Desov2's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1297Super Columbine Massacre RPG (PC) - Sat, 23 Oct 2010 13:03:36https://www.gamelog.cl/logs/LogPage.php?Log_Id=4409Hell. Apparently, this place is awesome. It was just what they were looking for. Survival of the Fittest. This final part of the game is quite strange to be for two reasons. 1. Why put it in? It seems to me that the only reason this is in here is to make the game slightly enjoyable at the end because literally, the game actually becomes slightly challenging at this point. Well, at least at the beginning, but as soon as you find the Chaingun, it just becomes EZ-MODE again. 2. He making a very strange point with the eternal exile's island. Also, it seems like the creator of the game is not actually condemning the two; rather, making look like victims at this point. There are people on this exile island that are complaining that they were put here unfairly due to random circumstances such as, never knowing of Christianity, not believing in it, not knowing seppku was a sin in Chistianity, and not being human. But then there are other people that are just silly and there for gags. This would include: Pikachu, Megaman (though he complains that god only said to him "No androids in heaven"), Santa Claus (cheated on his wife apparently), Darth Vader, Mario, and an Alien. Some of them speak and others just have a sound effect and play music from wherever they are from. One thing is common in a large majority of the people though. They are all pissed off at God and Christianity in general because they didn't know the rules and were sent here. There is also one person who was a Mayan warrior and was angry that Christianity is one that killed all her people and way of life and then she gets punished. I think the creator has something against Christianity. IT just seems weird that he would put both these gag characters and the argument against Christianity characters right next to each other. It's very awkward and I would love to know his reasoning behind it. Also, apparently you need some satanic book from the school in one of the rooms in order to talk to Nietzsche at the end of the hell level. Too bad, I don't really want to play through this game again. (This entry has been edited1 time. It was last edited on Sat, 23 Oct 2010 13:04:40.)Sat, 23 Oct 2010 13:03:36 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4409&iddiary=8231Super Columbine Massacre RPG (PC) - Fri, 22 Oct 2010 21:32:06https://www.gamelog.cl/logs/LogPage.php?Log_Id=4409So. I finished the actual story of this game and am now stuck in Hell. I literally went around and killed every single student and teacher that I could see and triggered all the events. Thank you walkthrough. I could never have finished this game without it. Seriously. This game is horribly designed and is anti-intuitive in what you are supposed to do. Anyways, There is a lot of really weird things in this game. For one thing, there are a few people that you can't kill because they apparently were friends with the Eric and Dylan. They even technically "save" a kid from being beat up in the bathroom by a lot of jocks, though I wouldn't call using napalm and igniting jocks on fire the best way to save a kid being picked on. The kid even THANKS the two boys. I just don't really know what this scene is supposed to tell you. It is like the game itself is justifying their actions. I'll leave it as a very satirical way of saying that they thought themselves to be heroes. That is some really twisted thinking when you think massacring unarmed people as heroic. They had some problems. I am just thinking to myself wondering why they shot at people that they didn't know and didn't just go for the kids that they hated the most? They must have really hated the world and I can't help but feel really awkward playing this game because of that. Once you have killed all the people you want too, you can go and have a shoot out with the cops and decide to kill yourself. Then there is a long cutscene of sorts that shows actual photographs of what happened and people's reactions. This is very very different from the actual game. The game itself glorifies the actions of the Eric and Dylan and this cutscene shows just how terrible it was. The pictures of their bodies after they shot themselves is particularly disturbing. I think that this is done on purpose to help make the contrast between what they thought they were doing and the reality of the situation and this makes the game very creepy. I was thoroughly disturbed and now I am in hell getting destroyed by monsters from "Doom." Awesome.Fri, 22 Oct 2010 21:32:06 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4409&iddiary=8228Super Columbine Massacre RPG (PC) - Thu, 21 Oct 2010 19:19:04https://www.gamelog.cl/logs/LogPage.php?Log_Id=4409So I began playing Super Columbine Massacre RPG. First off, I find it funny that items such as a Marlyn Munroe CD and a copy of the game Doom count as accessories that increase stats. It really is quite ironic and satirical. Secondly, so far, this game is quite easy. And I mean frighteningly easily. If you just kill everything that you see, you level up and are basically untouchable. I find that generally creepy because I always thought that people could actually do something to stop people that are crazy with a gun; however, I kind of realize now that it is quite easy to kill someone who is unarmed