Aldovarius's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1136Super Columbine Massacre RPG (PC) - Thu, 29 Oct 2009 12:59:41https://www.gamelog.cl/logs/LogPage.php?Log_Id=4019According to Utilitarianism: Principle of Utility, “An Action is right to the extent that it in increases the total happiness of the affected parties. Which states the actions of the troubled teens (Eric and Dylan) are unethical because they killed 13 innocent people out of their personal agenda, not for the good of all parties, such as their families, victims, families of the victims, traumatized and injured students, etc. Meaning that they did those actions out of their “benefit or happiness” not out of everybody’s happiness.Thu, 29 Oct 2009 12:59:41 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4019&iddiary=7545Super Columbine Massacre RPG (PC) - Wed, 28 Oct 2009 17:42:35https://www.gamelog.cl/logs/LogPage.php?Log_Id=4019The game may be offensive, but it does teach a good lesson. Which is, to treat others the way you want to be treated, or someone might not like it and feel like he should do something about. This might lead people feeling desperate and see no other way to deal with whatever problems they might have and lead to horrible events such as the actual columbine event. Kant would agree to this, when he wrote his first formulation, “Act only from moral rules that you can at the same time will be universal moral laws.” What Kant is trying to say is, that one should follow rules that can be applied to anyone and anyone should benefit by such rules. Doing an action that one would get a benefit but other would get affected by it, would be considered unethical.Wed, 28 Oct 2009 17:42:35 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4019&iddiary=7505Super Columbine Massacre RPG (PC) - Wed, 28 Oct 2009 13:35:02https://www.gamelog.cl/logs/LogPage.php?Log_Id=4019At first, I didn’t what to really to expect, all I was assuming was that I would assume the roles of the killers in the game. As I play through the game, it does a poor job in showing you how to proceed. I was having trouble at the beginning of the game, in how to place the bomb in the cafeteria. All it tells you that the player should place the bombs in the café, but doesn’t tell you where in the café and how to place bombs. Playing this bothered me a lot, aside from the frustration of not knowing what to do in the game. The thing about this game is very insulting, how can one develop a game about a true horrible event and have someone setting a plot on killing innocent people in the game. One of the things that reveals to me of this game, is how madmen or troubled men decide on killing people. Most of them decide to kill people because of bad experiences they have had, like being bullied, but it doesn’t justify them to kill. It makes it unethical for someone to kill another because of vengeance.Wed, 28 Oct 2009 13:35:02 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4019&iddiary=7500Grand Theft Auto - San Andreas (PS2) - Thu, 24 Sep 2009 12:07:24https://www.gamelog.cl/logs/LogPage.php?Log_Id=3912One of the things that I like about San andreas is that the environment of the game, like if you do something there is always a consequence. For example, you stole a car or started to kill people if there is cop near by then the appropiate action is the cop to come and get you. This shows that the game is trying to simulate real life, because in real life that would actually happen. Also the more chaos you make in the game by showing a star or wanted level, having more stars equals the more police units will try to capture you. All of this is trying to portray real life and is trying to show the player what to think about what can happen? or what are the consequences, if I do this action? In which life is about, the actions you take will have positive or negative consequenses making you have a sense of awareness and choices of what is right and wrong.Thu, 24 Sep 2009 12:07:24 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3912&iddiary=7332Grand Theft Auto - San Andreas (PS2) - Thu, 24 Sep 2009 12:06:41https://www.gamelog.cl/logs/LogPage.php?Log_Id=3912One of the things that I like about San andreas is that the environment of the game, like if you do something there is always a consequence. For example, you stole a car or started to kill people if there is cop near by then the appropiate action is the cop to come and get you. This shows that the game is trying to simulate real life, because in real life that would actually happen. Also the more chaos you make in the game by showing a star or wanted level, having more stars equals the more police units will try to capture you. All of this is trying to portray real life and is trying to show the player what to think about what can happen? or what are the consequences, if I do this action? In which life is about, the actions you take will have positive or negative consequenses making you have a sense of awareness and choices of what is right and wrong.Thu, 24 Sep 2009 12:06:41 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3912&iddiary=7331Grand Theft Auto - San Andreas (PS2) - Wed, 23 Sep 2009 22:25:34https://www.gamelog.cl/logs/LogPage.php?Log_Id=3912As I play through the game i noticed that almost everything about this revolves around violance. As you play through the game you play as CJ and in order to progress in the you have to finish some type of mission usually killing someone. I understand CJ is trying to find the people who killed his mother, if it wasn't for her killing he wouldn't even have gone to San Andreas. Using Kant's 1st formulation the moral rule would be, person A may take revenge on person B when person B killed one of the loved ones of person A. Now to univerlize that rule, what would happen if everybody in extreme circumstances decides to kill those responsible. Then if that were true, then everything would fall into chaos. Everybody would be their on police, society would fall into anarchy (I think). The moral rule would self destruct when we try to make it a universal law. Therefore it is wrong for someone avenging someone because it cause more chaos.Wed, 23 Sep 2009 22:25:34 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3912&iddiary=7317Grand Theft Auto - San Andreas (PS2) - Wed, 23 Sep 2009 12:47:40https://www.gamelog.cl/logs/LogPage.php?Log_Id=3912One the reasons that surprised me about this game, is how race is such a big issue. As I play through the game I have to kill diffent races/gangs into conquering more territory. The dialogue that CJ depicts a black slang type humor, and how it also depicts how the black man or other races live in California. P erhaps it is to vague of what im saying but is it all right for a game developer to display how races live in the west, or how everyone in involved in a gang, even if it is their game. The game shows that all main characters in some type of gang that is affiliated with their race. Hispanics with the hispanics, black with the blacks, hispanics against blacks, etc. All of this shows that races hate each other in the game ofcourse, but to children they don't know whats real. As a result of child playing this game would generate racist views, conflict with other religions, etc.Wed, 23 Sep 2009 12:47:40 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3912&iddiary=7295