bdjones's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=136Legend Of Zelda: Ocarina of Time (N64) - Fri, 23 Feb 2007 13:48:30https://www.gamelog.cl/logs/LogPage.php?Log_Id=1416Upon second play, Ocarina of Time reveals even more of its unique and addicting gameplay. The well written storyline however simple in its nature, is beautifully expressed visually especially Link's transformation into an adult and the darker second half of the game. The aspects of the game when time passes into night is small but adds a sense of time, leading to specific events happening only in day or night. Each level or temple has a distinct elemental feel, and is beautifully integrated into the level design, especially the water temple. The level design is distinctly unique, and the interaction with the different races in Zelda further creates a sense captivation with storyline, 3D world, and progression of time, definitely set the playing field for all future 3D action games.Fri, 23 Feb 2007 13:48:30 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1416&iddiary=2992Legend Of Zelda: Ocarina of Time (N64) - Fri, 23 Feb 2007 13:37:56https://www.gamelog.cl/logs/LogPage.php?Log_Id=1416Upon first play Ocarina of Time has an amazing feel for a N64 game. The world is completely immersive and enthralling, immediately placing the player at the center of gameplay. The 3D action gameplay was revolutionary for its time, creating a game that was fun as well as engaging. The first real goal of the game is to meet the princess and you must sneak past the castle guards, this level design was extremely different than classic Zelda gameplay, yet utlizing the same classic elements of the old games such as the sword, shield, bow, and boomerang. The revolutionary immersive 3D world fantasy world, and the simple yet fun interaction with the environment creates a very good first impression.Fri, 23 Feb 2007 13:37:56 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1416&iddiary=2988Prince of Persia the Two Thrones (XBX) - Fri, 09 Feb 2007 04:55:52https://www.gamelog.cl/logs/LogPage.php?Log_Id=1214Upon second play Prince of Persia the Two Thrones definitely lives up as a great addition to the franchise. Definitely the well developed combat system, involving combos that are unlocked from the beginning of the game, unlike the previous game, and the new speed kill system allow for a much better more aggressive Prince of Persia game. The plethora of quick action sequences dubbed speed kills, reminiscent of Shenmue, help keep the Player in the middle of the game at all times. Although the storyline in this game is not as engaging as the classic Sands of Time, it offers a definite conclusion to the Sands of Time storyline. The main purpose of this game was to improve on the lacking aspects of the second game and wrap up the storyline. The new features added a little more excitement to the game it essentially emulates the original Sands of Time classic gameplay, but in a faster paced setting with lots of enemies to kill as well as some puzzles thrown in for typical gameplay. Sand of Time as a package was a more revolutionary game in terms of gameplay, interactiveness, storyline, and engaging, fun puzzles. The Two Thrones just adds some entertaining bells and whistles in addition to the great gameplay of the original game while smoothing out some of the bumps in the Warrior Within.Fri, 09 Feb 2007 04:55:52 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1214&iddiary=2589Prince of Persia the Two Thrones (XBX) - Fri, 09 Feb 2007 04:44:27https://www.gamelog.cl/logs/LogPage.php?Log_Id=1214I started this game after dejectedly giving up on the extremely average Prince of Persia: the Warrior Within. Although that other game did add some interesting aspects to the Prince of Persia gameplay, such as more fight sequences, double weapons, and sophisticated combos. The main differences between this game and the predecessor is that combines the great features of the Prince of Persia: Sands of Time, such as storytelling and intelligent puzzles, and the fast paced fighting combos of Prince of Persia. This game vastly smoothed out the combo system, camera angles, and movement problems posed in the second game. The new speed kill system , adds new elements of stealth to the game allowing you to sneak behind enemies and through time activated button pushing kill your enemy without taking any damage. Also they added a second character that the Prince turns into periodically for an interesting dynamic to the dialog and storyline. Overall my first response is wow this is definitely a worthy addition to the prince of persia sands of time storyline, making up for the slowness and monotony of the second game with new features and developed storyline.Fri, 09 Feb 2007 04:44:27 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1214&iddiary=2585The Legend of Zelda (NES) - Wed, 31 Jan 2007 16:46:49https://www.gamelog.cl/logs/LogPage.php?Log_Id=1072Upon the second play The Legend of Zelda is surprisingly more fun and engaging. As you progress through the map and the dungeons, you become more and more familiar memorizing previous routes and means to defeat enemies/overcome obstacles. Playing using a walkthrough helps illuminate the paths to follow making the game much easier. Also revealing the memorization aspect of the game that must take place in order to progress through the game. The one thing that really bothers me is the inability to save in game unless you die. I consulted websites and gamefaqs and found that you can do some elaborate trick with the second player controller...too bad I am playing it on gameboy advance. Once you get past the limitations, of the beginning of the game such as a really weak sword, not being able to save in game, and no dialogue or solid storyline the dungeons and small puzzles are quite fun and interesting using the limited sprites and objects.Wed, 31 Jan 2007 16:46:49 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1072&iddiary=2301The Legend of Zelda (NES) - Wed, 31 Jan 2007 