Fulgetra's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1413Skyrim (360) - Tue, 23 Apr 2013 16:52:48https://www.gamelog.cl/logs/LogPage.php?Log_Id=5635 Elder Scrolls V: Skyrim is an Western Style RPG set in the land of Skyrim. It is a 3D sandbox style game, where the player will make choices to help and destroy certain groups in his/her journey to save the land of Skyrim. =Story= The story follows a single hero that at the start of the game has been captured and is being taken and sentenced to death before being able to escape when a great dragon attacks the city. The player goes to the town of Whiterun, and it is there he is asked to go out into the country to help a patrol of guards. It is there that he/she kills their first dragon and learns that they are Dragonborn and is summoned to the Graybeards and taught the way of the voice. The hero then learns that they have to stop the leader of the dragons Auduin and bring peace back to Skyrim. =Gameplay= The game play for Skyrim can be broken down into several categories. The story, the combat, and skill enhancements. The story and character interactions expecially with your partner that travels with you are important and they add greatly to the story line and enjoyable experience in the game. You can talk to them and the companion will not only help you in combat but give you more storage space for going through all of the dungeons. The combat can be further broken down into 4 sections. Swordplay, this involving the obvious sword or hand to hand combat. The second ranged attack with a bow or crossbow enables you to cast physical abilities over great distances. The third is magic and this enables the most variation of game play. You can use Illusion to guide your path or enable your stealth, alteration to help shield you, conjure new minions, and distruction enables you to destroy your enemies. Finally as you level up you gain perks to increase the usefulness of the skills that you are using. If you are using magic you can get more usage out of your spells, weapons deal more damage and armor can take more. ==Session== During the gameplay I played through and did the first part of the story and did most of the College of Winterholds storyline. I played through and beat the dragon at Whiterun and then went and met the graybeards. It was then that I went to the college of winterhold and joined in the study of magic. I went through many of the quest and completed them and there were many puzzles. Tue, 23 Apr 2013 16:52:48 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5635&iddiary=9947Sonic Adventures 2 (PC) - Thu, 28 Feb 2013 13:14:52https://www.gamelog.cl/logs/LogPage.php?Log_Id=5595Sonic Adventures 2 ==Console== Sonic Adventures 2 was originally released on Sega's Dreamcast, but for my play through I used the version that Steam has recently put out for the PC. This did lead to some changes in game play from when I originally played the game, because instead of using a controller I decided to use the basic controls from the keyboard. ==Sound & Graphics== The game's graphics while a little rough around the edges still hold up really well in the medium that I chose to play it. So the graphics in typical Sonic fashion still helped the game feel unique. The sound on the other hand might not be the typical sonic 8-bit sound, but it helps you to get into the feeling of "I wanna go fast" that Sonic games are known. ==Play through== The game allows for the player to chose which side of the story that they want to play through and for my first I played the "Hero" side of the story, which starts out by Sonic escaping from what appears to be the military by riping a piece of metal off of their planes wing. The levels progress and you play as not only Sonic, but Tails and Knuckles as well while each level usually has a different strategy to win base on who you are playing. If you are playing Sonic it is just to finish the level and collect as many rings as you can as quickly as you can with just running and jumping. While on Tails stage you have to open doors with your guns and missle points as you go. Then on the knuckles stage you are collecting the various pieces of the chaos emerald that scattered throughout the level. There are also ''collectibles" and side mission with the Chao raising in the game where you raise a couple of chao, finding various animals and "stims" to help them get better at races. Then you have to play through the "Dark" side of the story which shows the villian side of the story, but mostly plays the same as the Hero side the difference being instead Eggman has the most stages instead of Shadow. The really fun to this game is after you play both sides there is actually a FINAL Stage where you play as both Hero and Dark characters. It shows the player that some times to save the world the heroes and the villians and of course the final battle is Hyper Shadow and Super Sonic working together to destroy the ARK before it hits the earth. ==Overall== This game is really fun and overall the game play is really interesting because it is rare to find a game where you get to play as the villians and learn some of their actual motivations.Thu, 28 Feb 2013 13:14:52 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5595&iddiary=9883Sonic Adventures 2 (PC) - Thu, 28 Feb 2013 13:14:18https://www.gamelog.cl/logs/LogPage.php?Log_Id=5595 (This entry has been edited1 time. It was last edited on Thu, 28 Feb 2013 13:15:15.)Thu, 28 Feb 2013 13:14:18 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5595&iddiary=9882SmallWorld (Other) - Tue, 05 Feb 2013 12:27:59https://www.gamelog.cl/logs/LogPage.php?Log_Id=5560SmallWorld