Furious Jorge's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1289The Last Remnant (360) - Mon, 04 Apr 2011 22:18:05https://www.gamelog.cl/logs/LogPage.php?Log_Id=4645... O.o# I just foolishly wrote a paper for 40 mins on Last remnant in the browser window and hit enter... I'll rewrite it later in Word... Im just going to go crawl up into a ball for awhile.Mon, 04 Apr 2011 22:18:05 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4645&iddiary=8595Killer 7 (PS2) - Sat, 19 Mar 2011 00:42:20https://www.gamelog.cl/logs/LogPage.php?Log_Id=4614Day 3 -In texas. To kill some a zealot. -Took way too long to figure out I could jump on roofs with one of the characters. -Puzzles are random. Easy too. -I die way too much, making this game more frustrating than fun. -Whaaat? I am so confused. -Well this was an interesting boss/ cutscene. A lot of blood related uhh animation? Conclusion on this: excellent. -Animation was different than the game's previous animation styles during cutscenes. -Ha, next cutscene opened with a hooker being shot in the head I think. This animation was different than previous cutscene. -Everybody is getting shot in the head! -Oh boy, back to the Cleaner’s trailer, where the unexplained screaming man is. Freaks me out to be honest. - Sooo the man you work for is actually handicapped and beaten by the maid, who is sometimes nice? Alternate realities? Whatever, I have to accept things as they come in this game. -I actually missed the weird gimp guy that helps you, in his absence during the previous mission. -This game is giving me some serios déjà vu. At a theme park by the way. -Multiple personalities? -I dont know what is going on in this game at all, but it is very interesting.Sat, 19 Mar 2011 00:42:20 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4614&iddiary=8569Killer 7 (PS2) - Thu, 17 Mar 2011 10:04:53https://www.gamelog.cl/logs/LogPage.php?Log_Id=4614Day 2 -Audio sounds really good in this game, better than more recent games, in my opinion. -Freaky screams and sound effects have a profound effect on me. -Cannot choose character, so I have been upgrading mostly Dan Smith. -Game forcing me to use characters I ignored before. -Keep dying as a result. -The cleaner, the character who revives fallen members, has died. This caused a game over, which in turn lost all of my progress for today. That is what I get for not saving. Hour and a half worth of progree… Makes me want to quit. -Thank god I can skip cut scenes. - A shirtless, muscular, and albino ninja without a shirt? -Just great, found out I died next to a save room. -Looks like the political debate ended in everyone shooting each other. -I keep dying a lot.Thu, 17 Mar 2011 10:04:53 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4614&iddiary=8566Killer 7 (PS2) - Tue, 15 Mar 2011 21:42:13https://www.gamelog.cl/logs/LogPage.php?Log_Id=4614Hellooo. For Killer 7 logs I am going to leave myself notes for each day I play, and then write up a conclusion on the game when I finish. Day 1: Been told to play killer 7 awhile ago, and it is finally time. -Love the aesthetics of the game. -The movement was hard to grasp at first, but it works well now that I have gotten better at it. -This game seems to be heavily influenced by 9/11, hence the holy warriors who suicide bomb. -Going through the character selection. -Want to try to figure out which character I like the most. -Cant make a decision, so I will stick to Dan. -This gimp guy who is helping me out is creeping me out. -Haha I get it. The writing on the wall says “How soon is now,” which is a Smiths song, and our assassin group in the game is called The Smiths. Someone must be a fan.... I assume? -Resident Evil-esque puzzles. -This carrier pigeon’s name is Pussy… -It seems Kaede, the lady of the group, cuts her wrists to make barriers disappear. -Forced to change between characters. -The music is sooo good. -The cleaner can ressesutate fallen teammates by putting their bloody doggy bag in his suitcase? -Interesting fight. I was a preacher in a wheelchair, who had to shoot off the wings of a innocent looking girl saying that they only blow up people due to their religious beliefs. -The interesting thing here to me is that she was stylized like an anime character, while the other characters are not. - Game world terrifed of terrorism, and tried everything to stop it. - Nice Anime cutscene. -Only people able to stop smiling faces (terrorist group) are the Killer 7. -Playing as Mask De Smith. I like his Mexican wrestler persona as a personal preference, but you can’t get blood(experience) with him.Tue, 15 Mar 2011 21:42:13 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4614&iddiary=8565Batman: Arkham Asylum (360) - Fri, 14 Jan 2011 17:08:34https://www.gamelog.cl/logs/LogPage.php?Log_Id=4559Finished playing Batman the other day. It was much more than I had anticipated! First of all I like to mention the characters and the voice actors. I am very happy they based the characters off of the comics and the animated series. I feel if they had portrayed the recent movies, it would have been very lackluster, and limited the developer's creativeness. I noticed that they used the original voice actors from the animated series for Batman, Harley Quinn, and the Joker. In my opinion Mark Hamill (aka Luke Skywalker) does the best Joker voice acting ever. It