Lowndry's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1251Super Columbine Massacre RPG (PC) - Mon, 17 May 2010 09:15:34https://www.gamelog.cl/logs/LogPage.php?Log_Id=4242So I started up SCMRPG once again and was ready to play through the repetitive game. I first went into the long hallway to the right and up the stairs. I went in all the rooms and found a flash back for Dylan in the light board room where he reminisces his past time spent in there. Dylan then got leveled up once the flash back was over. I then my way into one of the boys bathrooms where 2 Jocks and 2 preps were beating up on a kid, so Eric and Dylan took them out and let the kid go. I thought this was interesting because I first I thought their intention was to kill everybody, but when they saw that this kid was having similar experiences as them, they decided to let the kid go. I went down and entered the library where we let another kid named Tim go and told him to play a newly created doom level, this kid could possibly be an old friend of the two. When I got to the end of the library I got into a shootout with the cops and had to choose whether I wanted to end everything now, or continue on alive in the game. I decided to continue on with the game to see if I could find Eric’s flashback. So I went into the gym killed everybody and to my surprise I found Eric’s flashback. You see Eric in the gym getting beat up and made fun of by a bunch of Jock’s. So through the two flashbacks of Eric and Dylan, you learn of their hatred for the majority of the people in the school. They were ignored, picked on, harassed, and beat up by the people that they killed in this game. If kind of made me wonder why these two never told anybody what was happening? I wonder if something like this could have been prevented if questions were asked. I also wonder if being picked on your whole life is enough to cause this to happen, or if there were other underlying issues. I’m not saying that they had the any sort of right to do what they did on this tragic day, because they definitely did not, nothing gives you the right to murder innocent people. Anyways, I tried to go back to the library and couldn’t figure out how to trigger the end sequence once again so as of right now I am done with the game.Mon, 17 May 2010 09:15:34 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4242&iddiary=7914Super Columbine Massacre RPG (PC) - Sun, 16 May 2010 14:30:48https://www.gamelog.cl/logs/LogPage.php?Log_Id=4242So today I returned to SCMRPG and I had to meet Dylan on Rebel Hill. So I went to rebel hill and he wasn’t there. I figured out you have to press enter this time for Dylan to appear. After Dylan appeared we had to wait for the bombs to explode, and after waiting for a short time none of the bombs go off because of amateur mistakes. So, it was time for the shooting to begin. I started off by killing everyone in the parking lot because I’m assuming something might happen if you kill everyone possible in the game. I think it’s interesting how Girls die after one shotgun shot to the chest, while it takes two shotgun shots to kill guys. After taking down the parking lot I decided to head into the school. The halls were packed with people; one of the more interesting encounters was “openly gay man” because he looked a little bit like Elvis to me. I also went into all the class rooms to try and trigger events or find items, but the only thing that I found was an item download from a computer called “Anarchy Cookbook:” You also gain pills and food for health and you pick up lips for ammo. As you enter later class rooms you have to fight multiple people at once where I found it useful to use manual o make sure that Dylan uses the automatic TEC gun to do damage to all. I was confused by the fact that when you use pipe bombs you can only do damage to one person since I though an explosion from a pipe bomb was pretty powerful, guess not. After I was done with the classrooms it was time to go into the cafeteria and you learn that the boys always wanted to pull the fire alarm, so I went straight for the fire alarm and it just made all the people in the cafeteria move a lot quicker. The cafeteria took a while to complete because multiple times when you get into a fight sequence with a jock, you have to fight multiple jocks at once. But I defeated everybody in the cafeteria without much difficulty and went back to the parking lot to save, fill up on ammo, and regain health. I figured out that you could equip the boys with the CD and Doom Game that I found back at Eric’s house to give them stat boosts. So overall this game has gotten repetitive really fast so I’m not really enjoying playing the game, but it is interesting to learn more about the Columbine Massacre story as the game progresses and see how the designer portrays Columbine through the eyes of the two boys.Sun, 16 May 2010 14:30:48 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4242&iddiary=7898Super Columbine Massacre RPG (PC) - Sat, 15 May 2010 18:23:02https://www.gamelog.cl/logs/LogPage.php?Log_Id=4242Today I began playing Super Columbine Massacre RPG! I was skeptical of the designer’s intentions for creating this game at first, but after I read his comments on the website, I realized he is just giving us the facts through what he believes Eric and Dylan would be seeing on that final day. I explored a lot in the beginning of the game at Eric’s house. I turned on the radio to play some Nirvana, found a Marilyn Manson