Game Type: Board Game Players: 2-5 Objective: To have the most points at the end of the game. Game Pieces: The game objects with which the player plays are called units and they are a number that is determined by not only the race of the units but also the random ability that changes combinations every time the game is played. Board: The Board is different depending on the number of people playing it changes its shape and size for more people. This also determines the number of turns that the game takes to finish. Scoring: You earn points for the number of "territories" you control at the end of your turn, plus any bonuses that are afforded to you based on your special powers of your race or extra ability. First Session: The first game was a large game consisting of 5 people. The game started by deciding who has the most elf like ears, which is the legal way you determine who goes first. Once it was decided people started to learn how to play the game so the first few rounds of the game took quite a long time because people were learning how to play their various races, but the speed eventually picked up. I decided to start with the beserking amazons because it allowed me to conquer a lot of territories at ones and I could take out some of the other players pieces with relative ease. It finally got to the point that after a couple round one of the players had to go into decline and pick a new race because I had taken out most of their units with my amazons. The scores to this point had been relatively close, but I had a slight lead. When the next player picked it revealed that the next race was the sorcerer's my favorite second race especially with a bunch of people because of their ability to convert an enemy's unit to another sorcerer. So I went into decline the next turn and picked up the sorcerers on my next turn. Then I proceeded to go around the board converting a unit every turn and conquering a decent number of territories and since I could guard my declined amazons with my sorcerers I was able to extend my lead. The problem was then that people started to notice and start to attack me together. This proved to be a problem, but lucky for me by this point in the game it was too little, too late. It was only 2 rounds before the end of the game and I had a decent enough lead and was able to play out my game with just playing defense and holding about 8-10 territories. I managed a victory margin of only 10 points so if the game had turned a little different I might have lost. Second Session: This was a smaller game with just another person and myself. This helped because he was also new to the game and it made teaching a lot easier. He picked it up quickly and was having a pretty good start to his game. I started with the seafaring skeletons allowing me to conquer territories that my enemy couldn't even go and since it was early that I picked the skeletons it was easy to make them replicated because territories were easy to take and their ability allows me to gain a new unit for every two territories that I take during a turn. This let me have enough units to take a commanding control on the board, but after my opponent went into decline it seemed that he would win because I was spread then on my skeletons and couldn't stop him for taking territories that he received triple points on. This forced me to decline my skeletons so that I could stop this fortunately the Commando Tritons were available and I was able to take back his high value territories because of my units strength near water and the boards location of his territories, forcing him into an early retirement of his stronger units after I took too many of his units. He then picked up my sorcerers to try and take control of the board, but because I was a veteran player I knew how to counter them and immediately put my tritons into decline and removed my few remaining skeletons from the board. This allowed me to pick a new race and keep them away from his sorcerers and gaining his much needed advantage. This let me continue to gain my commanding lead and was able to win by 60 point by the end of the long 2 player game. Overall: SmallWorld is an amazing game with its 1000s of combinations of races and powers it has tremendous replay value. It also allows for a risk style game that can be playing in about an hour instead of several hours the actual Risk. Also if you are interested in learning more watch this youtube video of the game being played, http://www.youtube.com/watch?v=X9QtdiRJYro (This entry has been edited1 time. It was last edited on Tue, 05 Feb 2013 12:29:31.)Tue, 05 Feb 2013 12:27:59 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5560&iddiary=9855Perfect World International (PC) - Wed, 27 Apr 2011 15:55:13https://www.gamelog.cl/logs/LogPage.php?Log_Id=4656Game-world: The game-world in Perfect World International is a traditional Chinese themed world. This is apparent in not only the architecture of the buildings, but in the names and designs of most of the NPCs. The game world is subdivided into various cities and areas that you can explore to do quests and kill monsters. There are 5 starter cities, a main central hub city, and finally a city where there are only high-level players. This distinction of characters makes the game easier to manage and start your questing, especially at the early levels. Features: Perfect World has a lot of unique features that makes it stand apart from a lot of other MMORPGs, that I have played at least. The first one that you notice is the class and race system. Classes and races are both dependent on each