and outgunned. It's freaky and scares quite a bit. The fact that this game plays like an rpg is also interesting because the player technically can go against the intentions of the shooters and not kill anyone, or at least as few people as possible and forgo gaining experience, which would make the hell level (which I have not gotten to yet) practically impossible. Finally, this game I think is trying to say that the shooters aren't entirely the bad guys here, despite the fact that what they did was very disproportional to what happened to them, they still were picked on and bullied and were almost driven to action. The game basically says that they thought they were doing the right thing by taking revenge. It's creepy.Thu, 21 Oct 2010 19:19:04 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4409&iddiary=8225Grand Theft Auto - San Andreas (PS2) - Tue, 21 Sep 2010 00:16:27https://www.gamelog.cl/logs/LogPage.php?Log_Id=4330So for my final entry, I just want to talk about how radical the mindset is of our protagonist, Carl Johnson. He respects his family and wants to protect them and found out how his mom got killed. He is very protective of his "homies" and his family; yet, outside of those people, he couldn't care who he kills. It kind of blows my mind that a person could have absolutely no qualms about doing ANYTHING illegal, outside of he is tired, and yet he still thinks he is doing good things like cleaning up the streets. CJ is down for stealing, illegal street racing, gang-banging, drive-bys, attacking the national guard. The list goes on. If CJ ever had a moral compass, it broke and was thrown into the ocean never to return. But at the same time, I really don't blame him, the police are dicks. The latest mission involved them telling us that there is a train filled with guns and ammo for us at a time. We go there to steal it and what do you know, every other gang in town is there. Talk about a set-up. The only thing about CJ that even begins to impress me is that he is actually kind of health conscious ironically. Out of all the things he does, he actually takes care of his body. The game recommends working out and eating often and he is always yelling at Ryder about his drugs. I just find it funny. It is strange how messed up a person can be, and yet you can still find that bit of light in them. Really, CJ is just a guy with a horribly misguided sense of justice.Tue, 21 Sep 2010 00:16:27 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4330&iddiary=8093Grand Theft Auto - San Andreas (PS2) - Sun, 19 Sep 2010 16:06:34https://www.gamelog.cl/logs/LogPage.php?Log_Id=4330So the last time I played, I started in the middle of the place where the last person was playing so I didn't see the beginning of the game. Today, I just got the game for 15 dollars so I could play it on my comp. Anyways, the beginning surprised me. CJ is just in a taxi and gets pulled over my cops for no real reason, pin a murder on him, take all his money for no reason, and then throw him out of a moving car in the middle of enemy gang territory. Ouch. No wonder there is no respect for the law in San Andreas. The law is a dick. Really, it is all about a matter of trust. Since the law is untrustworthy, the only people that a person can trust are his friends and family. Thus, gangs are created to survive the streets. Ironically, this just causes the law to hate them even more. It's a really vicious cycle. People except the law to not be so hateful, so when that fails, where are they suppose to turn? I believe that scene was made so that the player loses respect for the law in the game and thus makes them more open to doing things like drive-bys, theft, and murder. Most people in an normal society would not want to run around a city blowing everything and shooting down pedestrians. It is kind of out of their moral standards s bit; however, give them a legitimate reason, say it is the only way to survive, and that makes a person much more willing to cross that moral boundary into what most people would consider evil. It doesn't really help that the penalties for any crime is incredibly low. All you lose is your weapons and your free to go. It doesn't matter whether you just accidentally bumped into a police car or you went on a homicidal rampage and genocide the entire city. You lose your guns and are free to go.Sun, 19 Sep 2010 16:06:34 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4330&iddiary=8073Grand Theft Auto - San Andreas (PS2) - Sun, 19 Sep 2010 00:22:34https://www.gamelog.cl/logs/LogPage.php?Log_Id=4330So I played GTA:SA for the first time yesterday. I was familiar with the sandbox gameplay, but not the story at all. I was kind of surprised, but at the same time, not really. This was quite possibly the most stereotypical game I have ever played. Every African-American in the game that I have met (including the player Character, CJ) is a thug who runs around and kills people for little to no reason. My favorite part of one of the earliest missions was when I was, "cleaning up the hood," by beating a crack dealer and a customer to death and then going to their crack den to smash in the heads of 4 gang members, some addicts, and 1 hooker for good measure. Now I am all for cleaning the streets and so forth, but damn. That's really extreme. Note to self: don't live in San Andreas.Sun, 19 Sep 2010 00:22:34 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4330&iddiary=8066