CD, and read other things in the room. Then I went to the basement and picked up duffel bags and propane bombs and then Dylan showed up. I went to the lower half of the basement and watched a flashback as they made fun of Eric’s boss and tested some small bombs. After that I triggered a cut scene that went through the last video log that the two created. I thought this first part of the game was essential, because it gives you good background information on the character and a short look into the morning of the tragic attack. Now, the second half of what I played was a tad bit more confusing than the first half. I started off in a parking lot and Dylan told me to go plant the bombs in the cafeteria than meet him on rebel hill. So, it took me a few tries to get through the hall because I wasn’t careful of the security cameras, and I wanted to talk to a few people in the hallway, but I guess one short hall way has about 8 hall monitors, what a strange school. Then I got to the cafeteria Dylan popped up (I thought he was on the hill?) and said something that I could hardly read. So I started exploring the cafeteria and to my surprise, even the janitors were able to kick me out of the school. So I went all the way back to the cafeteria and thought “What the hell do I do now?” Only to realize a few minutes later I had no bombs. So I went back to the car got the bombs got to the cafeteria only to realize that I had forgotten where Dylan said to put the bombs, so I walked around by the vending machine areas since they were blocked off by cameras and pressed enter until I planted both of the bombs. Then I went out of the school, unnoticed, and walked to the hill. “I’m a Creep” by Radiohead started playing and I met Dylan on a bunch. Then there was a monologue about how they hate Detroit, all the people, mostly rich people though, and the stereotypical “good life.” I then planted bombs in the car and called it quits for the day.Sat, 15 May 2010 18:23:02 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4242&iddiary=7894Grand Theft Auto: San Andreas (PC) - Mon, 19 Apr 2010 11:04:23https://www.gamelog.cl/logs/LogPage.php?Log_Id=4212So today I was surprised that missions were actually getting a little more interesting, so I will probably continue to play this game outside of class. You head over to Sweets house to find it eerily empty. After you leave Sweets house you get a call from him and he tells you he is being gunned down by Ballas while hanging out with his girlfriend. You decide to drive over and help him out. Instead of just going in for a quick pick-up and go, you decide it’s better to kill all of the Ballas first and then pick him up. So it was finally more interesting that I finally got to do something aside from sneaking around or driving your hommies around. For the next mission I had to go follow Kendl, because Sweet and her got into a fight. The good thing about this mission is that I finally got a sweet new ride. The bad thing about this mission is that the mini game was awfully boring, it reminded me of the mini game I played in the club a few days back where you have to press the arrows at the same time the arrows at the bottom the screen pass through the circle. I noticed tat the arrows don’t necessarily move at pace with the actual rhythm of the song. So I’d like to go back to the first mission I played today, and talk about it from a Utilitarianism standpoint. Would a follower of the Utilitarianism theory be happy with the actions took in this mission? Well it depends on a few factors. I would say the happiness of CJ, Sweet and his girl is pretty high after what just happened. Sweet is happy that he is alive, that his girlfriend is alive and that some Ballas are dead. CJ is glad his brother his safe. Sweets girl is happy that Sweet is unharmed along with herself. The Ballas on the other hand, I can’t see their unhappiness getting too low. One reason because they probably expected something to go down because they started a gun fight with an enemy gang. So in my opinion, from an Utilitarianism standpoint the killing of the Ballas and saving Sweet would be the best thing to do, but that’s assuming that the assumptions I had about the emotions of all the participants were correct/close.Mon, 19 Apr 2010 11:04:23 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4212&iddiary=7870Grand Theft Auto: San Andreas (PC) - Sun, 18 Apr 2010 23:53:15https://www.gamelog.cl/logs/LogPage.php?Log_Id=4212So I continued my adventures of San Andreas today and the missions still haven’t really picked up. The First mission I had to complete was going to an old friend Emmitt’s to pick up some fire power. When you entered his house, he almost blew your head off with the gun he was looking at. On your way home from Emmitt’s, you get a call and you have to go pick up some new clothing to match with your hommies. I decided to go with an all green attire to show my true loyalty. Once I returned home it was time to go on my first drive by! The goal was to drive into to Ballas territory and kill some Ballas. For some reason they made me drive, again… But since I couldn’t shoot and my fellow gang members were awful marksmen, I decided to take matters into my own hands and run over all of the Ballas to make things go a bit quicker and also more fun for me. The next mission was to go break in to an old mans house and steal his guns. Very boring mission in my opinion, just sneak around his house with out making too much noise and take boxes you