really made the game for me. The combat was well done in my opinion. It was easy to learn and use, but it was hard to master. It was very entertaining to see Chris Redfield Batman (as I like to refer to him as due to his similar steroid physique) annihilated enemies. The game had a very dark atheistic, which I think was done perfectly, but since it was done on the unreal engine you should expect it to look similar in those aspects. I actually heard from my roommate that the developers were upset, because they found out that a lot of people played the game with detective mode on (created a filter over the game). I was guilty of this, not because I liked it better, but it shows you where enemies and Riddler clues were. I have two complaints about batman: 1) Why is Batman the only one with crappy dialogue? It is not like his voice actor can't perform, since I know what he is capable of from watching the animated series. It is not a case that they couldn't write good dialogue, for every enemy had good dialogue. So what is the deal!?! 2) Boss battles... They were the less fun than normal fighting, which is a big no no to me. I was looking forward to fighting Killer Croc the entire game, pondering on what the developers had in store for me. In reality what I had to do was walk in one direction, occasionally run, and occasionally push the right trigger. The Ivy fight was just some rinse and repeat battle, which I hate. The final boss battle seemed rushed, and not in essence with the game. In my opinion, the boss battles could just be taken out completely. Overall, I loved this game with a passion. Being a batman nerd, I enjoyed the nostalgia when old villains made cameos and such. I am looking forward to the second one. Let us pray it doesn't turn into a Spiderman musical or something.Fri, 14 Jan 2011 17:08:34 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4559&iddiary=8519Resonance of Fate (360) - Thu, 23 Dec 2010 00:42:13https://www.gamelog.cl/logs/LogPage.php?Log_Id=4552Today shall be the first day I create a game log (outside of class assignments). On the menu today shall be a Japanese RPG by tri-Ace. My expectations from playing previous tri-Ace games leads me to expect a story about a bunch of people who band together to save the planet from pollution or a greater evil, a decent combat system, and awkward dialogue between the characters, which written out sounds like many RPGs. Also if there is any sexual innuendo like in Star Ocean: The Last Hope, which came out a month after by tri-Ace, I believe, I will not be very happy. Now to begin the game and many sentence fragments. The game opens with a cinematic, where a blonde boy saves a girl who tried to kill herself by jumping off a bridge. Interesting… I have started playing Eternal Sonata a few days ago and that game begins with a female character jumping to her death also. Eternal Sonata was created by tri-Crescendo, which is a different game company made by tri-Ace’s old sound programmer, I believe. Interesting coincidence. This is one grungy-looking game! I’m having difficulty differentiating planes between the foreground and the background. At least these conveniently placed NPCs have no problem informing me of the entire history of this city. Never mind, they only implied that they knew. Hmmm I have just paused the game to look for a subtitle option, and the only option I see are the resume button and a manual, and the manual has worried me a little with the barrage of information about the battle system. I’ll cross that bridge when I get to it. “That wasn’t a battle that was an assisted suicide,” states Zephyr, who I have no idea who he is, as my first battle concluded. My first assisted suicide was very confusing and hectic. When I went to the world map, for the first time, I entered into battle. This is the first time I entered battle in a world map screen in a RPG. The ensuing battle initiated with my characters nimbly and acrobatically shooting their enemies to death, while I jammed the A button in an attempt to make myself feel in control of the situation. In all honesty I enjoyed the weird acrobatic gun fighting I saw, but I realized something important after the battle. This is that I do not know who or what I just killed and why I was attack, how use the combat system, where I am, who I am, and where I am supposed to go. All I know at the moment is that there is a suicidal lady who enjoys having her death prolonged by a handsome blonde chap (he doesn’t actually save her, he just continues to plummet with her), while plummeting to their death with no follow up on those strange events. Oh I also know that there is a small NPC child who is curious about cardinals, no not the birds but I got you thinking about them didn't I? Anywaaay, aside from me not being funny, I have decided to partake in some side missions, since I am hopelessly lost. Ah it seems I had to press X in the world map to unlock some hexagonal tiles that make up the world map to travel to other areas. When you enter dialogue with NPCs in this game they usually say several words, such as “hey listen,” and then their dialogue continues in text. Well what I am trying to say here is that every time I hear someone say, “hey listen,” I experience some serious nostalgia of that little fairy in Zelda Ocarina of Time yelling at me. Looks like I have logged