Aj7391's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1333Super Columbine Massacre RPG (PC) - Thu, 28 Oct 2010 02:44:54https://www.gamelog.cl/logs/LogPage.php?Log_Id=4452It is day three and final day of my three 30-minute sessions of playing Super Columbine Massacre RPG for PC. Once again the game is very unethical and it does make you ask important ethical questions to yourself. In the end the character is fighting demons and monsters in hell, which shows that they got themselves what they deserved. There is no way they were going to heaven after taking so many innocent lives. Though I do believe in the theories and experiments that were performed on the human beings on how one superior human being acts on its inferior if given all the freedom they want and if laws didn’t exist. This must have been on the killer’s mind probably when he killed those innocent kids. It was an infamous experiment that was performed in 1971 known as “Stanford prison experiment” that was conducted by Philip Zimbardo of Stanford experiment where he recruited a group of students to perform the roles of ‘prisoner’ and ‘guard’ to study the psychological effects of human beings in general if given the power to do whatever they want and taking away the laws from society. After all we all are animals with brains and know how to use it. That’s why we are superior in animal kingdom. So, as far as the game is concerned in order to play it there should be some sort of age verification before downloading the game because it can have a very bad effect on the young children especially to those who are between 12 to 15 years of age as they find blowing people up cool and they admire violence and bad guys. They think that it is badass. What they don’t seem to understand is that they are only undergoing development of their minds and if they play these kind of games in that age they will have a negative impact in their decision making once they get matured and adult. In the video they interviewed a teacher who said she had young students cheering on the bad guys in the game. This proves my point on the negative effects of the game on young children and that it should be kept away from them. I think that the creator has really put in his efforts to show the world that the Columbine massacre was really wrong and tried to educate the people that human minds even work in twisted and crooked ways and that people need to go to psychologists.Thu, 28 Oct 2010 02:44:54 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4452&iddiary=8349Super Columbine Massacre RPG (PC) - Wed, 27 Oct 2010 18:56:20https://www.gamelog.cl/logs/LogPage.php?Log_Id=4452It is day two of my three 30-minute sessions of playing Super Columbine Massacre RPG for PC. After talking with my partner in crime I moved on and found out that I can equip Marilyn Manson CD and the Doom game to Eric to raise the stats. I stopped at the water fountain after getting past the hall monitors and got a lot of information about Denver’s water and the difference between hard and soft water. Moving on the bombs I planted failed and so now I was on the killing spree. It was interesting that every kill was a generic student. No one had any names. I think this shows how killers don’t think about people and do not show any mercy towards them in real life, which is being conveyed through this game. It makes us think was it moral to put a player in the position of killers in this tragic game? I would have to say that it wasn’t moral at all. It did not create sympathy to any of those guys. The game pretty much tries to make us revisit the situation that must have happened in those killings and nothing more. There is an on-going debate since several years that should violence be considered worse than showing bare and naked scenes in the movies? Especially after watching “The Film Is Not Yet Rated” in the class and after playing this game I strongly believe that violence is far more under-rated as a threat than sexual content to public. People don’t understand the effects of too violent games like Super Columbine Massacre RPG and how their children minds are affected by playing these kinds of games. So, moving on into the game I was engaged in mostly one-sided fights with the kids running around the parking lot. I increased my stats every time I killed someone and I think it helped me kill people later on a lot easier.Wed, 27 Oct 2010 18:56:20 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4452&iddiary=8339Super Columbine Massacre RPG (PC) - Tue, 26 Oct 2010 19:45:45https://www.gamelog.cl/logs/LogPage.php?Log_Id=4452Today is day one of my three 30-minute sessions of playing Super Columbine Massacre RPG for PC. The main characters in the game are Eric and Dylan. At the beginning of the game the player has to go through the doors and then he goes to a basement where he finds a black leather bag full of weapons, which he has to collect. After collecting it he meets up with a guy and the guy tells him rest of the details like planting bombs in the cafeteria and all different kinds of dirty work. Throughout the game the player observes obscenity in the behavior and a frequent use of foul language. If we look at the ethical and/or moral perspective behind the game there is no whatsoever. Throughout the game the text is very hard to read and so by skipping texts I wasn’t really sure what my mission was. Anyways moving onto the mission I had to walk through the parking lot and enter the hallway of the school/college. I had to pass through the hall monitors and I had to make sure that they don’t catch me or else I had to start again from the entrance of the hallway. I must have got caught like 20 times and then I finally move to the next door. By the way Machinima rates this game as number 2 amidst the top 10 most offensive pc games. So, we can already make out that this game does not have any ethics or moral values behind it. This game revisits the shooting that took place in 1999 and gives us a feel what must have been going on the mind of that killer and can be considered more realistic than most other games of that time. So, moving on I really had a hard time in planting the bombs and I finally managed to go the parking lot and got the weapons from the back of the trunk of the car. Dylan is my partner in crime and we talked about how we needed to kill as many people as possible.Tue, 26 Oct 2010 19:45:45 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4452&iddiary=8290Grand Theft Auto - San Andreas (PS2) - Tue, 05 Oct 2010 02:09:46https://www.gamelog.cl/logs/LogPage.php?Log_Id=4376Today is the third and final session of playing GTA :San Andreas and summing up all the things that I did in the game, it is the most unethical thing that I have done till date. Shooting people, stealing their cars, double crossing them and killing them is no way of getting respect in one’s real life even though you are told to do that. On the other side you have to do that in order to survive in the game and living a hustler’s