dbarone22's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1326Super Columbine Massacre RPG (PC) - Thu, 28 Oct 2010 12:06:32https://www.gamelog.cl/logs/LogPage.php?Log_Id=4461The final day of this game log assignment brought similarities and I approached examining differently than based on the two pervious days. Day 3’s experience was no different from the other days in the aspect that game was meaningless in the world of entertainment. The different approached, in exploring this game, that I engaged in was my primary focus, which was the representation. The facet of representation that I focused mainly on was how they represented the actual characters in this unforgiving attack. I believe that this was the most accurate part of the game, just for the fact that shooters acted like the villainess and spineless, the attributes Kyle Harris and Dylan Klebold personified. With respect to the victims, they were portrayed as innocent and brave, which is quite accurate to the actual event. Now I must reiterate that video games, in my eyes, should sever a purpose in a gamer’s life, whether it would be to scare them or to provide a fun and safe form of entertainment for them. As we all know Super Columbine Massacre RPG, does not sever a purpose in any sane gamer’s life, other than to make the gamer realize that games like this actually do exist. In closing, if I could change this, I would not consider Super Columbine Massacre RPG a video game, but more a user controlled simulation of that fateful day.Thu, 28 Oct 2010 12:06:32 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4461&iddiary=8361Super Columbine Massacre RPG (PC) - Wed, 27 Oct 2010 15:23:31https://www.gamelog.cl/logs/LogPage.php?Log_Id=4461Day 2 of playing Super Columbine Massacre RPG did not change what I thought about the game yesterday. For today’s assignment I choose to focus of the narrative aspect of the game. The narrative of Super Columbine Massacre was no different from the ideals I had about the game. An example is how Dylan and Kyle justified their plotted massacre, just because they felt like outsiders and were unnoticed by their peers. This feeling of loneness that Dylan, Kyle, and many young students deal with is not a valid excuse for what those two did on April 20th, 1999, and, at the same time, raised many question into bullying at schools. Also the interactions between these two and personal at the school were quite shocking. The game made the interactions a one on one battle between the shooters and the victims, which at sometimes I found rather distributing and thought of it as a mockery to the actual students and faculty that lost their lives or were injured on that day. In closing, even though I find this game highly offensive and it’s despicable that this game was created, I’m glad I had the chance to experience it and understand that there are video games out there that are only designed to breed controversy and produce absolutely no entertain value from it.Wed, 27 Oct 2010 15:23:31 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4461&iddiary=8335Super Columbine Massacre RPG (PC) - Wed, 27 Oct 2010 00:39:24https://www.gamelog.cl/logs/LogPage.php?Log_Id=4461Super Columbine Massacre RPG is RPG video game of the columbine massacre. The player controls the actions of Eric Harris and Dylan Klebold during the day of the massacre. After placing numerous explosives throughout the school, they opened fire on anyone in their ways, leaving fifteen dead including themselves. Going into playing this game, I did not expect much out of it and thought it was nothing more than an exploitation of the victims of this attack, but for this assignment, I’ll explain my experiences during playing the game. As I started to search the high school, I began to find explosives and explicit forms of media, which made me begin to wonder of underlying tones for that correlation that the developer of game has made. The underlying tone that I am writing about are similar to the accusation politician were making about the connection between violent forms of media, and the violence portrayed at columbine high school. Also while playing the game, I thought of the ethical issues that the creator had to go through in order to create this game, and the most prevalent one is it ethically right to even think about designing this game. To answer this, no this game should have never even been created, according to Kant’s 1st categorical imperative. If video games like Super Columbine Massacre RPG were to be universalized, then that would be very detrimental to the youth of society. My main reason for this, is that a video game is created for entertainment purpose, where as Super Columbine Massacre RPG just dulls down a tragedy.Wed, 27 Oct 2010 00:39:24 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4461&iddiary=8311Grand Theft Auto : San Andreas (XBX) - Tue, 05 Oct 2010 11:19:40https://www.gamelog.cl/logs/LogPage.php?Log_Id=4389Day 3 Today’s analysis of Grand Theft Auto: San Andreas will focus solely of the gameplay aspect. Similar to all Grand Theft Auto games, San Andreas is no different in how the game is played. The missions have the same principles, of either stealing or causing mortal harm to another character for a monetary gain of in game credits. Also in the game the players are able to pick up prostitutes, in order to gain health for their character. Which raises ethically driven questions. With the examples given above, one can infer, like I said in the previous days, that Grand Theft Auto: San Andreas is not a great example of good moral choices. Now, with this game, there is no real way that the player can make good ethical choices, other than not killing someone or not stealing from another character, because the whole point of the game is to commit crime in order to finish it. So I must say that if one is looking for a game with good ethical choices and values, then Grand Theft Auto: San Andreas is not that game for them.Tue, 05 Oct 2010 11:19:40 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4389&iddiary=8192Grand Theft Auto : San Andreas (XBX) - Mon, 04 Oct 2010 22:21:58https://www.gamelog.cl/logs/LogPage.php?Log_Id=4389Day 2 Similar to the first day, the second day was also very eye opening to me, with respect to the narrative aspect of Grand Theft Auto: San Andreas. The conversations between the characters, in this particular version of Grand Theft Auto, were no different than any of the other GTA game. The dialogue contained the usual quirky, quick-witted one-liners, language that some may find offensive and explicit, and everything in between. Good ethical choices and any game of the Grand Theft Auto series tend not to be in the same ethical category, and the language in San Andreas is no different. The characters constantly talk of committing serious crimes and are disrespectful to one and another. Thus proving the lack of ethics in the narrative of San Andreas. Since ethical choices are absent from the narrative, then it would be impossible for it to have any good values represented in the game.Mon, 04 Oct 2010 22:21:58 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4389&iddiary=8181Grand Theft Auto : San Andreas (XBX) - Mon, 04 Oct 2010 18:28:17https://www.gamelog.cl/logs/LogPage.php?Log_Id=4389DAY 1 This assignment was an eye opener for me, since the last time I played this game was in late 2005 after it was released. Back then I played for the entertainment value of the game and did not focus on the aspects needed for this assignment. For this first entry, I choose to spotlight the characters of the game. In the game one controls, a young African American by the name of Carl “CJ” Johnson, who is the co-founder/leader of the “Grove Street Families.” Like CJ, most of the main characters in the game are gang members and they are in a constant battle for control of the streets of San Andreas. The gang members wear cloths that represent the colors of their respective gangs. Also every gang members, in the game, act like actual gang members would in real life, whether it is pulling an armed robbery for the money in the cash register at a local establishment or driving around with other members to perform other serious crimes. Like any game of the GTA series, the players know what he or she is getting their selves into with the aspect of ethics and this game. One could make the ethical choice of not performing the serious crime, but where is the fun it that. Also like every GTA game the game does not provide many good values. The only one that I experienced while playing the game is the bond that grows between CJ and fellow gang members, while performing the crimes.Mon, 04 Oct 2010 18:28:17 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4389&iddiary=8172