richard.perez's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1244Super Columbine Massacre RPG (PC) - Sun, 16 May 2010 20:57:17https://www.gamelog.cl/logs/LogPage.php?Log_Id=4232Day 3 and the best reason i have to play this game again is the fact that it is for a grade. It is a interesting concept to put it in their perspective and attempt to justify what they are trying to do. they are outcasts but that should not be a reason for mass murder. Its all too sad to play this again and fully invest feelings into it. From the music to the cut scene of implied homosexuality and primal living where no one can bother them. Its very sad that this is a real life situation and that this is is how they decided to make a name for themselves. If i could put a rationalization to playing this game it would be from the utilitarian perspective where event hough i don't like the game all too much i definitely will play it and write about it as the instructions say, simply for the utility of it. that is the grade and the possible revelations about it. Its that simple. Otherwise i wouldn't play this game because its a little disrespectful to the average gamer. to sympathize so much with the villain. Its a little like playing Mario as bowser and the goal is to kidnap an innocent girl simply because you want to or need to for whatever reason, I don't think there are ever reasons given in Mario why he does this so often every generation of gaming . from Kant's perspective, should I play this game? Yes it would be wise to play this game since there are definite benefits of realizations about society that directly affect us and give us real meaning to our lives as well as clarify why they did this some extent, although this is made by an outside source and not them. So i think maybe then i would say Kant would say don't waste your time on video games that are unproductive in some way or only serve to waste time that is valuable and could be spent in more productive ways. today was a breeze and most of the game was spent watching cut scenes and avoiding killing. Kinda Lame, very sad and not worth playing...much.Sun, 16 May 2010 20:57:17 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4232&iddiary=7901Super Columbine Massacre RPG (PC) - Thu, 13 May 2010 19:58:02https://www.gamelog.cl/logs/LogPage.php?Log_Id=4232I had to replay this game from the start but this time i made it to hell. Yay! Well this game has some very good music selections but otherwise i think its kinda lame. There isn't much to say about it but it was kinda fun to reminisce. Now i guess i should say about how immoral it is to kill people that are innocent but that seems trivial, it was interesting to see a cameo from wild Bill Clinton the president who couldn't admit to inhaling... the emotional slide show of pictures is a nice touch to a un remorseful sort of game. What a weird way to look at the world, i always loved the things we have and it sucks when people freak out at go too far to change things to their liking, especially in violent ways like this.Thu, 13 May 2010 19:58:02 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4232&iddiary=7889Super Columbine Massacre RPG (PC) - Tue, 11 May 2010 00:13:09https://www.gamelog.cl/logs/LogPage.php?Log_Id=4232I remember this day, this year was the last year of my youth where i actually was making it on my own before having to join the Air Force. This year i moved out of my home, was living with friends, selling a little bit of bud to get by, working for cash at a pizza place, trying to get school done... and failing at most things in general but knowing that if i kept trying it would be OK. When this happened on 4/20 i remember thinking that it was not that uncommon now a days for this kinda crazy shit to happen. It was not for me and i wouldn't agree but i could see it... it wasn't out of the realm of reason to fathom this happening. Grade schoolers had been getting caught with weapons after all. I remember being upset that they did such stupid things on 4/20 because i always thought that it was a sacred cannabis day! silly right... BTW i didn't get to puff this 4/20 my classes are a little to intensive at DePaul for that... :( anyways i was upset because they left a shadow on the day. This game is a grim reminder of how it does suck to really feel the music of the game, the apathy, the grim nature of it all... but something else struck me as i started playing this game, it seemed that they were always coming to this, everything in their lives said FUCK IT. the music, clothing, attitude, and of course the desire to make a name for themselves. Now i play this game and it makes me sad... it all seems to real, if there is a reality game, this is it... the music the depression the hopelessness the overall grim outlook of life, but the hope to become something, its all there and i think most of us agree with the notion that we all want to be something better than we are, unfortunately these kids didn't care how they got attention. I am in the parking lot and getting ready for the next scene tomorrow... its distubing but i think it will be ok... if i can chug through the lamest FINAL FANTASY ever in FF13 (story-wise) i think i can handle this... Tue, 11 May 2010 00:13:09 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4232&iddiary=7880Odin Sphere (PS2) - Sun, 18 Apr 2010 11:46:45https://www.gamelog.cl/logs/LogPage.php?Log_Id=4215Odin Sphere is an amazing graphical game and with original game play elements that merge a farm simulation with a dining aspect. The writing of the game is woven among five main characters that interact together to piece the story together in a very grim and dramatic fashion. The premise revolves around a ring that is destined to be the catalyst to the end of the world. The main themes follow and are inspired by Wagner's epic "Ring of the Nibelung" a opera written in such massive scope it needs to be performed over a few days and features the "Ride of the Valkyrie's" musical score. This game however is an rpg that defies all modern gaming concepts with more focus on dramatic presentation than any other game i have played. Coming in a close second might be "Heavy Rain" but the difference is that Heavy Rain is reality based and Odin Sphere is heavy in Mythology.Sun, 18 Apr 2010 11:46:45 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4215&iddiary=7846Grand Theft Auto - San Andreas (PS2) - Sun, 18 Apr 2010 11:38:09https://www.gamelog.cl/logs/LogPage.php?Log_Id=4199In my last entry of this game i hoped to re-evaluate my day 2 negativity. Alas i really didnt enjoy this game too much. I think that it is funny and in a very immature way an amazing release. To be able to act out safely in a fantasy what we would do if we lived in the "state of nature", that is a violent free for all that is harsh and short-lived. I did find humor in thinking about the things that make a Rockstar game unique, and that is the ability to tell humorous