other, as an example, you have to be a human if you want to be a blademaster or a wizard. Also there are 5 various races and 10 various classes. The classes are the Blademaster and Wizard (both human classes), Barbarian and Venomancer (Untamed), Cleric and Archer (Winged Elf), Assassin and Psychic (Tideborn), and finally the just released Seeker and Mystic classes (Earthguard). There are also professions that any character can do, and they are blacksmith, tailor, craftsman, apothecary, and runecrafting. There are 2 different kinds of servers to play the game on which are PvE(player vs Environment) and PvP (Player vs Player). The main thing though that from my perspective that sets this game apart is the fact that it has a mode called Territory Wars. This is when two powerful faction/guilds compete against one another to determine who will gain control of the various cities and areas. This can be done once a week and it helps to set the best guilds apart. Finally, in the most recent expansion they have created Guild Halls, which is a place where you can build reputation for your faction and buy special items. Graphics and Sound: This game is a 3D game and for a Free to play especially it is amazing the quality of graphics that all of the animations and the game world itself have to offer. This is everything from the look of the monsters and buildings to the way the ability animations present themselves. It is truly an amazing game to behold. The game sticking with its Chinese them has some very tradition Chinese music that changes to vary with location. First session: During the first game-play session, I started the game from the beginning by creating a character, I decided to go with the Mystic class, which is a summoner mage class. As I started my class you are given a brief back history of your race and how it is up to you to carry on its traditions. So when I first start playing the game I start doing all of the basic quests to start leveling up. I get to about level 5 and it lets me go into my race’s city. Here I meet the elder and get the various quests from him this includes the ones for my profession I chose to be a craftsman and apothecary. I go and do these quests gathering the various materials that I need, which is quite difficult because I am have to look around the world to find where the materials I need appear. After I complete that I go back and get my profession from the various NPCs and continue on my way of questing doing all the quests that are in my main city and end this session when I am about level 13. Second session: The second game-play session was primarily spend progressing my character even further than the first session. This time I try to start gathering materials so that I can upgrade my crafting skill. I have also gotten my genie, which is a little sprite that can learn various abilities to help you in your adventure. While playing around killing various monsters for a quest, I start to help a friend that I know in real-life and I am invited to join his faction. This is great because now I have a couple of high-level characters to help me when I get to the upper-level quests. I continue to get my crafting skill up and I get up to level 3 crafting skill, which is as high as my crafting skill will go until I get to level 40 and get an event quest to get it increased. I play this time until I get my level 19 cultivation quest, which is a special quest that when completed will allow me access to new quest and more powerful ranks of abilities. Overall: Overall, Perfect World is a great game which allows for a bunch of independent decisions. It is a very sandbox game and the only thing that really limits where you can go are the high level monsters that can get in your way. I would recommend it to anyone looking for a new MMORPG to play because they care greatly for their community and it is a free to play MMOWed, 27 Apr 2011 15:55:13 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4656&iddiary=8610Magic: The Gathering (Other) - Tue, 29 Mar 2011 06:19:42https://www.gamelog.cl/logs/LogPage.php?Log_Id=4584Magic: The Gathering Game Type: Card Game Players : 2 or 4 (The Four player games are known as Two-Headed Dragon Matches) Objective: To win you must reduce your opponents life points to zero, by fulfilling the condition of certain cards or by demoralizing your opponent to the point that they surrender. Terms: Spells – Any card a player can play in the game of magic Summoner’s Sickness – This is what a creature is said to have in the turn it is summoned and not allowed to use any of its activated abilities or attack Mulligan – This occurs when a player doesn’t like their hand. They are allowed to reshuffle their hand into their decks and draw one less card. Mana Screwed – This is what it is called when the player doesn’t have enough mana to play any of their cards and just continues to draw more spells. Mana Flooded – This is what it is called when the player has too much mana and still continues to draw more mana. Trample – Game Mechanic that makes it so that if a creature blocks another creature but has more attack than the other creature has defense they opponent takes that damage and hits to their life points Colors: In Magic, There are 5 colors of magic, as well as, a colorless magic which includes artifacts and a few other spells. White Spells: This is protection magic it is primarily used to prevent damage, harmful spell effects, and gain life through the use of its spells. It is the magic of Morality and Law and its creatures embody these traits. Its Ally colors are Green and Blue and its Enemy colors are Black