street. I then decide to just jack the car that hit me, and drunkenly swerve into lamp posts and people until I get where I needed to go. The whole thing was just so ridiculous and without consequence that it made me laugh. Does it make me think it’s ok do to it in real life? No. The fact that I understand it as being so contrary to reality is imperative to me finding the situation funny to begin with. This is just me though, and I play a fair amount of videogames. Though I may have some part of my mind trained to digest fantasy in a particular way, I can imagine someone without years of conditioning to have a different reaction.Mon, 21 Sep 2009 15:59:47 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3889&iddiary=7265