find back out to the car and then drive away. Since I got bored with these missions I decided to mess around once again in the large world of GTA. I picked up a motor cycle and drove around at high speeds. I discovered today that you can find random stunt jump areas and get money for going off of them and doing tricks. I haven’t figured out how to do tricks yet, but I am assuming that you have to gain more driving experience before you learn how to do tricks. After playing the game once again today, the game appears to become more and more unethical. First you go on a drive by just because you guys feel like it, and then you break into a guy’s house to steal guns. I find it hard to argue in favor of CJ and his hommies, only because you are doing the same things that you are trying to rid your town of and in my opinion, violence only brings more violence.Sun, 18 Apr 2010 23:53:15 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4212&iddiary=7855Grand Theft Auto: San Andreas (PC) - Sat, 17 Apr 2010 20:19:21https://www.gamelog.cl/logs/LogPage.php?Log_Id=4212So today I finally began playing Grand Theft Auto: San Andreas. I have been playing video games all of my life and still currently play a heavy amount of video games. Through out my years I have left out all of the GTA games, not for any particular reason except for they were never really appealing to me. You start out with an opening cut-scene of the main character, CJ, returning to his home after leaving for 5 years, to be greeted by corrupt cops who stole all of his money, and left him near his old home, the Grove. He is originally returning for the sole reason of putting his late mother, who was killed by gang violence, to rest. When you, CJ, meet up with your old friends at the cemetery, some of them hate you for leaving and some of them are glad to see that you are back. They tell you about all of the gang violence and drug dealers that have been negatively affecting the grove. Your reunion is then broken up by a gang that wears purple known as The Ballas. After evading the Ballas with your old friends and your brother, you decide that it is best for you to stay home and help get rid of the violence and corruption. You begin by doing a few character creation missions. First you have to go into your mother’s house and pick out a new wardrobe, which you have nothing new to put on, so you can either take clothes off or keep the same clothes. You then drive your friend’s, Ryder, car to go get a haircut which I found to be way over priced, $150 for an afro? Sure, why not. The opening missions end when you go in to a pizza restaurant and Ryder tries to rob the place, but failed miserably and you both had to run out of their getting chased by a small white kid with a shotgun. Then, you meet up with your brother, Sweets, and your old obese friend, Big Smokes, who recently moved out of The Grove. Your mission is to go out and find gang graffiti, and spray your own graffiti over it, this wasn’t a very exciting mission for me, but you learned how to hop fences and small walls, which will be key for evading police officers and rival gang members. You return to your home cul-de-sac, and you are sent out with Ryder on a mission to take down some local drug dealers and addicts. Before you set out you want to see if you can get some back up by visiting some old friends, but they deny you help. So you go and find a drug deal going down, take out the drug dealer and Ryder recognizes the person, and you go find a crack den. You then kill everybody inside and return home. The final mission I ended with in today’s playing was going to the drive through and then getting in a drive by with The Ballas. You kill them and then return home. After this I decided to just go roam the large world of GTA. I did paramedic side missions where you actually help people by bringing them to the hospital because they are bleeding a lot. I also picked up some hookers by honking my horn by them and taking them to a “secluded” place where it appears the two had sex in the car. I also hit up the gym to build some strength and got stranded in the middle of a river and it took a while to get back home. So after playing it for the first day it had the game had its ups and downs. I did have fun hi-jacking cars, but so far the missions were fairly plain and boring, I hope they pick up. It was strange to me to do the paramedic missions, because the whole game so far revolves around killing people. It is a nice change of pace though to hi jack an ambulance to actually save people from dying. Besides becoming a temporary EMS, you haven’t really been offered many choices because if you want to progress in the game and expand your side missions, you have to progress in the boring main missions. The question I bring up though, are these main missions ethically? Is it okay to clean up the gang violence and drug dealers that are turning your home town into a shit hole by killing them? Probably not in most cases, but in this case where all of the cops are corrupt what else can you really do. I would say you should just move out, but these people you play as/with seem to be too stubborn and proud to move out of their home town, so in their circumstances, the next best thing is to destroy the corruption by killing the corruptors. So far this game has some un-ethical practices, but that’s what it was made to do, in my opinion.Sat, 17 Apr 2010 20:19:21 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4212&iddiary=7839