life. The question is why would you do a job where you have to make enemies when there is a way to do it by making friends? It’s the way you look at the problem rather than dealing it monotonously. Speaking of ethical terms it is legal and ethical to steal cars and kill people in GTA society thereby gaining respect whereas in the real society that we actually live in it is the most unethical thing to do. If that would be the case no one in the real world would be safe right now and there would be no law and order in the society to control psychopaths and killers. But that is not the case in the real world and that is why we are sitting at our homes without the fear of getting killed or mugged. I personally think that the ethnicity or the race has nothing to do with the violence in the game compared to real world. In the real world it could be a Chinese person doing same things to society too. In the game if you commit a crime your wanted level increases and you are busted or wasted and finally justice is served. Same is the case in the real world if you do bad things you are going to be arrested and given punishment accordingly. Talking about health during game play it is gained by eating which is again similar to the real world and lost by getting beaten up or shot. Honesty and truth are again one of the most important virtues in a human being’s life which once again the game has displayed them as both sides of the coin by being loyal to CJ and betraying him by his own friends. I found it quite similar to the real world where you can be closest to your friends and count on them whereas you are farthest from them once the lie to you and betray you. The politics played in the game is again similar to the ones played in real life. And finally last but not the least: Family and religion. Parents are the main influence on a kid’s life. He/She cultivates the behavior of his father/mother when he/she grows up and acts accordingly towards the society. No religion in this world teaches or tells the person to do bad but in fact it teaches the lesson of peace for the mankind and people are using it the wrong way in today’s world, which is kind of sad. So, in the conclusion I would like to say that the game has been designed pretty realistic except the fact that it would be unethical to do most of the things if you do in your real life and is only meant for entertaining purpose whereas it attracts the attention of the people to make correct choices in ones own life by highlighting the wrong things done in the society such as drug trafficking, prostitution and killing people for materialistic pleasure.Tue, 05 Oct 2010 02:09:46 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4376&iddiary=8186Grand Theft Auto - San Andreas (PS2) - Mon, 04 Oct 2010 18:37:19https://www.gamelog.cl/logs/LogPage.php?Log_Id=4376Today is the second session of the total three sessions that I have to play. In my last session I explored how CJ got his energy by grabbing a pizza or a burger and how he got his stamina by riding a bicycle and by working out. During my game play I really felt that it was I myself who was doing all the stuff. The game looks so real. So moving on for my second session I decided to play a bunch of other missions and take a trip to Los Santos by the way the map of San Andreas looks just like Las Vegas a.k.a “Sin City” and Los Angeles combined together. The mission I played in my second session is called “Tagging up turf”. I was assigned to tag walls on Ballas territory to let them know that I was back on the Streets. In order to do that I had to take out two Ballas guys who were guarding their territory and tag the wall or else I would fail. The Ballas gang is their biggest rival and they wear violet clothes whereas Cj’s gang is in green clothes. I noticed that same as in the real life the color violet stands for darkness and black market activities its opposite is green color which stands for brightness and peace. There has always been a win for brightness over darkness and in the similar way I would take out the Ballas gang members and feel that once again brightness prevails over darkness and evil. Then the rest of the 10 minutes I roamed places and found out that you can interact with the people in the game replying them either positively or negatively on their talk. From that I noticed that life takes us the way we react to people and their impact on us and vice-versa. Later on I found out that you can do different mini missions on the way by becoming police, ambulance driver, fire fighter, burglar and so on. It was real fun playing my second session as I learnt a lot of things that I didn’t even care before in my life now started making sense like your behavior and attitude towards the people and a whole new meaning to love and hatred and respect.Mon, 04 Oct 2010 18:37:19 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4376&iddiary=8173Grand Theft Auto - San Andreas (PS2) - Sat, 02 Oct 2010 18:56:27https://www.gamelog.cl/logs/LogPage.php?Log_Id=4376Today is day one of my three 30 minute sessions of Grand Theft Auto: San Andreas. I had played this game a couple of years back but did not really go into details about how the people reacted in the game, what are the ethical choices that the player faces and a whole different view on my gaming experience. I started playing this game with a brand new start and the storyline goes like this: Carl Johnson’s mother is murdered and so he goes back to his old neighborhood and finds out that it has turned into worse. You can see that the cops are dirty and they force Carl to do a dirty job from the very beginning. There is a bike parked in the alley, which you can steal to start off your journey. This creates an ethical question whether to steal this bike or not. You have to take this bike as you don not have your own vehicle and it is better to steal a bike instead of someone’s car. Later on some gangsters are chasing Carl and his friends and he has to reach at his house before getting killed. Then there is a man next to Carl’s house whose name is Ryder and you have to do a bunch of missions for him. The very first Ryder’s mission took me to get a new haircut and a pizza place. At the pizza place the man behind the counter pulls out a shotgun as Ryder messes around with him and then we have to save ourselves from that guy and run as fast as possible. You then take Ryder back to his place and then the mission is complete. You start gaining respect as you do the missions, which is a pretty cool feature in the game. You feel hungry; you can gain stamina and a bunch of cool stuff on this game. You can gain stamina by hitting the gym. Then I explored a few different things during the free roam and found out that you can spray your gang symbols and logos on the designated walls and escape from the cops. You can also steal other people’s cars and go to different places and complete your missions.Sat, 02 Oct 2010 18:56:27 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4376&iddiary=8151