an hour and 44 minutes into this game today probably leaving me with many many days to finish this game, yet I still remain ignorant of what is going on in the game. This concludes my first official game log and my first day on Resonance of Fate. Goodnight to those who have read my entire log! (This entry has been edited1 time. It was last edited on Thu, 23 Dec 2010 00:45:03.)Thu, 23 Dec 2010 00:42:13 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4552&iddiary=8511Super Columbine Massacre RPG (PC) - Tue, 26 Oct 2010 20:19:43https://www.gamelog.cl/logs/LogPage.php?Log_Id=4448Super Columbine Massacre RPG! Day 3: Today I start the game with ten minutes of grinding. Seems that I have to kill every person to progress the game. Every now and then Eric and Dylan make snide comments at people’s death. The game shows that they are not effected by killing people, and can easily joke at the loss of life. I have noticed that the most difficult victim to kill, who was not that difficult, was the church boy. This is because he keeps on receiving health when he prays. This might be just the designer’s choice to implement a healing system into a game, but it may also be interpreted as divine intervention of some kind. I have found a Nietzsche book in one of the classrooms. I had to restock at the car twice now, for I shooting people is a lot faster than stabbing them. I tend to just spam the auto button whenever I initiate an attack, for the game doesn’t demand thought out attacks to kill. I have just entered the gym and I ran into a girl who Eric let live. He told her he let her live because he let her, and not because of divine intervention. After killing jocks in the gym there is a flashback showing Eric getting bullied by jocks. It isn’t justification for what Eric did, but it shows the player where they are coming from and what led them to this. Forgot to kill some people in the library. It is time to go through monotonous combat again. Thank god, they finally asked me if I was ready to end it. Oh man… Now I have to watch photos of people grieving. I think the designer made this game to show the mindset of Dylan and Eric. I do not think it is made to advocate what they are doing, or the designer would not add the photographs of the grieving students and parents. Ooookkaaaay, well it looks like the game is continuing in hell. Looks like the demons in hell are the enemies from doom. I know they made mods for Doom, so that is why they are referenced here. I died, which means more monotonous grinding, so I will call it quits.Tue, 26 Oct 2010 20:19:43 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4448&iddiary=8291Super Columbine Massacre RPG (PC) - Mon, 25 Oct 2010 23:26:20https://www.gamelog.cl/logs/LogPage.php?Log_Id=4448Day Two of Super Columbine Massacre RPG! I have left off right before we received our weaponry. I am actually really surprised at the amount of weapons they had on them. Looks like all of our bombs have failed to detonate. Ok, I have killed the first person I ran into and the game handles more like an old RPG than I thought it was going to. The slashes and gun blasts are very unrealistic, minimizing the gruesomeness a bit, in my opinion. Upon killing people I am rewarded by the game with experience points, items, and congratulations. After I kill people their bodies remain in a pool of blood, which is one difference from old RPGs that I have played, where bodies typically vanish. I find myself killing everyone for the experience points. It seems my instinct to go up in levels triumphs my compassion for the real events. I think this is because the combat aspect of the game has taken me out of the reality of the events. I keep seeing this as merely a game rather than the events. This is very messed up. I try defending only to see if there is an alternative for killing, but I have to kill this teacher, who cannot fight back. The game kind of took me back to the reality of the situation by showing the broadcast of Clinton addressing the situation. I have gone from feeling bad to terrible, yet I still continue to kill. I have to beat the game, right? Almost all of the victims can do is beg for mercy, which is not an option for me to give. The game also lumps all of the victims into groups, probably as how Dylan and Eric viewed them, not as individuals, but rather, as a whole. The game has become very monotonous. The game is just repetitive grinding now. It seems like people respawn in the hallways, but I am not sure. After almost 40 minutes of grinding, I will call this a day.Mon, 25 Oct 2010 23:26:20 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4448&iddiary=8275Super Columbine Massacre RPG (PC) - Mon, 25 Oct 2010 00:02:23https://www.gamelog.cl/logs/LogPage.php?Log_Id=4427Super Columbine Well I already feel really antsy about playing this game, knowing about the massacre. My brain is struggling to interpret the font. I think it’s due to the graphics, but I cannot change them at all. I am playing as Eric, and I have an RPG status menu that displays my level, hp, exp., weapons, and gear. The game has a very cozy RPG asthetic about it. Soon after I begin to play, Eric states that people will probably blame things that he likes for what he is about to do, such as Marlyn Manson and Doom. I already know that these were attacked in reality, so I believe that this