16:37:29https://www.gamelog.cl/logs/LogPage.php?Log_Id=1072Right away the Legend Of Zelda is extremely frustrating to begin. I got the sword and then right away died in the first screen. However after battling through about five screens I finally get a good sense of the game play. But then the real troubles started, I pretty much had no idea where to go, what to do, and was pretty much pulling my hair out with both hands, which is characteristic of this era and type of game. The map in the corner of the screen offers limited assistance and does not soothe my pounding headache. So I gave up and consulted a walkthrough online, to get me to the first dungeon. After that I really flew through the first 2 dungeons, revealing the memorization required to navigate through the levels. Dungeons are much more fun than the actual world area, because you get a compass and map, effectively giving you a clear path and destination, giving meaning to the puzzles and monsters you must defeat. (This entry has been edited1 time. It was last edited on Wed, 31 Jan 2007 16:48:26.)Wed, 31 Jan 2007 16:37:29 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1072&iddiary=2299Soul Calibur III (PS2) - Fri, 19 Jan 2007 14:45:37https://www.gamelog.cl/logs/LogPage.php?Log_Id=807My Second time around was significantly better than the first play. The newer style of Namco 3D fighters is a slower more timing based fighter than the fast paced 2D fighters I usually prefer. Soul Calibur does have many things to offer in terms of great game desgin. In terms of gameplay it is very challenging, at higher levels guarding, guardbreaking, and parrying become essential to even land a blow on your opponent. The difference weapons add even more challenge to the mix as some weapons either have huge bonuses sometimes coupled with disadvantages. The only inequality is that the utimate weapons have a huge advantage usually over most other weapons in terms of real damage to your opponent, thus a few guard crush attacks and you have your opponent down to a sliver of health. Nevertheless when playing against a human opponent you would obviously level the playing field. I did really enjoy the edit your own character feature exclusive to Soul Calibur 3, but it did seem very tedious. In all it is a better play the second time around when the learning curve isn't so steep, but the novelty of the namco 3D fighter has definitely become less and less over the years and years of playing Soul Calibur and Tekken.Fri, 19 Jan 2007 14:45:37 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=807&iddiary=1793Soul Calibur III (PS2) - Fri, 19 Jan 2007 14:28:59https://www.gamelog.cl/logs/LogPage.php?Log_Id=807Soul Calibur 3 at first was a little frustrating in terms of unlocking the extra features such as characters and weapons (In the Rpg like mini game used to unlock most of the features of the game). The actual fighting gameplay was a slight improvement over Soul Calibur 2 and Soul Calibur but nothing revolutionary. The only noticeable changes were the fluidity of gameplay, additional characters, and new storyline. I felt the gameplay was a little redundant typical of namco franchise fighting games such as Tekken where the only real difference in gameplay is graphic cutscences, Character animation, and speed of gameplay. One thing I completely did not like about Soul Calibur 3 is that the fighting actually felt a little slower than the original Soul Calibur game. Tekken 5 also is alot more slow than Tekken Tag and Tekken 3. I actually prefer the originals Soul Edge and Soul Calbur to the newer Soul Caliburs in terms of ease of play, and overall originality. (This entry has been edited2 times. It was last edited on Fri, 19 Jan 2007 14:48:09.)Fri, 19 Jan 2007 14:28:59 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=807&iddiary=1790Resident Evil 4 (GC) - Tue, 16 Jan 2007 16:17:15https://www.gamelog.cl/logs/LogPage.php?Log_Id=613Well after giving up on Resident Evil 2. And just recently started playing Resident Evil 4. For clarification the first gamelog was just a small comment on how much I hate Resident Evil 2 not the actual log. Resident Evil 4 has vastly improved on the gameplay aspects of the Resident Evil Franchise, evolving from the bad horror movie camera angles to a real third person shooter with fully interactable environments. No more annoying door opening animation sequences, and absurb counter-intutitive controls. The overall effect is a much more seamless gameplay that allows the player to dive right into the action-packed storyline from the begining, instead of fighting camera and controls as much as the zombies. Although the puzzles stay relatively the same throughout the Resident Evil franchise, the overall presentation, redone control structure, menu systems, and combat system take Resident Evil 4 exponentially past the other zombie shooters.Tue, 16 Jan 2007 16:17:15 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=613&iddiary=1513Resident Evil 4 (GC) - Fri, 12 Jan 2007 15:08:44https://www.gamelog.cl/logs/LogPage.php?Log_Id=613I recently finished Resident Evil 4, The subsequent boss fights were somewhat annoying but overall the game ended nicely, the unlockable extras were really interesting such as the game Separate Ways which reveals the parallel storyline of Ada Wong. Overall the challenging levels made for a fun experience and the upgradeable weapons definitely helped game along. Personally the second storyline was much faster and more interesting if not frustrating, but revealed all the quirks in the storyline that were left unexplained. The best redeeming feature of the game is the mercenaries mini-game were you get limited time and ammo, and you just get to kill zombies, although the mini-game was also featured in Resident Evil Code Veronica, the various weapons, melee attacks, over the shoulder view, and new characters allow for a much more interesting gameplay. (This entry has been edited2 times. It was last edited on Mon, 05 Feb 2007 00:06:16.)Fri, 12 Jan 2007 15:08:44 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=613&iddiary=1417