Michael.Crevier's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1140Super Columbine Massacre RPG (PC) - Sat, 31 Oct 2009 23:10:37https://www.gamelog.cl/logs/LogPage.php?Log_Id=4036See log #2. I mistakenly wrote the last entry there.Sat, 31 Oct 2009 23:10:37 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4036&iddiary=7563Super Columbine Massacre RPG (PC) - Sat, 31 Oct 2009 23:09:52https://www.gamelog.cl/logs/LogPage.php?Log_Id=4022On my final game log day, I played for 45 minutes. I was finally able to get to the next step of the game (the part in hell), but wasn't able to play that particular part very long. However, I was able to continue through the school, doing the deeds that the game is built around. The game does not give any options on who to kill and who to spare. Rather, everyone is killable, except for one person (that i've found) who is told to run off. A better moral-testing game would allow the player to choose whether or not to kill this person (or any other for that matter). I, at first, did not want to kill anyone. So I simply went around people as much I could. However, as people kept getting in my way, I started wanting them to be dead so that I could be done with the mission, which is quite frustrating while trying to not kill anyone. This is interesting because no other game that I've played that I can think of has made me feel like killing the people just out of frustration with the game.Sat, 31 Oct 2009 23:09:52 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4022&iddiary=7562Super Columbine Massacre RPG (PC) - Wed, 28 Oct 2009 16:48:03https://www.gamelog.cl/logs/LogPage.php?Log_Id=4022My second time around playing this game, I really got the hang of it more. I tried to kill as little people as possible to continue the mission. I noticed that the game does not give you the option to run away or let the person you are fighting go. It would be a better game from a perspective of moral choices if you were allowed to choose who to kill and not in a way other than just avoiding them. I don't much get the kids' motivation for this attack. Yes they have been wronged in high school, but killing everyone doesn't solve their problem nor is it a morally good retaliation. They are not acting morally or ethically throughout this entire game, they are simply performing evil deeds for the sake of being evil. Breaking the social contract for the sake of breaking it.Wed, 28 Oct 2009 16:48:03 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4022&iddiary=7503Super Columbine Massacre RPG (PC) - Wed, 28 Oct 2009 15:40:53https://www.gamelog.cl/logs/LogPage.php?Log_Id=4021In my first hour of playing this game, I became incredibly frustrated. At first, I was into the game, nearly everything in the house could be interacted with and that made for an interesting perspective of the boys. However, soon after this, the game failed to catch my interest. The game offers no choices thus far on what path to take. It fails to put the player, me, in the moment, making me feel like I'm watching a story. The game did put up an interesting point, with one of the boys saying that they bet Marylin Manson will somehow be blamed for this upon finding the CD. This shows the logic of many pundits and parents when something like these massacres happen. The game also became annoying because I could not figure out what to do in the cafeteria. This led to many retrys and a frustrated playing time.Wed, 28 Oct 2009 15:40:53 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4021&iddiary=7501Grand Theft Auto: San Andreas (360) - Thu, 24 Sep 2009 14:38:33https://www.gamelog.cl/logs/LogPage.php?Log_Id=3928I'm a little crunched for time on this log. I played for about 45 minutes in between classes today. Today I had to rob a gas station with Catalina. I know stealing is bad, but I really have no problem doing this. It's fine because it's a video game. I'm going to keep playing this game, and i'm sure I'll do more and more morally reprehensible things as I do. They have found a way to make the character relatable to the player even though he is clearly a criminal. I think that is why this game works, otherwise it would just seem like committing crimes for no reason other than just to commit crimes. Although, that part of the game is also fun. Thu, 24 Sep 2009 14:38:33 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3928&iddiary=7345Grand Theft Auto: San Andreas (360) - Thu, 24 Sep 2009 14:32:49https://www.gamelog.cl/logs/LogPage.php?Log_Id=3927I played San Andreas late last night, for about an hour before having to go to bed. The storyline is fun and interesting, but the real fun in this game is the rampages. Why do I get such a thrill from killing virtual people and cops? I don't think I'd want my kids playing this game. There is one mission I did last night where I had to steal some cargo for Ryder. In the intro of the mission, Ryder is going on about dropping out of school. I think he is supposed to be stoned. So in this mission, we see drugs, quitting school, and killing people in order to steal from them. These are all things that are looked down on and mostly illegal in life. So what justifies it in a video game. The rating on it is M, for Mature, which means no children should play it. However, I see kids with games like these all the time. If our kids are learning this stuff from their games then what is to stop them from doing it in life? On the other hand, how fun is this game? Yesterday I decided that I needed a car to drive around in, so like I do often in this game, I broke into one. A cop saw. I spent about 20 minutes running from and shooting at cops. I finally get arrested and then I am released...literally seconds from then in real life. I think this puts a bad idea in the minds of kids that maybe jail isn't much of a bad thing at all. Thu, 24 Sep 2009 14:32:49 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3927&iddiary=7344Grand Theft Auto: San Andreas (360) - Wed, 23 Sep 2009 19:38:48https://www.gamelog.cl/logs/LogPage.php?Log_Id=3923Finally, after days of searching, I found this game for the Xbox 360. Grand Theft Auto: San Andreas wastes no time in getting you in the action. In one of the first few missions of the game, you, as CJ, are assigned to pull a "Drive-By" on the rival gang, called the Ballas. This game is interesting in that the protagonist is a criminal. He shoots people, as I command him to, and hangs around former inmates and gangsters. CJ is not hard to root for, however. Killing gangsters on a video game doesn't seem wrong because they're not actually dying. They are fictional. On another mission, I am assigned to drive a friend, Big Smoke, to "Unity Station". Along the way, we see some guys get on a train, and I have to chase these guys on a dirtbike and keep close enough for Smoke to shoot them. After we've killed them all, I have to get him home before the cops show up. Unfortunately, I was caught shooting and had to flee from the police, eventually getting Smoke home safely. Because the game is fictional, I had no problem killing people for no reason and running from the cops, even though I would never do that in real life. It is only wrong to kill the living, not the fictional.Wed, 23 Sep 2009 19:38:48 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3923&iddiary=7310