and Red. Blue Spells: This is control magic it is used to control the field of play by countering and bouncing all of your opponents spells. It is the magic of Logic and Technology and its creatures embody these traits. Its Ally colors are White and Black and its Enemy colors are Green and Red. Black Spells: This is death magic it is used to kill your opponent it does this by making your opponents creatures weaker and slowly draining your opponents life. It is the magic of Amorality and Parasitism and its creatures embody these traits. Its Ally colors are Blue and Red and its Enemy colors are Green and White. Red Spells: This is fast magic, also known as burn, it is primarily used to defeat your opponent by dealing direct damage through the use of its spells. It is the magic of Chaos and Impulse and its creatures embody these traits. Its Ally colors are Green and Black and its Enemy colors are White and Blue. Green Spells: This is nature magic it is used to increase the power of its creatures and superior strength. It is the magic of Instinct and Interdependence and its creatures embody these traits. Its Ally colors are Red and White and its Enemy colors are Blue and Black. Card Types: Creature – Your basic monster Instant – A one-time use quick spell that can be played at any point during the game Sorcery – A one-time use spell that can only be played during the main phases of the game Enchantment – A permanent spell that will usually either give you a beneficial effect or something to hinder your opponent. Artifact – Your basic helpful item Turn Breakdown: Upkeep – The player untaps all of their tapped mana and cards Draw – Player Draws a card Main Phase 1 – Player is allowed to play any cards Battle Phase – Player is allowed to attack with any creature that doesn’t have summoner’s sickness Main Phase 2 – If the player has any mana left they are allowed to use it to play more spells End Phase – The Turn is over Game Session 1: The first game neither of us decided to mulligan. So the game gets started and my opponent just plays a mana and passes the turn. I draw play a mana and then play a creature giving me the creature advantage. I then have to pass turn. My opponent then decides to play another mana and gets a creature out. I then am given the turn. I play more mana and another creature. I then push my creature advantage and start attacking. I do this for a couple of turns until my opponent has enough creature to threathen my field. I have yet to receive any of the burn spells in my deck so I have no way of directly destroying his creatures. I then see that he is setting up a combo with a creature that is going to make all of my high powered ones attack one of his, but because of my lack of burn spells I am unable to do anything and he is able to take the first game. Game Session 2: I then change out to another deck and so does he. This game we are both still happy with our opening hands, so play starts with me and him laying creatures. I start the game mana screwed so I am unable to play most of the spells in my hand. I continue thanks to my Wolf-skull Shaman’s ability to summon wolves, I am able to maintain creature and a defense through this period. I finally draw a third mana and I am able to play a creature than can generate any color of mana that I wish. This allows me to gain a creature advantage and combo into playing an overrun which gives all my attacking creatures +3/+3 and trample. This allows me to secure the game with a 4 creature advantage. (This entry has been edited1 time. It was last edited on Tue, 29 Mar 2011 06:23:01.)Tue, 29 Mar 2011 06:19:42 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4584&iddiary=8580Dark Cloud (PS2) - Tue, 29 Mar 2011 06:14:10https://www.gamelog.cl/logs/LogPage.php?Log_Id=4627Dark Cloud Description: Dark Cloud is a fairy tale, read from an ancient book found in old ruins. As the Narrator begins reading from the book a cut scene unfolds where it appears that a ritual is being performed to bring out the main protagonist of the game the Dark Genie. As the game begins you wake up to your village being complete destroyed, or so it appears. After a few seconds, and a talk with the village elder you decide to go into the dungeon to ask you guardian deity for help. This is how the game begins and you play through the various dungeons to build your party and try for your chance to destroy the Dark Genie. Although when you finally think you have one the game it turns out the one that you thought was the Genie was actually just a mouse that was imprison with the Genie 400 years ago and that the real Genie is still out there. So you have to go 400 years into the past when the genie was first born to be able to stop him and restore peace to your land. Player/Game Mechanics: The main character is teenage boy whose mission it has become to restore your world from the destruction . You do this by journeying into the various dungeons and gathering the various pieces of the villages that you come across. You are then able to use all of the various pieces of the villages and rebuild them as you see fit. This is usually how you unlock items that increase you maximum health and your maximum water. This game also has a rather unique mechanic for its time. It works on a resources system. This means that if you don’t go to the fountain that may or may not be on each level. Also the village pieces and layout of the various floors is completely random. The completion of the various houses in the village will trigger events where you can receive special items. Graphics/ Music: The Graphics in this game are decent and were