is the designer’s choice to bring up the ludicrous nature that a game and singer would bring about this massacre. Playing this is giving me a strange sensation, due to what I think has to see their actual faces in dialogue boxes. This kind of creeps me out, since I am constantly being reminded that these are not fictitious events. Also I am trying not to think about what I know I will inevitably do. I have picked up some homemade explosives and put them into a duffle bag. I have another party member! Typically in a normal RPG I would typically respond with excitement, but in this instance I find myself saying: “ uuuhhhh,” in a baffled and slightly nervous fashion. The funny thing is that I keep saving the game, so that I don’t lose progress. This is probably due to muscle memory, but nevertheless, I found that to be kind of interesting. Now I am watching what I believe is Natural Born Killers for inspiration. Time to go set the time bombs in the cafeteria. It is kind of interesting seeing this interpretation of being in their shoes, yet it is also nerve-racking. This game really tests the player into making the decision if they really want to replay this event, especially as the gunmen. I keep getting caught, I guess that makes me a bad gunman, but I think deep down that is what my moral compass is telling me to do. I keep failing at making it to the cafeteria, and in my last attempt I pulled the fire alarm. The marilyn Manson CD gives all my stats a boost. Reiterating the media attention that was given due to this game.Mon, 25 Oct 2010 00:02:23 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4427&iddiary=8248Grand Theft Auto: San Andreas (PS2) - Tue, 21 Sep 2010 20:59:51https://www.gamelog.cl/logs/LogPage.php?Log_Id=4354Day 3: Start the day with a drive-by. I, CJ Johnson without question, will drive my homies around to shoot people. Even though I am taking my homies to go kill gang members, it is not ok to put this many people in danger. Also if morally killing the enemy gang is the right thing to do, then what does that say about my gang? Looks like I did not do so well, for the car started on fire and exploded. I was the only survivor. This is only reaffirming the circle of violence that I am not helping. I have received respect and money for aiding in the murder of bad people. That sounds like it may be argued to be morally good in a way, but due to our reasoning it is bad. We killed them for power and status in the community. I have to go extract my brother from a shoot out. I die. Decide I can work out, so I do so. I am now perfectly chistled according to the game. I decide to do a mission for Big Smoke instead. I have to go pick up OG Loc who just got out of jail. I have to help Loc kill someone who stole his rhymes, because he’s gangsta and was disrespected. I think I killed him because he was his “partner in prison” or something like that. I could not understand the conversation over the loud motorcycle. Nevertheless, I do not think that guy deserved to die. I am now going to steal a sound system for OG Loc. I really have no idea why, because it does not benefit me in any way nor do I like the guy that I am stealing it for. When I stole the van everyone opened fire on me, so I am not sure why one would want to steal in a world where every one can shoot other people without consequence. Time to help OG Loc again. CJ comes up with a good idea to hire a writer for Loc’s rap. Finally something that doesn’t require me to break a commandment! Oh? What’s this? Of course, we decide that I should steal a book from a famous rapper. Looks like we are stricken to doing bad things forever. In this game you cannot be moral, you cannot apply moral theories to this game so far, for everything I have done has been very bad. It is home invasion time. Things just went from bad to worse, since the game just taught me how to kill a man silently with a knife. On top of that the man was an innocent security guard who probably had a family. I just killed another man, but while I was doing CJ yelled: “the name’s CJ, bitch!” This game is getting ridiculous now in because of how evil you have to be. Why must all these people die, so I can help out a crappy rapper? CJ does not have any moral constraints. I am having trouble relating moral theories to actions that bring sadness, break the law, and bring no real joy to the protagonist. I have ceased to exist, because the guards killed me. This is probably due to me killing a bunch of them, but whatever. Crooked cops came out of Big Smokes house… very suspicious. Now I have to pick up Big Smoke’s cousin, and I can’t help but wondering who I will kill on this mission. Big Smoke lied to me, and apparently he just wanted to buy some weed off of the Mexican gang. When they did not give him weed he hit one with a bat, and I am now currently chasing the other one down. I do not need to get into how immoral this is. Even though Utilitarians may think weed is ok, I don’t think they would think hitting people with bats would be ok. I just received respect for murdering someone who refused to give us drugs. You cannot make morally right decisions in this game. You cannot justify anything you do in this game, well the amount I have played. Strangely fun though.Tue, 21 Sep 2010 20:59:51 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4354&iddiary=8107