jokes while acting out serious themes. It was this day i realized how much i liked the radio commercials and the short spots of social commentary included in them. One such was a commercial to ban smoking in all places, public or private. This as was running and it discussed how if smoking kills as we are told it does, then we have an eye for an eye right to just blast a smoker point blank if we are caught in their second hand. This made me think for a quick second on if this was a real eye for an eye retribution or not. Well obviously its not, though i don't smoke cigarettes since i think they smell horrible, i don't exactly consider smoking in front of a person murder or killing. The idea is funny but... eeek... this game takes ideas and really runs pretty far with them in terms of extremism. I think if i was 10 years younger, stoned and drunk or trippin' on what-evs I would vegetate to this game for hours. Its pretty fun if you ignore the sad realities surrounding it. Sun, 18 Apr 2010 11:38:09 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4199&iddiary=7845Grand Theft Auto - San Andreas (PS2) - Sat, 17 Apr 2010 17:02:59https://www.gamelog.cl/logs/LogPage.php?Log_Id=4199DAY 2 in San Andreas and the life of a Hood Dweller appears to be following exactly what i seen in the movies and follows the attitudes of people who i have encountered in my life that could easily be any character that resides in the Grove! On this second day I "cleaned up the hood" by beating a crack dealer and busting up the crack den, here instead of helping the crack addicts i simply beat them to death. I assume they were dead since they didn't get up and they bled all over the place! After which we went for a bite to eat and got into a firefight with a rival gang... we won... now its time for some weapons of my own. After a little target practice i was able to obtain a handgun and be on my way. My shining moments of playing this game was when before i turned off the game I found the repeated missions boring so i just shot a person and after about 10 people dead the ambulance arrived, a few more corpses and then the cops showed up. I had to kill them to get their car, but I did all this just so i could run a "vigilante" mission. Unfortunately this art imitates reality as i failed the mission when my car blew up, so lesson learned. Don't take matters into your own hands! The many decisions i made today were related to the fact that this game cures boredom and when i step outside and see half of society working and being respectful but the other half simply rude, selfish, unfriendly, uncaring and if i talked to them i just might get a glimpse of someone who has nothing and cares about no-one. Or at least that is how their culture has taught them to act when out in public. Before powering down the game i went on my last little violent splurge and felt better in some sick way. All the times i had been ripped off and jacked up by complete strangers, i.e. my neighbors that leave the dog out (a massive pit/rot animal... not exactly everyman's best friend, who i have had to call the police about regularly) they will just stare me down if i say hello or try to talk to them (this is before i had to resort to calling the police). I feel better and for that i will only play this game for this class and i really don't want to play it tomorrow. Actually its a friendly reminder to leave Calumet City... where my grandpa spent years as a public servant (an alderman, and interim mayor), its beautiful park dedicated to veterans, a memorial park where its dedicated to the WWI vets that volunteered (more per capita than any city in the US at the time), and other signs of a past civilization. Of course not everyone here in one of my hometowns are bad, and i exaggerate alot, but it sure isn't the same place i remember. And the enjoyment of going on a rampage in San Andreas is a little to good-feeling for me to want to indulge in it. But i do feel for "CJ" he just might get his salvation, its just to bad it makes me too sick to find out. Sat, 17 Apr 2010 17:02:59 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4199&iddiary=7837Grand Theft Auto - San Andreas (PS2) - Tue, 13 Apr 2010 17:30:31https://www.gamelog.cl/logs/LogPage.php?Log_Id=4199To start out there is only a partial map to explore but what the game lacks in immedaite open-ended play, it makes up for in establishing a context of the main charachter. San Andreas is the fictional city environment that mirrors Los Angeles, and other California and Nevada cities of note, and CJ is the hero that navigates this environment. The loading scenes themsleves perk the interests of a person by adding a comical touch to murderous and life-ruining notions, such as gang violence and prostitution. It starts to appear more comical in nature than violent and the main charachter CJ appears to be a likable person in unfortunate circumstances. A apposed to a stereotypical hardened ill-tempered criminal. The ability to change the camera to different views is not uncommon in games, but in this game in particular, with the setting of LA, uses the far overhead camera to a certain degree of innovation that is reminiscent of video footage from a helicopter (L.A. race riot footage is emulated). The first sitauation that arose in the gameplay that sparked my interest was the attempted robbery by CJ's friend in a restaraunt. CJ chooses to halt the robbery and they both flee after the clerk pulls out a shotgun. When leaving CJ decides to assist in the escape by driving the car away from the scene. The choice was made to stop his friend but he chose not to turn him in or make any real case for preventing this from happening again. A utilitarian might say the consequences of CJ's action were correct because he stopped the robbery prevented the arrest of his friend and managed to get them both out of trouble. However when trying to establish a concrete guidline or set of actions I wouls believe that simply stopping the crime before it happened is not enough. It was never certain CJ would convince his friend not to shoot and it is not enough to allow the question to remain if this behaviour will be repeated. Kant would want a solution to the problem that would work every time. This begs the qustion what should CJ do, according to Kant? Not get involved so as to harm others and call the police, assist in apprehending his friend reagardless of what they have went through, or maybye to not get involved to any degree at that point taking cover and letting events play out? For Kant the action must be concrete. Perhaps letting his friend committ the robbery (in order to prevent accidental injury) and then assisting the police with apprehending his friend. But this game obviously is showing how difficult this particular situation could be for a man who is attempting a better life.Tue, 13 Apr 2010 17:30:31 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4199&iddiary=7822