par for the course back in 2001 when the game was release. The games Cardinality is a 3D world with 2D movement. The music in the game can really tell you a lot about what is going on with out to even look at the screen. If you aren’t in the dungeons the music fits the village you are in and if you are it is kind of just a relaxing tone until you come across a monster and then the music turns into a more combat like rock tone. Also, you your weapon is about to break or you are running low on health you will start to hear a lot of urgent beeps telling you to repair your weapon or heal respectively. World: The World of Dark Cloud is for the most part a world that you can design because you have to reassemble all of the villages you control how everything is placed. While, the villagers will ask for how it is arranged it is up to you for the most part. The dungeons, however, are all themed according to the type of dungeon it is associated with. An example of this is the more earthy and the various levels are called floors, where as the next dungeon is a forest and as such the various levels are called territories. Game Session 1: I started up the game and watched the various cut scenes listed above and then make my way to the first dungeon. It is here that I meet the Fairy King and I am given the Atlamillia, which is a stone that allows the main character to gather the pieces of the villages that are scattered on the various levels of the dungeons to return the villages to the way they once were before the attack by the Dark Genie. I then set out battling the various monsters in the game and upgrading my weapon trying to build it into a better form by reaching the required stats. I then reach about the 10th floor of this dungeon and have my first duel, which you win by hitting the correct sequence of keys as they come across the screen. This leads to a cut scene where I am given an animation potion, which will bring any animal to life in a human form. I have to leave the dungeon because of an impassable gap and I go to build my town back up and finish my house and the shop. This allow for the events for the shop and events for my house to trigger. First, the event shop isn’t necessarily a good thing because while it does let you start buying your own items up until this point you have been receiving free items from the mayor of your town. Then, when you finish your house your mom shows you a stray cat that she found in your house and it is this cat that you give the potion. This makes her human-like and she joins your party to help you as a way of saying thanks. It is here the Fairy King comes and points out to you that your allies will all have unique abilities which makes them necessary for your quest. Your new ally now allows you pass the gap because of her jump ability. You have to then go down the next few floors and on some of these you have limited zones which have special rules like you can only use your off character, which is incredibly difficult because her weapon is incredibly weak. Before you can finish the dungeon you have to go back and finish putting your village together. You get the key to fight the final boss by completing the Dran’s Windmill in your village. The first boss is beaten by using the ranged attack of the cat girl in combination with your powerful sword of the main character. After this I save and save the next dungeon for later. Game Session 2: The next down has suffered the same fate as your village and the goal is much the same because you are told by the village deity of your town that the Moon people are the ones that can best help you to defeat the Dark Genie. The village has been separated and scattered into the forest by the Fairy King to save it from the destruction by the Dark Genie. The river also was separated and this cut off life to Treant the “Fairy” that protects this land. As you journey through the first 15 or so territories of this dungeon they are much like the last 10 floors of the previous dungeon, but then you run into an area that you can’t pass because there is a door that you have to smash a switch to open it. You leave the dungeon and start building up the various pieces of the village and then you start hearing about the village’s hero a legendary Hunter and are awarded a special flute and given a special sword, that is unbreakable until it completes its mission for reviving the Treant. It is using these two items together that you can start and beat this forests mini boss the Killer Snake. After beating the boss in a duel sequence you have to leave the dungeon with the item it dropped and show it to a kid that lives right outside of the village. It is a final message from the Legendary Hunter to his son. This allows you to recruit the kid for your quest and it is with him and his hammer you are able to make it through the rest of the dungeon with little to no trouble, as long as you keep your weapons upgraded and repaired and maintain your health and water. Before you can access the final bosses area you have to go back and build everything up and get the special seed you need for completing Ro’s House. This boss fight like the last one requires the use of your newly acquired ally because you have to smash the boss’s feet with the hammer and then switch out an start smacking him with your sword until his is dead, which can take a while and you have to be patient. After I beat the boss I decided to call it quits for a bit and take a break. Overall: Overall it was really fun replaying Dark Cloud and I have always enjoyed the story, as well as, getting to rebuild the villages any way I wanted. I like the nostalgia factor that I got from it and I would recommend it to anyone who has never played the game before because it was one of my personal favorites growing up for the customization feature that it entails with the upgrading your weapons and the other options that it gives.Tue, 29 Mar 2011 06:14:10 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4627&iddiary=8579Magic: The Gathering (Other) - Thu, 27 Jan 2011 23:02:47https://www.gamelog.cl/logs/LogPage.php?Log_Id=4584Magic: The Gathering Game Type: Card Game Players : 2 or 4 (The Four player games are known as Two-Headed Dragon Matches) Objective: To win you must reduce your opponents life points to zero, by fulfilling the condition of certain cards or by demoralizing your opponent to the point that they surrender. Terms: Spells – Any card a player can play in the game of magic Summoner’s Sickness – This is what a creature is said to have in the turn it is summoned and not allowed to use any of its activated abilities or attack Mulligan – This occurs when a player doesn’t like their hand. They are allowed to reshuffle their hand into their decks and draw one less card. Mana Screwed – This is what it is called when the player doesn’t have enough mana to play any of their cards and just continues to draw more spells. Mana Flooded – This is what it is called when the player has too much mana and still continues to draw more mana. Trample – Game Mechanic that makes it so that if a creature blocks another creature but has more attack than the other creature has defense they opponent takes that damage and hits to their life points Colors: In Magic, There are 5 colors of magic, as well as, a colorless magic which includes artifacts and a few other spells. White Spells: This is protection magic it is primarily used to prevent damage, harmful spell effects, and gain life through the use of its spells. It is the magic of Morality and Law and its creatures embody these traits. Its Ally colors are Green and Blue and its Enemy colors are Black and Red. Blue Spells: This is control magic it is used to control the field of play by countering and bouncing all of your opponents spells. It is the magic of Logic and Technology and its creatures embody these traits. Its Ally colors are White and Black and its Enemy colors are Green and Red. Black Spells: This is death magic it is used to kill your opponent it does this by making your opponents creatures weaker and slowly draining your opponents life. It is the magic of Amorality and Parasitism and its creatures embody these traits. Its Ally colors are Blue and Red and its Enemy colors are Green and White. Red Spells: This is fast magic, also known as burn, it is primarily used to defeat your opponent by dealing direct damage through the use of its spells. It is the magic of Chaos and Impulse and its creatures embody these traits. Its Ally colors are Green and Black and its Enemy colors are White and Blue. Green Spells: This is nature magic it is used to increase the power of its creatures and superior strength. It is the magic of Instinct and Interdependence and its creatures embody these traits. Its Ally colors are Red and White and its Enemy colors are Blue and Black. Card Types: Creature – Your basic monster Instant – A one-time use quick spell that can be played at any point during the game Sorcery – A one-time use spell that can only be played during the main phases of the game Enchantment – A permanent spell that will usually either give you a beneficial effect or something to hinder your opponent. Artifact – Your basic helpful item Turn Breakdown: Upkeep – The player untaps all of their tapped mana and cards Draw – Player Draws a card Main Phase 1 – Player is allowed to play any cards Battle Phase – Player is allowed to attack with any creature that doesn’t have summoner’s sickness Main Phase 2 – If the player has any mana left they are allowed to use it to play more spells End Phase – The Turn is over Game Session 1: The first game neither of us decided to mulligan. So the game gets started and my opponent just plays a mana and passes the turn. I draw play a mana and then play a creature giving me the creature advantage. I then have to pass turn. My opponent then decides to play another mana and gets a creature out. I then am given the turn. I play more mana and another creature. I then push my creature advantage and start attacking. I do this for a couple of turns until my opponent has enough creature to threathen my field. I have yet to receive any of the burn spells in my deck so I have no way of directly destroying his creatures. I then see that he is setting up a combo with a creature that is going to make all of my high powered ones attack one of his, but because of my lack of burn spells I am unable to do anything and he is able to take the first game. Game Session 2: I then change out to another deck and so does he. This game we are both still happy with our opening hands, so play starts with me and him laying creatures. I start the game mana screwed so I am unable to play most of the spells in my hand. I continue thanks to my Wolf-skull Shaman’s ability to summon wolves, I am able to maintain creature and a defense through this period. I finally draw a third mana and I am able to play a creature than can generate any color of mana that I wish. This allows me to gain a creature advantage and combo into playing an overrun which gives all my attacking creatures +3/+3 and trample. This allows me to secure the game with a 4 creature advantage.Thu, 27 Jan 2011 23:02:47 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4584&iddiary=8543